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In this episode, Greg and Colan break down the surprising success of Hytale after its departure from Riot Games, the strategic restructuring at Ubisoft, and the evolving multi-platform future of Xbox. Colan provides a deep-dive "dissertation" on the three eras of Riot Games publishing and explains why the studio may be "trapped by its own success".
Key Discussion Points1. The Hytale Miracle: From Cancellation to Chart-TopperIs the gaming industry entering a "negative flywheel"? This week, we dive into the staggering reports of Black Ops 6 underperforming and what it means for the future of Microsoft Gaming and potential layoffs. We also tackle Jeff Bezos’ controversial take on the death of the PC and why "anti-appliance" gaming is the future—even if latency remains our biggest enemy. Plus, we explore the "Whales of Gaming": why middle-aged millennials just dropped $650 on Pokemon Legos and how nostalgia is driving a new premium tier in the industry.
Join the Community: https://discord.gg/ycdYB3mUUm
Key TakeawaysIn this episode of Player Driven, Greg Posner sits down with Laura Norwicke Hall, Senior Player Support Specialist at Schell Games, to unpack what modern player experience really looks like when games scale.
Laura shares her unconventional journey from managing communications at a zoo to building player support and trust & safety systems for games like Among Us 3D and I Expect You to Die. Along the way, she breaks down how studios should think about moderation, community feedback, AI, and player trust not as reactive systems, but as core product infrastructure.
This is a practical, behind-the-scenes conversation for anyone building or operating live games, platforms, or digital communities.
🔑 Key Topics & Takeaways🧠 Transferable Skills & Career GrowthLaura explains why soft skills, empathy, and cross-team communication often matter more than industry-specific experience, and how a growth mindset enabled her transition into game development.
🎮 Player Support as Product IntelligencePlayer support isn’t just about closing tickets. Laura walks through how player feedback becomes:
The conversation dives deep into:
Laura shares lessons learned from player backlash around moderation in private spaces and how Schell Games introduced opt-in unmoderated private lobbies with clear guardrails for safety and youth accounts.
🤖 AI as an Accelerator, Not a CrutchRather than chasing hype, Laura talks about using AI responsibly to:
The episode closes with a forward-looking discussion on:
What does it actually take to build a media and events business that survives multiple platform shifts, economic cycles, and industry hype waves?
In this episode of Player Driven, Greg sits down with Chris James, CEO of Steel Media and the force behind Pocket Gamer and Pocket Gamer Connects, to break down two decades of hard-earned lessons at the intersection of games, media, business, and live events.
Chris shares how Steel Media evolved from traditional games journalism into a global conference platform, why focus beats scale early, and why in-person connections still matter in a Zoom-first world. This conversation is packed with practical insights for founders, operators, and anyone building a long-term business in games or tech.
Whether you are running a studio, launching a startup, or trying to scale a media brand, this episode cuts through hype and gets real about what actually works.
Key Topics Covered• Building a focused media business instead of trying to do everything
• The hardest moments of running a company and knowing when to cut losses
• Why live events still drive trust and real business outcomes
• Hiring decisions that unlock the next stage of growth
• The long-term outlook for games despite short-term industry negativity
1) Focus beats ambition early
Trying to be everything to everyone kills momentum. Sustainable growth starts with doing one or two things exceptionally well.
⏱️ 00:00 – 02:45
2) Knowing when to shut things down matters
Sunk cost fallacy is real. Closing projects, even good ones, is often the most responsible leadership decision.
⏱️ 02:55 – 05:15
3) The games industry is bigger than the doom narrative
Despite layoffs and turbulence, gaming continues to grow as both a business and a creative medium.
⏱️ 06:30 – 08:40
4) In-person events still create trust faster than digital
Meetings, shared spaces, and real conversations remain critical for deal-making and long-term relationships.
⏱️ 11:00 – 15:30
5) Hiring should remove bottlenecks, not add comfort
Your first hires should unlock growth by covering gaps, not cloning your own skill set.
⏱️ 35:15 – 37:45
If you care about the business of games, the future of media, and how to build something that lasts longer than the current hype cycle, this episode is for you.
🎧 Listen now and join the Player Driven community for more conversations like this.
In this special encore presentation, we revisit one of our earliest and most popular conversations. Originally recorded two years ago, Greg Posner sits down with Beau Button, the visionary CTO and Co-Founder of Atlas Reality.
