Follow Marcus through a quiet Tuesday in 1995 at a small puzzle game studio in Sunnyvale, California. From the slow boot of his CRT monitor and the morning's first compile, to placing coloured blocks on a grid one by one, eating a turkey sandwich at his desk, and driving home through turning autumn leaves, his day is steady, deliberate, and free of urgency. Let the hum of the monitor, the soft click of the keyboard, and the warm lamp in a quiet house carry you gently to sleep.