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How do you break into the games industry later in your career? And once you’re in, how do you build a meaningful life and community without burning out? In this episode, Greg is joined by Amir Satvat, a Business Development leader at Tencent and the winner of the "Game Changers" award. Amir is one of the industry's most important connectors, having built a community that has helped thousands find jobs and opportunities.
Amir shares his incredible journey from finance at Goldman Sachs to gaming in his late 30s, offering a practical playbook for career pivots. He breaks down his disciplined, non-negotiable approach to balancing a high-stakes job with being a present father and husband, and reveals why true networking is a 12-month game of building relationships, not a last-minute job hunt. This conversation is packed with wisdom for anyone looking to build a sustainable and impactful career in games.
TimestampsAmir Satvat is a leader in Business Development and Strategy at Tencent and the founder of a professional gaming community that has helped thousands of people. Known as one of the industry's most important connectors, his work is driven by a deep passion for helping others succeed.
A deep dive into the evolving landscape of video game publishing, offering invaluable insights for indie developers on how to thrive in a crowded market. This episode of the Player Driven Podcast features an in-depth conversation with Ben Kvalo, founder of Midwest Games, and Alex Joseph, CEO of the revived Acclaim.
From the importance of a well-crafted pitch to the nuances of monetization and discoverability, this fireside chat covers the essential strategies for developers looking to partner with a publisher. Ben and Alex share their unique perspectives on the current state of the gaming industry, the resurgence of AA titles, and the future of interactive entertainment.
Key Discussion Points:The conversation delves into the operational realities of running a publishing house, the art of negotiation, and the critical factors that can make or break a game in today's competitive environment. Ben and Alex also touch on the significance of their respective companies, Midwest Games and the new Acclaim, in fostering the next generation of games and developers.
This episode provides a rare look behind the curtain of the gaming industry, offering practical advice and strategic insights for anyone passionate about the business of video games.
Podcast Show NotesThis episode of the Player Driven Podcast brings together two titans of the new era of game publishing: Ben Kvalo of Midwest Games and Alex Joseph of the revitalized Play Acclaim. In a candid conversation, they explore the challenges and opportunities facing indie developers today. From securing funding to navigating the treacherous waters of discoverability, this episode is a masterclass for anyone looking to make their mark in the gaming world.
In this episode, you'll learn:
In this episode of Player Driven, Greg talks with Joe Pace, VP at ASICS Ventures, about the company’s surprising leap into virtual reality with DISC, a brand-new competitive sport built for Meta Quest. They explore what it means to build community before code, how fitness and gaming are converging, and what studios can learn from a 70-year-old brand embracing LiveOps. If you're thinking about building something new — or building it differently — this episode is for you.
Timestamps:
Guest Bio:Joe Pace is the VP at ASICS Ventures, where he leads new product strategy across emerging digital platforms. Previously at Runkeeper, LL Bean, and Legendary Entertainment, Joe’s work spans fitness, technology, and innovation. LinkedIn
Key Topics:
Relevant Links:
Credits:Hosted by Greg Posner, founder of Player Driven — a podcast about the business of games and how smart people scale them.
Episode Summary:
Mark Otero (CEO of Azra Games, creator of Star Wars: Galaxy of Heroes) joins Player Driven to break down the real reason most games fail — they ignore what players actually want. In this raw, philosophical, and brutally honest conversation, Mark introduces the Hierarchy of Fun — a 5-layer model for building long-lasting emotional engagement in games.
From escaping poverty through fantasy as a child in South Korea, to scaling a yogurt shop to fund his first game studio, to building billion-dollar RPGs at EA, Mark’s story is a masterclass in design thinking, human behavior, and creative conviction. He also shares why AI will either multiply your creativity or expose your culture — and how his new title Ungodly aims to reset the bar for 4th-gen RPGs.
This episode is for game devs, LiveOps leaders, publishing execs, and anyone asking: Why do some games stick... and others don’t?
📌 Key Takeaways1. The Hierarchy of Fun
Mark breaks down his 5-layer framework for sustainable game engagement:
2. Design for Primal Desires, Not Personas
Mark argues that all player motivation maps back to love, power, or wealth. Most games try to broaden appeal and end up designing for no one. Pick one fantasy — and serve it ruthlessly.