Beau breaks down how Atlas Reality is merging the digital and physical worlds through a "virtual real estate" metaverse that actually drives foot traffic to brick-and-mortar retail. From the transition from enterprise software to gaming to the "guerrilla warfare" of shipping a product, Beau offers a transparent look at the highs and lows of building a location-based gaming powerhouse.
Key Takeaways:What does ambition really look like inside modern game development?
In this episode, Greg sits down with Jack Burrows to unpack how level designers think, work, and stay motivated across massive franchises and creative constraints. From AAA pipelines to indie dreams, this conversation explores how great games are built through framing, intention, and small wins, not ego or crunch culture.
Jack shares firsthand insight from working on major titles, breaking down how big ideas flow from leadership to designers, how constraints actually unlock creativity, and why great level design is more about flow and emotion than visuals alone. Along the way, they dig into ambition, burnout, discipline, and those rare “wow moments” that stick with players for life.
This episode is a must-listen for level designers, game developers, creative leaders, and anyone curious about how worlds are shaped to guide players without ever saying a word.
🔑 Key Topics Covered00:02:40 – Willpower Is a Limited Resource
Jack explains why creative energy must be managed intentionally and how small daily wins help sustain long-term ambition.
00:14:30 – How Ambition Shows Up in Level Design
Ambition isn’t about scale. It’s about taking something familiar and flipping it just enough to reignite player curiosity.
00:21:05 – Why Constraints Create Better Designers
Great leadership gives creatives a frame, not half-finished ideas. Knowing the box is what allows designers to thrive inside it.
00:27:25 – Teaching Players Without Telling Them
Jack breaks down how games like Cyberpunk 2077 and Deus Ex: Human Revolution use visual language to guide players naturally.
00:48:00 – Letting Environments Tell the Story
Using examples like BioShock and Halo: Combat Evolved, Jack explains how emotion, scale, and atmosphere replace exposition.
🎮 Games & References Mentioned
This conversation isn’t about tools or engines. It’s about craft.
It’s about understanding players as humans, designing with intention, and finding joy in progress rather than perfection. Whether you’re building worlds, managing teams, or just trying to stay motivated in a creative industry, this episode offers grounded insight from someone deep in the work.
In this episode, Greg sits down with Jim Welch, a composer turned developer turned studio founder whose creative journey spans Dragon Ball Z trailers to launching a party game in the spirit of Jackbox. We explore Jim’s path from audio to entrepreneurship, the founding of The Devhouse Agency, and why his team is now investing in original IP. From creative leadership to WebGL distribution strategy, this episode is packed with insights for anyone building in games, immersive tech, or creative services.
🧠 Key Takeaways:
🙌 Thanks for Listening!
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The discussion defines the metaverse as a vast, immersive virtual world with five core features, including highly customizable avatars and a link to the real-world economy . Au argues that to succeed, a platform must be fun immediately in a multiplayer context, operating as a "third space" where socialization is easy . He contends that Mark Zuckerberg's approach damaged the ideal of the metaverse by focusing too much on hardware and ignoring crucial lessons on community and regulation . The history of Second Life (SL) serves as a critical case study, showing that while strong community allows a platform to survive economic crises and bad onboarding, financial stability requires tightly regulated markets, learned through scandals like the implosion of virtual banks and the ban on unregulated gambling . Ultimately, the key to a thriving metaverse is prioritizing community, fostering diversity, and making creation easy .
Key PointsCore Metaverse Definition
References
Making a Metaverse That MattersDive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games."
Key Takeaways & Discussion PointsThe Reality of Level DesignForget the old ways of game development. The Roblox platform isn't a sandbox—it's a brutal, high-frequency, algorithmic battleground.
In this deep dive, we break down why traditional "AAA" development strategies are being crushed by low-fidelity, quick-to-market viral hits. We analyze the metrics that Roblox’s discovery algorithm actually cares about (it’s not just downloads), the new pressure on developers, and the commercial gold rush driving this new age of digital product. If you're building software, an app, or a game, this is a masterclass in platform leverage and virality.
Key Takeaways for the Tech ProfessionalDid the Algorithm reward this episode? Hit Subscribe and leave us a 5-star review on your favorite podcast app!
From the publisher's feed
Welcome to Player Driven, the hub where gaming insights and community collide.
We believe that behind every great game is a thriving community and an unforgettable player experience. Whether…