Pen & Paper Bullshit

Pen & Paper Bullshit

By Julia ShefflerHobbies
Download on the App Store

Pen & Paper Bullshit episodes

  • 13th Age: Wild Hunt 19

    On the edge of the Queen's Wood and the Empire exists a small town named Suan. Known for its magic and ability to remain independent from the Icons that surround them, the people of Suan love nothing more than research, building complex arcano-technology, and learn from others; it hosts the only known demonic community outside of the hellholes that dot the land, and you can't walk more than a foot without running into some sort of intelligent undead, a pixie, or any number of lesser seen races. But some dark thing exists under Suan, an evil legacy from the fey, waiting for its owner to return and reclaim it.

    Oh also Dawn is the town's legendary hero-founder, so that's interesting!

    2 hr 21 min
  • Vampire 5th Edition: The Big Easy Character Creation

    We're playing Vampire 5th edition! The vampires of New Orleans are in dire straits, as the Second Inquisition closes in on the city and the Camarilla and Anarchs move against each other; the city is on the brink of war, and a group of fledglings is being thrown right into the fire.

    1 hr 59 min
  • MajiMonsters: The Tremors of Tarrin

    In a land far from the Dragon Empire, where strange magical monsters are bound in crystals by talented wizards known as binders, the town of Tarrin is besieged nightly by monsters. At the request of the town's mayor, the Imperial College of Binders sends Madame Pond and Dick Gumpshoe to investigate and deal with any monsters that are rampaging.

    1 hr 37 min
  • Epyllion: Friendship To Scale V

    As a shadow dragon rises in Skegness, the clutch must work together to contain the very dirty boy Chozzer! But with Buck being his worst self, Steve getting high on life (and magic fumes), and Cuiper trying to trick everyone into being friends and working together, containing the evil that is Chozzer the Dirty Boy might be too tall an order for these little drakes! Is Skegness doomed to be trashed forever?

    1 hr 32 min
  • Unknown Armies: In The Cards Episode III

    The Small Business Council finish their work at Homer Ford's offices and head home for some much deserved downtime, where they do some fun things like eat food, make friends, and grade papers. Then they conduct a very dangerous ritual and learn J.P.'s deepest, darkest secret, which changes everything. Will the cabal be able to weather this storm?

    2 hr 6 min
  • 13th Age: Wild Hunt XVIII

    As the adventurers grow ever closer to the Queen's Wood, they are forced to confront their greatest challenge: themselves. Trapped by a magic storm, Dawn finally corners Hugh and forces him to spill the beans about his encounter with an echo of the Fey Queen, while Hammer tries to comfort Blaze due to his apparent fear of magic storms. What does Blaze's fear of magic storms have to do with the tomb of Ereinhaudh and the mysterious man in green?

    1 hr 59 min
  • Dresden Files RPG: City of Glass IX

    The investigators have traveled back in time to stop the assassination of Ottmar at the hands of a cowardly Romanian fascist, but how does one stop a man possessed by an archangel? The answer involves a magical gun powered by hate and a finely crafted sword; the gang readies up and gets ready to deny God.

    2 hr 18 min
  • City of Mist: Happy Hour II

    The barflies are back, and things are extremely normal for them! Zoe is still a wreck, Olivia is still in Dion's shadow, Oggie can't get over Manny, and Duke, well Duke has no idea what a goddamn hacker is. Oh also they're drug runners now? Weird swerve, but alright! It's happy hour!

    1 hr 48 min
  • 13th Age: Wild Hunt XVII

    Despite the help of a map, the adventurers find themselves lost in the outer fringes of the Queen's Wood, but are they really lost in the woods or is something much more foul afoot? Just what has happened to the Grove of Aven and how can Hammer fix it and save the dryad who watches over the sacred area? These and many more questions are asked and answered this week!

    1 hr 48 min
  • 13th Age: Wild Hunt XVI

    Following the Prince's expertly marked map, the adventurers make their way to Standing Rock, a small town that promises to be a safe haven from the Empire, at least for the night. But instead of making finding a warm bed and a hot meal, they instead find an eerily empty town, where not even animals live. What happened to Standing Rock and what does it have to do with the Hunter?

    1 hr 52 min

About Pen & Paper Bullshit

From the publisher's feed

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.