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The adventurers have finally made it to the Court of Stars in the heart of the Summerlands; the journey has been long and perilous, but soon they will be free of the obligations that brought them to the Fey Queen. A grand ceremony is to be held and the hunting horn given back to the Queen, with the party being lauded as heroes of the realm.
IMPORTANT NEWS: 13th Age is taking a few weeks off!for the next three weeks, all the players will either be on vacation, busy working, or some combination of the two! We will return when after our break; if you still want games, there's a whole bunch on this little podcast called Pen & Paper Bullshit, which you are on right now so that's good! See you soon!
The vampires have their second fateful meeting with Dr. Hofmann, this time with radically different results. They also make a deal with Baron Joseph Phibes and get credible information about who's really behind the redpilling of New Orleans. Horace does several very, very bad things while Hans and Travis look on in absolute total horror!
I turned this final game into some sentai bullshit and I am not sorry about it.
The party stumbles upon an abandoned book store in the middle of the road, surrounded by the signs that a chaos elemental is on the loose somewhere inside. Can they navigate the strange, otherworldly dimension that is Aurora's Beautiful Books and save the store's owner or will they too be snared in the sprawling chaos that is the store's basement?
This episode gets a little blue! Brobert courts the foot fetish community and Raven makes an erotic dick cake to capture the soul of a Godwalker! Also JP has a talk with Miles and Dr. Johnson has a psych review that goes very, very well and is normal and fine.
The adventurers continue their way towards the Court of Stars, but are forced to confront the creeping taint that follows the Hunter and his acolytes wherever they go; the fey town of Ath Shantar is suffering such a corruption, as they struggle to deal with the "gift" that Nulthra has left them. Its up to the party to save the town and halt whatever nefarious scheme Nulthra and the General are putting into motion.
The vampires continue trying to hunt down Dr. Hofmann, while trying to come to grips with the red pill and the upcoming blood hunt. Of course, their lives intrude, as they all have to deal with the fallout from their past decisions. Will they be able to deal with Hofmann before their chickens come home to roost?
The clutch returns to where it all began: the Capital! They have agreed to help Ted get his strange metal cave out from under the mountain and that's going to take at least five dragons (probably more, wow!); as the clutch's adventures wind down, will they finally solve the problem of the Shadow and also deliver some dang mail?
The party finally gets to investigate the hellhole in the middle of the Queen's Woods and are surprised by its strange, unknown people; torn between their fey and demonic halves, this new race must choose between two Queens, each with their own agenda and plans for them. Will the adventurers be able to broker peace not just between the people of Onyran Alora and the Fey Queen's forces, but also between the fey and demonic magics at war inside this new race?
A lot of stuff happens in this session, but the only thing you people should care about involves killing someone with a goddamn cabbage. How does this happen? Why does it happen? How will it stop the coming apocalypse and save the entire world? Listen to find out!
From the publisher's feed