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Before he departed from Calstega Bay, the man named Onyx, Commodore of the Valte Empire and member of the mysterious group known as the Luminaries, gave the crew of the Little Snail some words of advice: Take a boat east, to Spillaway Peaks, and find an ally there under the Shining Star. Thus do Veile, Elena, Nicky, and Jonathan head towards the shoreline, towards new adventures—and for one of them, old haunts.
You may not know Spillaway Peaks. Indeed, places like that are too easily overlooked. Many would tell you a history of Tidaline, Perpetua's Western Continent, focused only on its greatest kingdom, its most powerful church, and the invading armada that scourges its shores. And while Grand Sonnerie, the Holy Protectorate, and the Valte Empire have tried as hard as they can to control the chronicling of time, take it from this old historian: The smallest gust can usher in a hurricane. So learn these names:
Belowave. Geseis. Nezt. Invernal. Salann. Burgton. Stitchscore. Spillaway Peaks.
Cities hidden under the waves or behind the hills. Places which turned away warships with simple ribbons, or confounded pillagers with puzzles. One village of games, one village of spies, one village where soldiers refused to be soldiers anymore.
Call them parochial or call them provincial if you must, but understand this. Perpetua is not the territory of territory alone. It is not a battlefield made by battalions. It is a world where heroes move history, and where heroes have homes. Some such heroes, if they are lucky, may even get to return to them one day.
This week on Perpetua:
This week on Pepetua: Across the Bay Pt. 1
Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Hydrazoa [NMHDZ]
Typical Traits: floating, glowing, silent, transparent
Stats: DEX 8, INS 8, MIG 10, WLP 6
Attacks: Acid Touch, Stinging Tentacles
Special Abilities: Flying
In-Game Description: Every slithering tentacle of these bizarre, floating jellyfish monsters is filled with a powerful neurotoxin.
As far as I can tell, the only way to encounter these guys is by generating an ambush on the shoreline or in the sea. And something is really FISHY about these jellyfish, too. They have original art, but it's almost like they're ripped directly from a different game in terms of their moves and stats and even their description! Maybe they're a holdover from the original Fabula Ultima game engine?
Starter Tip: Even though they do bolt damage with those tentacles, they're also weak to bolt! They might sting you, but sting 'em right back.
Living Seaweed [NMLSW]Typical Traits: aggressive, cursed, quick, tangly
Stats: DEX 10, INS 8, MIG 8, WLP 6
Attacks: Corrupting Grasp, Dark Sting
Special Abilities: Plant
In-Game Description: A tangle of ravenous kelp.
I don't really get this thing. It's like some seaweed that wants to choke you? Why. It doesn't have teeth. It doesn't have a mouth. It doesn't have a stomach. Seaweeds don't need to kill to survive. So why is this one trying to munch on the party!Starter Tip: Don't even bother to give them dazed, enraged, or shaken. They're immune!
By Friends at the Table4.9
19321,932 ratings
Before he departed from Calstega Bay, the man named Onyx, Commodore of the Valte Empire and member of the mysterious group known as the Luminaries, gave the crew of the Little Snail some words of advice: Take a boat east, to Spillaway Peaks, and find an ally there under the Shining Star. Thus do Veile, Elena, Nicky, and Jonathan head towards the shoreline, towards new adventures—and for one of them, old haunts.
You may not know Spillaway Peaks. Indeed, places like that are too easily overlooked. Many would tell you a history of Tidaline, Perpetua's Western Continent, focused only on its greatest kingdom, its most powerful church, and the invading armada that scourges its shores. And while Grand Sonnerie, the Holy Protectorate, and the Valte Empire have tried as hard as they can to control the chronicling of time, take it from this old historian: The smallest gust can usher in a hurricane. So learn these names:
Belowave. Geseis. Nezt. Invernal. Salann. Burgton. Stitchscore. Spillaway Peaks.
Cities hidden under the waves or behind the hills. Places which turned away warships with simple ribbons, or confounded pillagers with puzzles. One village of games, one village of spies, one village where soldiers refused to be soldiers anymore.
Call them parochial or call them provincial if you must, but understand this. Perpetua is not the territory of territory alone. It is not a battlefield made by battalions. It is a world where heroes move history, and where heroes have homes. Some such heroes, if they are lucky, may even get to return to them one day.
This week on Perpetua:
This week on Pepetua: Across the Bay Pt. 1
Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Hydrazoa [NMHDZ]
Typical Traits: floating, glowing, silent, transparent
Stats: DEX 8, INS 8, MIG 10, WLP 6
Attacks: Acid Touch, Stinging Tentacles
Special Abilities: Flying
In-Game Description: Every slithering tentacle of these bizarre, floating jellyfish monsters is filled with a powerful neurotoxin.
As far as I can tell, the only way to encounter these guys is by generating an ambush on the shoreline or in the sea. And something is really FISHY about these jellyfish, too. They have original art, but it's almost like they're ripped directly from a different game in terms of their moves and stats and even their description! Maybe they're a holdover from the original Fabula Ultima game engine?
Starter Tip: Even though they do bolt damage with those tentacles, they're also weak to bolt! They might sting you, but sting 'em right back.
Living Seaweed [NMLSW]Typical Traits: aggressive, cursed, quick, tangly
Stats: DEX 10, INS 8, MIG 8, WLP 6
Attacks: Corrupting Grasp, Dark Sting
Special Abilities: Plant
In-Game Description: A tangle of ravenous kelp.
I don't really get this thing. It's like some seaweed that wants to choke you? Why. It doesn't have teeth. It doesn't have a mouth. It doesn't have a stomach. Seaweeds don't need to kill to survive. So why is this one trying to munch on the party!Starter Tip: Don't even bother to give them dazed, enraged, or shaken. They're immune!

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