Pen & Paper Bullshit

Pen & Paper Bullshit

By Julia ShefflerHobbies
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Pen & Paper Bullshit episodes

  • 13th Age: Wild Hunt 52
    Following the events on the final spire, the group flees the newly created Astral Sea with a completely unconscious Dusk and more than a few unanswered questions. Hugh and Teus have a talk, Dawn plays doctor, and Blaze makes a friend. Then the entire party does some therapy work.
    2 hr 2 min
  • Spire: You Say You Want A Revolution 1
    In the city of Spire, the Ministry of Our Hidden Lady works to resist their high elf rulers; always looking for new recruits to organize into revolutionary cells, this is the tale of one such group, brought together by a burning need to see the return to the days of the republic. They hope to achieve this goal by burning down a guard station and starting a massive riot in the run down district of Red Row. Trust us, this makes perfect sense.
    2 hr 21 min
  • 13th Age: Wild Hunt 51
    The final spire looms large over the party, as they rush to Wotan's Tree to see what can be done about it. Waiting for them are a few old friends, now enemies, who want to turn the spire to their own purposes for the Queen of Hell. The Envoy comes, in all her glory.
    2 hr 31 min
  • 13th Age: Lost to Light 14
    Time for another heist! This time, they gang is stealing some very important scrolls; they plan to infiltrate the church unseen, then cause a bunch of ruckus to make their escape. Trust us, this makes sense in context.
    1 hr 35 min
  • Spire: The Shadow Revolution Character Creation
    Yet more character creation for another Spire campaign! Besides making a whole other set of drow revolutionaries, it is also revealed that the two campaigns are going to be connected. Why yes, I do make bad choices and love to make more work for myself.
    1 hr 4 min
  • 13th Age: Wild Hunt 50
    The party stops at the strange city of Magaheim, a weird fusion of dwarvish and demonic. Intrigued by the potential of the city and exhausted from their fight at the Temple of the White, they decide to take some downtime and explore the unique city. Teus find out something rather alarming and Hugh wrestles with religion and reincarnation.
    1 hr 56 min
  • 13th Age: Wild Hunt 49
    The party finally finds their way to the Temple of the White, a massive ivory pyramid said to be the home of the White when she still walked the earth. There's kobolds to be saved, the Ebon Gauntlet to stop, a powerful artifact to be found, and a new friend to make. It's also time to say good bye, as Hammer makes a tough decision, but ultimately the right one.
    2 hr 34 min
  • 13th Age: Lost to Light 13
    We've got the Lance of Victory, now we just gotta find the Speaker in Light! Of course, this calls for another heist, this time one that promises to be extremely... explosive.
    2 hr 4 min
  • Urban Shadows: The Damned and Forgotten 10
    The time has finally come: DeBartolo has lost his demon, his chief of security, and his pack of ghouls, leaving him exposed to the investigators. They're finally ready to take him down and damn the consequences.
    1 hr 58 min
  • Spire: You Say You Want A Revolution Character Creation
    Its time to make some characters for our next campaign! We're playing Spire, a game about being drow in a city ruled by high elves; all the players are members of the Ministry, an organization set on freeing the Spire from the tyranny of the high elves and replacing it with a drow centered government. We create a cell of revolutionaries who are surprisingly competent at their jobs, which is a change for the group. Let's see how long it lasts.
    1 hr 43 min

About Pen & Paper Bullshit

From the publisher's feed

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.