
Sign up to save your podcasts
Or


Summary:
In this episode, we sit down with Danielle Shneor, Head of Player Support and Strategy at Ilyon, to uncover the secrets behind her remarkable success in the gaming industry. From her early days as a D&D and LARP enthusiast to managing player communities in casual gaming, Danielle shares how her deep understanding of player emotions and needs has transformed customer support into a competitive advantage.
We explore how Danielle tackled a 40,000-ticket backlog upon joining Ilyon, built a player-centric process from scratch, and elevated CSAT scores from 39% to an impressive 87%. Through anecdotes like converting a frequent complainer into a lifelong advocate, she highlights the importance of empathy, data-driven insights, and treating players as people—not just users. Danielle also touches on the evolving role of feedback, loyalty, and community-building in the future of gaming.
Whether you’re in gaming or any customer-focused industry, Danielle’s lessons on creating meaningful connections will leave you inspired.
Key Moments:
Highlights:
Mentioned Resources:
Closing Thought:
Danielle’s approach reminds us of the power of empathy and human connection in gaming. This episode is a must-listen for anyone looking to transform player experiences, foster loyalty, and build thriving communities.
Episode Summary
In this episode, we sit down with Stanley Pierre-Louis, President & CEO of the Entertainment Software Association (ESA), to discuss the launch of IICON 2026, a brand-new conference redefining the future of interactive entertainment.
On today’s episode, we’re joined by our co-host, Lewis Ward from IDC! Lewis was a guest on the podcast a few months ago, and now he’s back, this time helping to drive the conversation with insightful questions and fresh perspectives.
IICON is set to take place in April 2026 at the Fontainebleau Resort in Las Vegas and aims to bring together leaders from gaming, film, television, sports, finance, healthcare, and more to explore the transformative impact of interactive entertainment.
Key Takeaways from the Episode
⏳ [01:03] – Why IICON is being created and how it differs from E3
⏳ [02:24] – How gaming technology is reshaping industries beyond entertainment
⏳ [03:43] – Industry giants already on board: Amazon, Disney, Microsoft, Sony & more
⏳ [06:09] – The role of sports, healthcare, and education in gaming’s evolution
⏳ [09:18] – What ESA hopes IICON will accomplish in 5+ years
⏳ [16:52] – Lessons learned from E3’s sunset and how IICON will fill the gap
Why You Should Listen
If you’re an executive in gaming, entertainment, sports, or emerging tech, this episode is a must-listen. Learn how IICON will shape the future of interactive entertainment and why it’s a game-changer for business leaders.
📍 Learn More & Register: IICON.com
📍 Lewis Ward - LinkedIn: https://www.linkedin.com/in/lewis-ward-77b7696/
📍 IDC Website: The premier global market intelligence firm
Greg sits down with Catherine Litvaitis, a seasoned community manager with experience at Mouldbreaker Interactive, Armor Games Studios, and Paradox Interactive. Catherine shares her journey from being a player on Neopets to managing communities for various gaming companies. She delves into the importance of community guidelines, the role of a community manager, and best practices for building and nurturing gaming communities.
Listen Here: Community Management and Guidelines with Catherine Litvaitis
Timestamps & Key Takeaways:
Key Concepts:
Summary:
In this episode, Greg sits down with Jon Yarbor, co-founder of Nodecraft, to discuss how private servers, accessibility, and player-focused design are reshaping multiplayer gaming. Jon shares his entrepreneurial journey, explains why privacy is the future of online play, and reveals how Nodecraft makes server hosting simple and accessible. If you're an indie or mid-sized game developer—or just a gamer who loves multiplayer—you’ll want to tune in!
In this episode of Player Driven, Greg sits down with Ben Kvalo, founder of Midwest Games and a seasoned industry professional with experience at 2K, Blizzard, and Netflix. Ben shares his insights into the evolving role of publishers in the gaming industry, the challenges indie developers face, and how Midwest Games supports underserved creators around the world.
Key Discussion Points:
Featured Games from Midwest Games:
Where to Find Midwest Games:
Follow Midwest Games on social platforms to stay updated on their latest announcements and upcoming titles.
In this episode of the Player Driven Podcast, host Greg interviews Łukasz Cieślak, Senior Operations Manager at 5CA. Łukasz shares his journey from support agent to senior operations manager and provides deep insights into the role of BPOs (Business Process Outsourcing) in the gaming industry. He explains how companies like 5CA help gaming studios scale their player support, the essential KPIs that drive player satisfaction, and the growing role of AI in modern support operations. The episode also highlights career advice for those looking to grow from support agent to management roles and explores emerging trends like VIP support and hybrid AI-human models.
This conversation offers valuable lessons for gaming studios, support professionals, and anyone curious about the future of player support.
Key Takeaways for Indie Developers from the Podcast with Łukasz Cieślak
Outsourcing Player Support with BPOs
Essential Player Support KPIs to Track
The Role of AI in Player Support
Career Growth and Leadership Lessons
Emerging Trends in Player Support
These takeaways offer actionable insights on support outsourcing, key metrics, AI, career growth, and player experience trends.
