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Why Font Awesome Uses Shape Up: Ditching Backlogs and Shipping Better Software
In this episode of Podcast Awesome, Matt sits down with Font Awesome co-founder Travis Chase for a deep dive into the project management philosophy that keeps the FA ship sailing smoothly — Shape Up, the brainchild of 37signals (makers of Basecamp). If you're tired of bloated backlogs, eternal sprints, or shipping stress, this one’s for you.
They contrast Shape Up with traditional methodologies like Waterfall, Agile, Scrum, and Kanban, and unpack how Font Awesome’s flavor of Shape Up—built around six-week splits and two-week cooldowns — helps them actually ship meaningful features without burning out. They also talk about the power of constraints, creative freedom, and why abandoning some work is not a failure —it's strategy.
🤓 What We Cover in This Episode
⏱️ Timestamps
🔗 Links & Resources
🔖 Noteworthy Quotes
"One of the surprising things and sort of a takeaway I took from reading Shape Up is that it's okay — It might even be expected that certain work gets abandoned and that shipping really is the highest priority and that backlogs kill productivity. And that kind of goes along with the philosophy, too, of work, that you have to have constraints and limits to actually allow creativity to flow. And you can't do everything. So you do have to have constraints. You do have to be able to say no. "
"Dave and I take a lot of inspiration from the books that 37Signals put out like Rework and It Doesn't Have to be Crazy at Work. And trying to maybe do business differently, do our own spin on it, see what works for us based on all the places we've worked. And kind of how we would try to change things."
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Working Genius at Font Awesome: Dave Gandy on Building Stronger, Happier Teams
In this illuminating episode of Podcast Awesome, Matt sits down with Font Awesome founder Dave Gandy to unpack the magic behind Patrick Lencioni’s “Six Types of Working Genius.” It's a deep dive into the power of knowing your work style, building better teams, and unlocking peak productivity—without all the corporate gobbledygook. Dave explains how Font Awesome embraced the Working Genius framework, why it matters, and how it's shaping everything from meetings to morale. If you're a startup nerd or workplace culture aficionado, this one’s for you.
🤓 What We Cover in This Episode
🕰️ Timestamps
🔥 Best Quotes
“Font Awesome is a company of nerds who like people. Not machines —people.” — Dave Gandy“🔗 Links & Resources
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🎸 Code, Kits, and Killer Guitar Riffs with Jason Otero
In this episode of Podcast Awesome, Matt sits down with Font Awesome software engineer Jason Otero to dive into the rhythms of code and chord progressions alike. Jason talks about what it’s like working on Font Awesome Kits, his experience with six-week splits (spoiler: better than two-week sprints), and why taking time to cool down after intense work sessions is chef’s kiss for productivity.
We also nerd out about loading Kits using only CSS, explore Jason’s thoughts on WebAssembly and Rust, and hear about his double life as a guitarist in two bands, one of which is Blister Soul. It’s an episode with strong tech, strong opinions, and strong guitar tones. Plug in and press play.
🎧 What We Cover in This Episode
⏱️ Timestamps
🎙️ Notable Quotes
🔗 Links & Resources
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🎧 The Fine Art of Structure & Chaos — Inside Font Awesome’s Creative Process
What happens when you mix dinosaur icons, brain science, and a meticulous-yet-messy creative workflow? You get a peak behind the pixel curtain with icon maestros Jory Raphael and Noah Jacobus! In this episode of Podcast Awesome, Matt chats with the duo about their icon design process — equal parts strategy and serendipity.