3. 4th-Gen RPGs and the 9-Second Rule
With mobile phones now as powerful as last-gen consoles, we’ve entered a new generation of RPGs. Ungodly is designed to immerse players in 9 seconds, not 9 minutes — a 60x improvement over the old model.
01:00 — Mark’s origin story: poverty, fantasy, and Dungeons & Dragons as a lifeline
14:00 — The Hierarchy of Fun: a new model for player experience
31:00 — Why most games fail when they abandon their core fantasy
44:00 — What makes a 4th-gen RPG, and how Ungodly is redefining immersion
58:00 — AI, culture, and the edge small studios have (if they move fast)
Mark Otero
CEO & Founder of Azra Games. Former GM at EA Capital Games, creator of Star Wars: Galaxy of Heroes. Veteran in collectible RPGs and systems design.
🔗 Azra Games
🔗 Mark on LinkedIn
Episode Summary:
Christina Camilleri leads trust and safety product strategy at Netflix Games — but her journey started as a shy kid finding refuge in online worlds. In this deeply human conversation, Christina shares how her love for hacking, community, and chaos turned into a mission to build safer systems in gaming. We talk about safety by design, the monetization myth, building meaningful controls, and why your systems are only as strong as the people behind them.
If you care about retention, LiveOps, or what makes a game feel safe (but still intense), this episode is for you.
Timestamps:
00:03:00 — Christina’s hacker origin story and gaming as escape
00:12:00 — Why safety in games is getting harder (and why it matters more)
00:19:00 — League of Legends, low-trust users, and the culture of competitive games
00:33:00 — Safety is a retention strategy: what the data actually says
00:45:00 — Feedback loops, reputation systems, and when reports fail players
Guest Bio:
Christina Camilleri leads trust and safety product strategy at Netflix Games. She’s a former ethical hacker and security engineer, with experience spanning BAE Systems, Riot Games, and now Netflix. Christina is passionate about building safe, inclusive player experiences — and believes good design can create both tension and trust.
🔗 LinkedIn
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Credits Line:
Hosted by Greg Posner, founder of Player Driven — a podcast about the business of games and how smart people scale them.
What can a former QA tester at EA, a punk-rock producer at Midway, and the exec who helped launch No Man’s Sky teach us about today’s game industry?
In this episode, Adam Boyes (founder of Vivrato and longtime industry vet) joins Greg to talk about why handcrafted games still matter, how studios can ask for help before it’s too late, and what happens when we actually listen to the people who’ve shipped the games we love.
🧠 What We Cover– From Floppy Disks to LiveOps:
How QA used to be “log bugs by hand and pray,” and what that taught Adam about modern workflows and AI.
– Midway Was Punk Rock:
Inside stories from Blitz, Slugfest, and the golden era of arcade innovation — where game feel was religion.
– The No Man’s Sky Redemption Arc:
What went wrong, what went right, and why Hello Games stuck the landing where others didn’t.
– The Quiet Crisis in Game Dev:
Discoverability. Burnout. Studios not knowing when to ask for help. Why Vivrato was built to change that.
– Why Every Studio Needs a “What Do You Want to Be When You Grow Up?” Moment
Real talk on vision, identity, and how to build games that last longer than the launch window.
🎙️ Listen now on Spotify | Apple Podcasts | YouTube
🌐 More episodes and insights at playerdriven.io
📩 Want to share your story? Reach out to Greg on LinkedIn or Twitter
Adam Boyes interview Vivrato consulting Midway game design game studio struggles No Man’s Sky story game feel arcade era game discoverability
Guest: Andrew Wagner, Author of Economics of Online Gaming and Founder of Wagner Road Capital
CoHost: Lewis Ward, Research Director @ IDC
🎙 Episode Summary
What happens when a high schooler treats an MMORPG like a business case study? Andrew Wagner joins Player Driven to share how his time playing Eternal Lands turned into a crash course in economics, strategy, and systems thinking. From building a ruthless guild to influencing the game’s developer roadmap, Andrew didn’t just play — he disrupted.
We talk about market incentives, reputation management, and the blurry line between capitalism and corruption, both in games and in the real world. If you’re building economies, managing communities, or just love a good player-driven story, this one’s for you.
