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Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears!
This week on Perpetua: A Roar Across Cenn 04
Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS]Traits: Frenzied, Confused, Furious, Single-Minded
Stats: DEX 6, INS 6, MIG 12, WLP 8
Attacks: Stone Cage, Heavy Claw, Plate Swipe
Special Abilities: Dragon's Breath, Rub Some Dirt On It!, Dig
In-Game Description: A massive, draconic mole shaking with an ancient power.
Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there's a good chance that this will be the first "real" boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin' dragon!
This thing (which I heard you can learn the 'real' name of, but I haven't found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you've fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn't take "neutral" damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don't forget about the power of elemental shards!
In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that's your chance to spend a turn licking your own wounds (just like it can do!).
Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!
By Friends at the Table4.9
19321,932 ratings
Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears!
This week on Perpetua: A Roar Across Cenn 04
Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS]Traits: Frenzied, Confused, Furious, Single-Minded
Stats: DEX 6, INS 6, MIG 12, WLP 8
Attacks: Stone Cage, Heavy Claw, Plate Swipe
Special Abilities: Dragon's Breath, Rub Some Dirt On It!, Dig
In-Game Description: A massive, draconic mole shaking with an ancient power.
Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there's a good chance that this will be the first "real" boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin' dragon!
This thing (which I heard you can learn the 'real' name of, but I haven't found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you've fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn't take "neutral" damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don't forget about the power of elemental shards!
In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that's your chance to spend a turn licking your own wounds (just like it can do!).
Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!

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