From high-level sketches to final pixel perfection, Jory and Noah reveal how they balance structure with creative chaos using tools like Figma and a well-worn sketchpad. Along the way, we explore productivity hacks, the rhythm of creative flow, and yes — dinosaur design drama. 🦖💡
🎙️ What We Cover in This Episode:
⏱️ Timestamps
🎯 Top Noteworthy Quotes from Jory & Noah on Design Process
On Messy Creativity:
“The creative process in general is so by its very nature, amorphous and all over the place.” — Jory RaphaelOn Collaborating Across the Fence:
“Sometimes I will design something, take a kind of a first pass at it, kick it across the fence to Noah, and he'll go in and tweak it and add, improve it generally... it's kind of collaborative when it needs to be and isn't when it doesn't need to be.” — Jory RaphaelOn Tool-Based Sketching:
“My sketching process is like digitally drawing right in the program itself.” — Noah JacobusOn Dinosaur Design Woes:
“The Tyrannosaurus... it’s not done yet... you have to find a way. Like, you can bend, or is it squatting? Does it look like it's pooping instead of standing up?” — Jory RaphaelOn Visual Rhythm in Workspaces:
“I often will put a movie or a TV show on my little side monitor... just something I can kind of pay half attention to... helps me just get into a zone where I can draw.” — Jory RaphaelOn Brain Science and Structure:
“There’s got to be brain science to this stuff for sure.” — Matt JohnsonOn Icon Design Pressure:
“We’re not on the hook to force anything to work. It can be much more freeform.” — Noah JacobusOn Growing Process Needs:
“What works when there's a smaller group of people doesn't work necessarily as well when there are more... We put in as much process as we need to.” — Jory Raphael🔗 Links & Resources
The Font Awesome theme song was composed by Ronnie Martin
Audio mastering by Chris Enns and Lemon Productions
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🎧 Episode Summary: Design Systems, B-Grade Horror, and a Splash of Rum with Kelsey Jackson
In this episode of Nerd Show and Tell, Matt kicks back with Font Awesome’s (now a part of the Web Awesome team) Designer and Front-End Developer, Kelsey Jackson. If you’ve admired how snappy and stylish the Font Awesome site looks lately — yep, that’s Kelsey’s handiwork. From refining a slick internal design system to mixing tiki drinks and geeking out over B-horror classics, this convo serves up career insights and cult movie nerdery with a twist.
You'll hear how Kelsey conned "convinced" Dave Gandy to bring him onboard the FA crew, his high school art teacher’s pivotal advice, and why middle-shelf rum might just be the real MVP of mixology. Oh, and if you're into “Killer Klowns from Outer Space,” buckle up.
🔍 What We Cover in This Episode
🎨 Creating an internal design system that doesn’t suck
🍿 Kelsey’s wishlist for horror-themed icons
🧪 Drawing-to-design transitions and nerdy career pivots
👟 Bourbon, sneakers, and the legend of the Snuggle swag
🍔 Cooking inspo from The Bear and YouTube foodies
🍹 Why expensive rum is a scam (probably)
⏱️ Timestamps
00:00:16 – Creating an Internal Design System and More
00:02:43 – Kelsey’s Job at Waco Media as Developer/Designer
00:04:28 – Drawing vs. Design: The OG Connection
00:07:29 – Refining Font Awesome’s Design System
00:11:57 – Why Design System Consistency Matters
00:13:27 – Web Components, AI, and the Content Creation Game
00:15:34 – Horror Movie Icon Wishlist
00:17:32 – B-Horror and Bad Job Flashbacks
00:22:07 – Car Wash Reflections + Disaster Relief Vibes
00:27:49 – Bourbon at the Snuggle, Kicks, and Spirits
00:29:47 – Cooking Steak & Mixing Tiki Drinks
00:31:25 – Thoughts on The Bear
00:33:29 – Matty Matheson’s Culinary Comedy
00:35:18 – Resources for Building Design Systems
🎤 Noteworthy Quotes
🎨 On Becoming a Designer
“If you want to sort of stay connected to the art world and not be broke, you might want to look into design.” — on advice from his high school art teacher🤝 On Meeting Dave Gandy
“It's weird how people were just afraid to walk up to the man and introduce themselves, and I was one of the few that did that... I’ve kind of been working that angle up since I met the guy. I wanted to work at Font Awesome.”🛠️ On Building a Design System
“A design system is a set of standards to help manage design at scale. It reduces redundancy and creates a shared visual language.”📚 On Learning Design Systems
“I just jumped in... I landed on Brad Frost and his Atomic Design, and that helped me figure it out.”🔗 Links & Resources
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Why Font Awesome Switched to Figma: Boolean Magic, Sharp Icons & Real-Time Design 🚀
In this fun and vector-loving episode of Podcast Awesome, Matt catches up with icon design duo Noah Jacobus and Jory Raphael to chat all things Figma. They unpack what makes Figma such a killer tool for collaborative design — hello, real-time editing and Boolean wizardry! We also peek into how it compares to Adobe Illustrator, get the scoop on Adobe’s acquisition of Figma, and daydream about a possible Font Awesome plugin in the future. Whether you're a vector nerd or just Fig-curious, there’s plenty to love here.
✨ What We Cover in This Episode
⏱️ Timestamps
🔗 Links & Resources
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HIGHLIGHTS
"So Figma has rainbow magic." (00:26:57-00:27:19)"Figma is a central place where we can both work in the same file at the same time.