🧠 Highlights with Timestamps
2:34 — Learning economics through RuneScape-style gameplay
Andrew shares how Eternal Lands introduced him to core economic principles like supply and demand, specialization, and market incentives — all before he took a single college class.
7:59 — Embracing the villain role to change the game
Instead of rebuilding his guild’s reputation, Andrew leaned into their “bad guy” image, creating a strategy that ignored perception and focused purely on market disruption.
14:16 — How gaming shaped his real-world investment career
From managing a guild to managing portfolios, Andrew explains how the lessons from in-game economies now guide how he evaluates companies and competition in the financial world.
30:10 — Building an in-game advisory board of real experts
With rocket engineers and bankers in his guild, Andrew leveraged real-world insights to refine his strategy — proving that the best guilds function like startups.
49:50 — When players capture the dev team
Andrew recounts how a former guild member joined the dev team and created a secret mine just for them, triggering a real example of regulatory capture inside the game.
🎧 CTA
If you’ve ever seen the real world reflected in your favorite game, this episode will stick with you. Subscribe to Player Driven and share your favorite lesson learned from gaming.
What if you only had one digital life across all games... would you still cheat?
In this episode, we dig into the world of online cheating, digital accountability, and the business of fair play with Andrew Wailes from PlaySafe ID.
What started as a casual gaming session with friends led to a bold idea one that could reshape how studios deal with cheaters and protect their communities.
🔍 Here's what we get into:The cheating economy is real
Some cheat developers make more money than the games they’re exploiting. We explore the underground networks fueling this industry and why traditional bans aren’t working.
One identity to rule them all
Andrew introduces PlaySafe ID, a system that gives each player a single anonymized identifier across games. It keeps players accountable without exposing their personal info.
Game economies, broken by bots
Cheaters ruin more than just competitive play. They crash in-game markets, devalue rewards, and destroy core gameplay loops. We talk through the impact on long-term retention.
Reddit as the proving ground
A low-budget Reddit campaign helped Andrew validate the idea and attract thousands of pre-registrations before a single studio integration went live.
From kitchens to code
Andrew’s path to gaming wasn’t straight. He went from Michelin-starred pastry chef to founder of a gaming trust and safety platform. He shares the lessons that transferred from fine dining to startup life.
This one hits hard. Fair play matters more than ever. Listen now and be part of the change.
🎧 Available wherever you get your podcasts
Episode Summary:
In this episode, we're joined by Alex Seropian, a true legend in the gaming industry and the co-founder of Bungie, the studio behind Halo. Alex is now the founder of Look North World, a company focused on creating experiences within the Fortnite ecosystem using Unreal Editor for Fortnite (UEFN). Alex discusses the evolution of the gaming industry, from the era of physical game distribution to today's platform-driven economy. He shares his insights on where innovation in gaming is headed, the challenges of discoverability, and the paramount importance of building a strong community. This conversation is a must-listen for anyone interested in the future of game development, user-generated content, and the ever-changing landscape of interactive entertainment.
About Our Guest:
Alex Seropian is the founder of Look North World and has an extensive history in the gaming industry. He co-founded Bungie, was part of Industrial Toys, and worked at Disney. He is now focused on building user-generated content and experiences within Fortnite.
Key Topics Discussed:
Episode Overview:
In this episode, Greg Posner interviews Fiene Ziegler, Senior Community Management Specialist at InnoGames. Fiene shares her journey into gaming, insights on merging community management with social media, the importance of data-driven strategies, and her vision for the future of player engagement. Her experience sheds light on how to effectively manage online communities in a dynamic industry and adapt to new platforms to reach a wider audience.
Topics: Community Management, Social Media Strategy, Gaming Industry Trends, Player Engagement
Key Takeaways:
Episode Summary:
In this episode, Fiene Ziegler provides a comprehensive look at what it means to manage and grow a gaming community. She offers practical insights into blending community engagement with social media strategies, leveraging data for decision-making, and building credibility through in-depth game knowledge. For gaming professionals and community managers alike, her journey and strategies are both inspiring and actionable, showcasing the impact of a well-rounded approach to community engagement.
From the publisher's feed
Welcome to Player Driven, the hub where gaming insights and community collide.
We believe that behind every great game is a thriving community and an unforgettable player experience. Whether…