Notable Quotes"The companies that will be most successful will have a hybrid model, where agents are equipped with super-advanced AI tools to help them be more productive." – Łukasz Cieślak"If you’re a support agent and want to grow, focus on helping others — help your boss, help your colleagues, and stay curious about how things work." – Łukasz Cieślak"Players are vocal on social media and Discord, so if one agent gives one answer and another gives a different answer, it’s going to cause issues." – Łukasz Cieślak"AI is more than chatbots. It’s everything from data analytics to moderation to making workforce management more efficient." – Łukasz Cieślak"BPOs give game studios the ability to focus on their core competency, like building great games, while outsourcing the complexity of player support." – Greg
In this episode, Greg sits down with Jack Burrows, a level designer at NetEase, to explore the art, science, and philosophy behind video game level design. They discuss how developers balance player experience with creative ambition, the importance of time management and willpower, and how great design tells a story without words. Jack shares personal insights on motivation, creative process, and the emotional impact of level design, drawing on examples from Bioshock, Skyrim, and Metroid Prime 2: Echoes. Packed with practical advice and industry reflections, this episode is a masterclass for aspiring game designers and anyone curious about how the "sausage is made" in the world of video game development.
Key Moments & Takeaways1. The Developer's Dilemma: Playing Games as a Player vs. Developer (00:00:00 - 00:01:24)
2. Time Management and Discipline (00:01:44 - 00:03:02)
3. The Role of Ambition in Level Design (00:12:26 - 00:17:07)
4. How Great Level Design Tells a Story (00:47:57 - 00:51:04)
This episode of the Player Driven podcast features Michael Csokas, founder of Iron Octopus Productions, and focuses on his journey from working in the oil field to becoming an indie game developer. He shares how his experience managing logistics in oil spills influenced his approach to video game development, especially with problem-solving and world-building. The conversation highlights his creative process, the development of his first game The Broken Ceiling, and his plans for the new project Omega. Csokas also offers advice for aspiring game developers, touching on time management, community building, and the importance of hiring the right people to fill knowledge gaps.
The discussion is filled with behind-the-scenes insights on the indie game development process, from artistic inspiration and conceptualization to technical challenges like navigating Steam's platform.
5 Key TakeawaysEpisode Description: In this episode, we dive into the world of game development with Thaddeus Sasser, Game Director of Marvel Rivals at NetEase. Thad shares his journey from working on major franchises like Call of Duty and Battlefield to leading the development of Marvel Rivals. We discuss the challenges of balancing creative vision with stakeholder expectations, bringing iconic Marvel characters to life in a hero shooter, and the final push towards the game’s highly anticipated launch. Whether you’re a game developer, a Marvel fan, or someone interested in the behind-the-scenes of game design, this episode offers invaluable insights.
Timestamps & Key Takeaways:
Key Quotes:
1. UGC’s Role in Expanding Gaming Lifecycles
Baldur’s Gate 3 has seen over 50 million mod downloads in its first year, with 40% of its player base engaging with mods—double the industry average. Scott explains that mods keep games fresh, encouraging players to return for new experiences, whether it’s simple cosmetic tweaks or major gameplay changes. Console players, in particular, have embraced mods, often consuming more content than their PC counterparts.
2. Breaking Down Barriers for Console Modding
Traditionally, console ecosystems were closed off to modding due to strict certification processes and security concerns. Mod.io changed the game by partnering with PlayStation, Xbox, and Nintendo, bringing mods to consoles for the first time. This shift has allowed console players to experience UGC at a scale previously reserved for PC gaming, with games like Baldur’s Gate 3, SnowRunner, and Skater XL leading the charge.
3. The Business Case for UGC
Mod.io collaborated with Simon Carlos of GameDiscoverCo to analyze UGC’s financial impact. The results are clear: games with UGC see a 23% revenue increase over five years, retain 90% more players, and even boost paid DLC sales by up to 26%. UGC not only enhances player engagement but also creates opportunities for studios to better understand what their audience wants through player-created content trends.
4. How Mod.io Supports Developers and Players
Implementing modding isn’t just about enabling creativity; it’s also about maintaining quality and safety. Mod.io offers automated content scanning for malware and inappropriate material, customizable curation settings for studios, and community reporting tools to flag problematic mods. For developers, this means greater control over their games’ ecosystems while giving players the freedom to create and share.
5. The Future of UGC in Gaming
Scott envisions a future where games become platforms for creators, allowing indie developers to launch full-fledged titles as mods within larger games. This approach could solve one of the biggest challenges for indie creators—finding an audience—while providing established games with fresh, high-quality content. As Scott says, “You don’t have to democratize creation—you just have to enable imagination.”
Scott Reismanis is the founder of ModDB and Mod.io. With over 20 years of experience in the gaming industry, Scott has helped bring UGC to the forefront of modern gaming, enabling players to create and share content across platforms.
Memorable QuotesWith UGC continuing to grow, platforms like Mod.io are unlocking creativity and reshaping the future of gaming, one mod at a time.
From the publisher's feed
Welcome to Player Driven, the hub where gaming insights and community collide.
We believe that behind every great game is a thriving community and an unforgettable player experience. Whether…