
Sign up to save your podcasts
Or


This episode of Player Driven, in collaboration with Community Clubhouse, dives into the future of kids' gaming and digital safety. Greg speaks with Karin Johnson, co-founder of Magic Potion Games and a former leader at Club Penguin and Fortnite, along with Kieran Donovan, founder of K-ID and a regulatory compliance expert. Together, they explore how studios can build engaging, age-appropriate games while staying ahead of global compliance challenges. From the development of Imagine Island to the regulatory maze K-ID helps developers navigate, this is a must-listen for anyone creating games for younger audiences.
🔑 Key Topics Covered:Enjoyed the conversation? Subscribe to Player Driven for more episodes that blend player experience, safety, and smart business strategy. Leave a review and share this episode with fellow game developers, educators, and community leads.
Guest: Julie Banta, Director of Engineering, Build & Release at Respawn Entertainment
Summary:
In this episode of Player Driven, Greg sits down with Julie Banta, Director of Engineering at Respawn, to explore the underappreciated world of build and release operations. From her unlikely start in finance and insurance to helping manage one of the world’s top live service games, Julie shares her unique journey, the role of real-time feedback in LiveOps, and how a great team culture can make or break success.
They discuss:
Timestamps:
Links:
Mike Pappas discusses Modulate's Toxmod, a sophisticated voice AI that analyzes emotional nuance and behavioral dynamics in online interactions. Initially focused on combating toxicity and promoting positivity in gaming, the technology is now expanding to address fraud and challenges like deepfakes. Mike emphasizes the importance of transparency with users, collaboration with studios based on their codes of conduct, and a privacy-centric approach focusing on behaviors, not individuals.
Key Themes & Insights:
Resources Mentioned:
Subscribe to Player Driven for more insights and share this episode!
In this episode, we delve into the evolving landscape of mobile game monetization with Chip Thurston, Head of Gaming at FastSpring. We explore the implications of the Apple vs. Epic ruling, the shift towards direct-to-consumer (DTC) strategies, and how webshops are becoming essential for game studios aiming to retain more revenue and foster stronger player relationships.
🔑 Key Topics Covered:Chip Thurston is the Head of Global Partnerships at FastSpring, a leading e-commerce platform for software and digital products. With extensive experience in digital monetization, Chip provides valuable insights into optimizing revenue streams for game developers.
📌 Resources & Links:Enjoyed the episode? Subscribe to our podcast for more insights into the gaming industry's evolving monetization strategies. Don't forget to leave a review and share this episode with fellow developers and industry professionals.
In this episode, Greg sits down with Jim Welch, a composer turned developer turned studio founder whose creative journey spans Dragon Ball Z trailers to launching a party game in the spirit of Jackbox. We explore Jim’s path from audio to entrepreneurship, the founding of The Devhouse Agency, and why his team is now investing in original IP. From creative leadership to WebGL distribution strategy, this episode is packed with insights for anyone building in games, immersive tech, or creative services.
🧠 Key Takeaways:01:22 – Starting with Sound: Jim shares his journey from composing for anime at Funimation to learning code through game jams.
07:27 – Founding Devhouse: Why starting a co-dev studio wasn’t a single moment, but a gradual realization built from side projects and passion.
09:32 – Hiring to Solve Pain: Early hires were engineers just like Jim, generalists who could help him scale his overloaded client work.
14:18 – Specialist vs. Generalist: How Devhouse learned to brand and position its skills clearly as the business matured.
20:30 – First Clients Came from Network: Jim leveraged relationships with former collaborators and positioned himself affordably as a solo founder.
26:29 – Why Build Original IP Now: Diversification and creative satisfaction. Jim didn’t want Devhouse to only live or die by service contracts.
29:02 – Trash Heist — Devhouse’s New Game: A phone-based party game with competitive chaos and second-screen play. Inspired by Jackbox, built to bring people together.
32:54 – Distribution Strategy: WebGL makes cross-platform play possible. Steam is the starting point, but smart TVs and casting are in the conversation.
35:33 – Balancing Client Work and Passion Projects: Dedicated internal teams and careful scoping allow for parallel development of games and service work.
37:16 – Founder Lessons: Sales and people management were the biggest curveballs. Learning to lead and let go is a continuous process.
40:10 – Where Gaming is Headed: Shrinking AAA budgets, a rise in small studio bets, and the growing importance of authentic community building.
45:19 – Call to Action: Trash Heist is dropping soon — Jim encourages listeners to check it out and support indie innovation.