If I make a change, he sees it." (00:20:52-00:23:44)"Noah is entirely responsible for us moving to Figma." (00:00:00-00:03:29)
"And the ability to easily test things in the context of digital products is kind of where it found its place for me." (00:03:23-00:06:24)
"Being able to identify each of those, you know, every element of a stroke shape or path and make adjustments to it that way is pretty cool." (00:17:58-00:20:57)
"Boolean operations are one of the biggest ones... it's kind of a unique way of treating stroked objects like their actual shapes at the same time... that is something that it can't do. So it's a nice more unique feature." (00:15:08-00:18:08)
"I think that Figma is enough of a powerhouse kind of on its own that that's not going to happen with the employees there and the community, especially as such a huge force with a lot of momentum behind it that helps support the product and keeps it moving." (00:11:51-00:15:16)
"There are just tons of things that are out there that if you run into an issue, someone else likely has run into it already and there's probably a plugin that exists to fix it or address it, which is awesome." (00:23:38-00:27:07)
"But what started to become really appealing to me about Figma was, as Noah said, some of the, well, number one, the simplicity of collaboration, which is now super important because we have multiple icon designers at Fawn Awesome, but also some of their unique takes on doing things with vectors." (00:06:17-00:09:04)
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🎧 Episode Summary: Finance Wizards & Fitness Quests with Joey Henson
In this episode of Podcast Awesome, Matt sits down with Joey Henson, Controller at Font Awesome and low-key wizard of spreadsheets, startup survival, and Hogwarts-worthy metaphors. Joey opens up about his journey through the high-pressure world of startup finance, what burnout looked like after becoming a parent, and how Font Awesome’s uniquely human work culture has helped him reclaim balance and joy in his career.
We dive into how Font Awesome’s values around work-life balance, empathy, and thoughtful leadership created space for Joey to rediscover what matters: family, fitness, and—yes—fandom. From conjuring Harry Potter analogies to explain how Kits work, to lobbying for a wizarding icon set, Joey brings humor and heart to everything he does. He also talks about his recent health transformation, the joys of counting macros, and his budding love affair with Ruby on Rails.
Whether you're a finance pro, a budding dev, or a wand-wielding D&D nerd, this episode’s got something magical for you.
✨ What We Cover in This Episode
🕒 Timestamps
🔗 Links & Resources
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HIGHLIGHTS
In a previous Snuggle, we were talking about metaphors or some way to describe how a kit works. And I seem to remember an allusion to Harry Potter lore would maybe be a good way to explain it. I think we discovered that there was confusion among folks between whether a kit is populated like it's a container that's full of something, or if it's empty and you add to it. And what we came around to say was more accurate is that a kit comes fully loaded with everything you might want to use.
Yeah, it is. So Hermione, the beaded bag, it had an undetectable extension charm on it. They used that multiple times in the books and the movies. And it is it's kind of like the DND bag of holding where you can pull out a lot of stuff if you know what's in there. And it comes pre loaded. That works. So, like with Hermiones, the best analogy I could think of was they needed a ton of books and they needed clothes, and when they needed that, Hermione said, oh, let me grab that. Let me just get that out of this bag here. And that's kind of how the kits work, too. You're 100% right. I remember that conversation now where it's, hey, you don't have to worry about it. We've already got it handled for you, and we're going to make it super easy for you to get that out of there.
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Behind the Scenes at Config: Icon Design, Figma Variables, and Public Speaking Tips | Podcast Awesome
In this episode of Podcast Awesome, host Matt Johnson gets the post-Config download from Font Awesome’s resident icon heroes, Jory Raphael and Noah Jacobus. They dish on their experiences at the legendary Config design conference, spill the beans on what it’s like to speak in front of a crowd (or an empty room 😅), and reflect on the power of Figma’s tools—especially variables. They also talk about Adobe’s acquisition of Figma and why designer-led storytelling still reigns supreme. Whether you’re a Figma fanatic or just love a good nerdy confab, this one’s for you.
💬 What We Cover in This Episode
⏱️ Timestamps
🎤 Quotable Highlights from the Episode
On Conference Impressions
“It’s kind of poop-your-pants big.” – Jory RaphaelOn Speaking Prep
“We got a couple little tee-hees out of our stage manager… we’re hoping for some good guffaws and chortles when we actually get people in the room.” – Jory RaphaelOn the Power of Good Talks
“The ability to explain these concepts… and make it understandable and clear and funny and silly and memorable… it lingers.” – Bonnie Kate WolfOn Conference Support
“They gave us a designer advocate, Miggy, who was our support throughout the whole process… it made the process a lot less scary.” – Jory RaphaelOn Audience Energy
“By the 10th time through it… you wonder if any of it still makes sense. Actually being able to receive that validation from the crowd… was amazing.” – Noah Jacobus🔗 Links & Resources
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Inside Icon Design: Jory Raphael & Noah Jacobus on Font Awesome’s Creative Evolution
In this episode of Podcast Awesome, Matt sits down with Font Awesome’s pixel-pushing power duo, Jory Raphael and Noah Jacobus. It’s a deep dive into the art and nerdery of icon design, from the origins of Font Awesome to the philosophy behind its newest visual frontier: the Sharp family of styles.
