Friends at the Table

Perpetua 03: The Shadow of the Dragon Tower Pt. 3


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“Oh, how did we get here!?” That’s what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure’?

This week on Perpetua: The Shadow of the Dragon Tower Pt. 3

Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT]

I’m going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.)

There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms. 

Entry Hall [DTEH]

You obviously can’t skip the first room of the dungeon, but it’s pretty straight forward. There’s an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it’s connected to the events from the Prelude (this is the same tower, if you didn’t notice) but I’m not 100% sure yet.

Downward Stairwell [DTDS]

Technically this is an upward stairwell that goes downward, but whatever, that’s what it says it’s called on the save game file. This is again pretty straight forward, so I won’t bother spelling out which platforms and stairs to jump between

Squire Training Hall [DTTH]

There’s a chance to encounter a Dragon Squire here, but depending on how you enter, it’s normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell). 

Scryer Library [DTSL]

There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She’s not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to…

Magic Pantry [DTMP]

This is sort of a “rest stop” or “check point” in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It’s a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it!

Observation Deck [DTOD]

Some more jumping puzzles, one of which has a kind of brutal timer. But there’s potentially a really interesting cutscene with BIG implications here. I’ll leave you to see if you can figure it out.

Flaming Tunnel Tunnel [DTFT]

Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven’t figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here.

Squire Armory [DTSA]

There is a real tough physical enemy type in here (I’ll post the stats on them later), and it shouldn’t be too hard—at least if you’re not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers!

Shimmering Ruins [DTSR]

You’ll find out first hand what the “shimmering” in this room is via a cutscene when you first enter it. My advice is that if you don’t have someone with very high Insight or some Tinker abilities, do not try to interact with the objects.

Eternal Flame [DTEF]

This is technically the end of the dungeon (though you can obviously still explore if you want to). I won’t get too deep into spoilers, but there’s a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that’s all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one’s done it yet.

Hosted by Austin Walker (austinwalker.bsky.social)

FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

 

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