If you enjoyed this episode, please subscribe to Player Driven on your favorite podcast app and share it with someone building their own path in the game industry. For more conversations with creators, founders, and innovators in gaming, visit playerdriven.io.
In this episode of Player Driven, Greg chats with two standout voices in gaming operations—Heidi Christine, CMO and Head of Community at Pixels, and Conor McGinley, Customer Support Lead at Twin Harbor Interactive. Together, they unpack what it really takes to grow and sustain vibrant communities while also delivering high-quality support at scale. From automation and self-service to the role of Discord and the realities of Web3 toxicity, this conversation delivers actionable insights for studios of any size.
Whether you’re trying to balance support load with growth, make Discord less chaotic, or simply empower your community to help itself, this is the episode you’ve been waiting for.
🔑 Key Topics Covered:Heidi Christine is the CMO and Head of Community at Pixels, a Web3 studio known for its vibrant MMO-style farming sim. She’s built a thriving, global player base with decentralized strategies, high player trust, and real-world crypto integration.
Conor McGinley leads customer support at Twin Harbor Interactive, creators of longform strategy games like Supremacy 1914 and Call of War. He’s known for his analytical approach to ticket flows, bot frameworks, and scalable support systems.
📌 Resources & Mentions:Enjoyed the episode? Be sure to follow Player Driven for more practical takes from the people who power the games you love. Share this with a community lead, support agent, or founder who could use a smarter way to scale.TBD
In this episode of Player Driven, host Greg engages in an insightful conversation with Josh Plotnek, Head of Content at Keewano, diving deep into the significance of actionable insights derived from game data analytics. The discussion highlights how understanding player behavior through data can drastically improve player experience and game performance. Josh shares practical tips for studios of all sizes, emphasizing how AI-driven analytics can help uncover hidden issues, transforming raw data into meaningful actions.
Guest InformationKeewano is a groundbreaking analytics platform that leverages advanced AI to provide actionable insights into player behavior, enabling gaming studios of any size to enhance player experience, retention, and engagement.
Key TakeawaysTune into the full episode to discover more about turning your game data into powerful insights and actionable strategies to enhance player satisfaction and loyalty.
🔹 Episode Summary:
What happens when a former teacher with no game dev background builds a studio of junior developers and releases a cozy solarpunk game on Steam? You get Plantasia — a passion-driven project built on heart, hustle, and clear values.
Greg sits down with Ayla Derrick to talk about the origin of Cave Bear Games, the lessons learned from launching on Steam, and the importance of leading with empathy in the indie space.
🔑 Key Topics & Timestamps:
[00:02:00] From Teacher to Game Developer: Ayla’s Unlikely Start
Discover how Ayla Derrick pivoted from teaching to game dev and built a successful studio with no prior experience.
[00:07:00] Building a Studio of Juniors — and Making It Work
Learn how a team of junior developers created a game on Steam under Ayla’s leadership, proving that passion beats pedigree.
[00:13:00] Designing Plantasia for the Bottom Third of Your Screen
Explore the design of Plantasia, a solarpunk idle game intentionally built to sit on the bottom of your screen.
[00:20:00] Going Viral, Going Live: The Early Access Launch Story
Hear the inside story of how Cave Bear’s Plantasia launched on Steam after a viral moment turned their studio real.
[00:27:00] Leadership by Teaching: Why Studio Culture Matters
Discover how Ayla applies classroom leadership to studio culture and why it keeps her team motivated and growing.
🗣️ Quotes:
“We didn’t mean to become a studio. We just went viral, and suddenly we had to be one.”
“The pillars were communication, education, and passion. That’s what kept us together.”
🔗 Links:
In this episode of Player Driven, we sit down with Jason Wasserman and Vincent Nguyen, the co-founders of Nice Gang, to dive into their journey from major animation studios like Blue Sky (Ice Age, Rio, Ferdinand) to launching their own game studio and original IP, Eighth Era.
With Season 2 of Eighth Era launching today, Jason and Vincent share how lessons from animation shaped their game design approach, the importance of creative partnerships, and why building a long-term community matters more than ever.
If you care about worldbuilding, player loyalty, and creating original stories in a crowded market, this episode is a must-listen.
🗝️ Key Takeaways:Key Takeaways:
Top Moments:
Guest Links:
From the publisher's feed
Welcome to Player Driven, the hub where gaming insights and community collide.
We believe that behind every great game is a thriving community and an unforgettable player experience. Whether…