Jory lets us in on how a longtime “designer crush” led to hiring Noah, and the two get real about what makes an icon actually, well...iconic. Along the way, they share design secrets, reminisce on the Kickstarter days, and explain how constraint is the mother of creativity.
Whether you're a seasoned designer or someone who just really likes a well-drawn pencil icon, this episode's got you covered with smart takes, strong opinions, and a whole lotta SVG love.
💬 What We Cover in This Episode
🎨 Designer Crush Confessions – how admiration turned into collaboration
💼 From Symbolset to Font Awesome – the acquisition that made sense
🎥 Kickstarter Chaos – behind the scenes of the big launch video
🧠 Designing for Clarity – what makes an icon communicate well
🖼️ Icons as Fine Art – yep, they're basically the cave paintings of the digital age
📏 Embracing Constraints – why limits fuel creativity
🔄 Font Awesome 6 Makeover – the redesign that refreshed the whole brand
🎯 Tips for Budding Designers – how to train your eye and your pencil tool
⏱️ Timestamps
00:00:39 – Designer Crushes
00:05:57 – Font Awesome acquires Symbolset
00:08:19 – Creating a video for Kickstarter
00:11:20 – Designing niche icons
00:12:10 – Design icons to convey meaning
00:13:40 – The power of icons
00:17:02 – Icons as a continuation of art
00:18:12 – Creativity thrives with constraints
00:23:36 – Font Awesome 6 redesign
00:24:45 – Icon design tips
00:28:49 – Developing artistic taste
00:30:29 – Practice makes perfect
00:33:00 – Constantly improving design quality
🔥 Top Noteworthy Quotes
🎨 On Creative Admiration and Hiring
"Noah for a while now has been one of my designer crushes." – Jory🕶️ On Good Design Being Invisible
"Good design is invisible, right? If we’re doing our jobs correctly, people aren’t noticing it." – Jory🎯 On the Joy of Constraints
"I really like constraints. They engender creativity." – Noah💾 On the Real Impact of Their Work
"I love being able to say: oh yeah, that’s one of our icons right there. You’ve seen our stuff—you just didn’t know it." – Jory💡 On Artistic Growth and Imperfection
🤯 On Self-Awareness (and Icon Designer Humor)
"I fooled you all and you’ll eventually discover I have no idea what I’m doing." – Noah🔗 Links & Resources
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🧠 From Walmart to Wobbly Circles: Mike Wilkerson Talks Code, Creativity, and Curves
In this episode of Podcast Awesome, host Matt Johnson chats with Mike Wilkerson, lead programmer at Font Awesome, about the beautiful overlap of programming, design tools, and quirky obsessions like the Marble Machine X.
Mike walks us through his journey from an unexpected start in tech (thanks, Walmart!) to becoming the mastermind behind the internal tools our design team uses every day. Ever wonder what makes an icon wiggle just right? Mike’s got a thing for circles, curves, and SVG perfection — and he explains how even the simplest shapes require complex problem-solving.
🎧 What We Cover in This Episode
⏱️ Timestamps
Noteworthy Quotes
🎯 On Falling in Love with Code
“I didn’t really fall in love with computer programming until after college. I had to be at my desk at Walmart at 7:30 a.m. in a tie… so I’d wake up earlier just to get a couple hours of coding in for fun.”🛠️ On Font Awesome’s Internal Design Tool (The Factory)
“The factory is what I worked on this past split… It's the tool that our icon designers use to import their designs and convert them into the right format. Everything from naming and unicodes to search tags — it all flows from there.”🔵 On Perfect Circles & SVG Wobble
“Some of the icons are supposed to be circles… but the design tool was approximating circles from the start. By the time they get to font glyphs, you end up with something that looks a little bit wobbly — if you look close enough.”🎼 On Marble Machine X & Creative Nerdiness
“It’s both art and engineering… music and engineering. And I’ve lived in both of those worlds. So seeing all that come together in one project — that’s pretty great.”💡 On What Makes Great Work
“That’s the thing about nerding out — it’s appreciating, caring, and loving what you do. That kind of love makes a better product… and it makes creating it more enjoyable.”🔗 Links & Resources
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From the publisher's feed
On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.
🎙️ Podcast Awesome is your all-access pass into the…
From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software — with a healthy dose of 80s references and tech dad jokes.
🎧 Perfect for:
🧠 Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.

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