Pen & Paper Bullshit

Pen & Paper Bullshit

By Julia ShefflerHobbies
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Pen & Paper Bullshit episodes

  • 13th Age: Wild Hunt 48
    A strange, unearthly forest in the middle of the Wastes causes the party to stop to investigate, only to be sucked into another world; with no other choice, they venture into a strange town full of strange magic and people. They've become unstuck from time, and must quickly find the way home, or be stuck in the past forever.
    2 hr 18 min
  • 13th Age: Wild Hunt 47
    Its time for a good old fashioned dungeon crawl! Well, sort of; the party has been tasked with resetting the Temple of the Golden Destroyer, a site sacred to a tribe of dragonics in the Wastes. They'll have to figure out the devilish puzzles, the deadly traps, and the dangerous monsters and how to fix them so that only the tribe can access their greatest relic: a massive golden scale from Aurum Rex himself. Hugh, as the resident dungeon master, also has some positively demonic ideas about how to make the temple extremely secure.
    2 hr 7 min
  • Eclipse Phase: Set a Thief 12
    Surprise! It's the final session of Set a Thief! The gang has found out who's framed them: a mysterious organization called Firewall; unfortunately no one knows who the hell they are, so they have to instead check in on their only lead, a paramilitary group. Things are going well until Firewall shows up, then things go immediately not well.
    1 hr 37 min
  • 13th Age: Lost to Light 12
    What's more fearsome than a normal dungeon crawl? A puzzle dungeon crawl! Join the thieves as they try to figure out Golgath's fiendish puzzles and then just sorta give up and use magic and logic to cheese them! The reward is what they want most: a power orb to boot up the Lance of Victory, the much sought after holy relic of the Speaker in Light. Also, we have a boat now!
    1 hr 28 min
  • Urban Shadows: The Damned and Forgotten 9
    The group enters the endgame, as they start to gather their allies and prepare to square off against Edward DeBartolo; with Dr. Hughes rescued and ready to throw not just her weight behind the party, but also that of the Youngstown Society of the Wise, they set their sights on securing some allies with in the Fae community, as well as removing the werewolf Reyes from the field.
    1 hr 40 min
  • 13th Age: Wild Hunt 46
    The party is finally on their way through the Wastes, a desolate, dragon created desert; Hugh and Dawn have words with Blaze, while Hammer flies a kite (no, really). Of course, being heroes, when Hammer spots the ruins of a trading caravan, they land to investigate. Things get a little weird and Squire finally has his chance to shine.
    1 hr 35 min
  • Eclipse Phase: Set a Thief 11
    Now with fixed audio! The gang lands on Extropia and things immediately go to shit! They're able to track down Badger, who's holed up in the Silver Mosquito Pub with some techno-primitivists. One chase (and an impromptu shooting) later and things only get worse for them and Badger.
    1 hr 44 min
  • 13th Age: Wild Hunt 45
    A familiar spire looms in the distance, calling the party to it; what they find is the town of Bounty, which is slowly sinking beneath the sands as it is sucked towards the spire. Bounty has been living in the shadow of the obsidian spire for a year, with no help from the Thrice-Wise Magus or the Tyrant Emperor, though they are quite sure that help will be arriving soon. Faced with a chance to explore the insides of a fully operational and active spire, with no pressing time limit, the adventurers take it. What is revealed only raises more questions.
    2 hr 17 min
  • 13th Age: Lost to Light 11
    The party tries to figure out what's wrong with the Lance of Victory, only to realize its probably missing some pieces. To that end, they head out to take on the Cult of Cops, who apparently stole a chest full of important documents that relate to the whole mess! It's time to beat up some more cultist cops.
    1 hr 29 min
  • Urban Shadows: The Damned and Forgotten 8
    With Dr. Hughes kidnapped by the DeBartolos, its on the party to save her; first, though, they have to actually work together and come up with a plan to find her. Things go extremely poorly, then extremely well, then extremely poorly again, before finally settling on sorta kinda okay!
    2 hr 10 min

About Pen & Paper Bullshit

From the publisher's feed

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.