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Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.
Noclip is 100% funded by our patrons. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/
Produced by Danny O'Dwyer & Jeremy Jayne
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/
Produced by Danny O'Dwyer & Jeremy Jayne
The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.
Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/
Produced by Danny O'Dwyer & Jeremy Jayne
Follow Theresa and her work: https://twitter.com/tduringer http://store.steampowered.com/app/230860/Cannon_Brawl/ http://www.templegatesgames.com/
In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.
Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer
Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer
Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.
In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.
Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer
Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer
Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.
In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.
Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer
Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer
Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.
In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.
We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.
In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.
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