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🎙️ The Beautiful Catastrophe: Lessons from Failing Forward with Dave Gandy
What if failure wasn’t the end — but the beginning of something awesome?
In this introspective and surprisingly funny episode of Podcast Awesome, host Matt Johnson sits down with Font Awesome founder Dave Gandy to get real about the stumbles, scrapes, and hard-earned wisdom that came from flunking out of MIT — twice. Yep, twice.
From crashing through academia to launching one of the most successful tech Kickstarters of all time, Dave opens up about the not-so-straight path to building something meaningful, and the strange truth that sometimes... believing the lie is part of what makes it real.
This one’s a goldmine for startup dreamers, believers in second (and third) chances, and anyone who’s failed their way into something better.
🔹 What We Cover in This Episode
⏱️ Timestamps
🎙️ Noteworthy Quotes from Dave Gandy on Failure, Reality, and Resilience
📎 Links & Resources
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🎙️ Why We Hire for Humility (Over Skill) — Building a People-First Culture at Font Awesome
In this episode of Podcast Awesome, Matt, Dave Gandy, and Travis Chase get real about what makes a company culture thrive — and it starts with hiring the right humans. Not “rock stars.” Not “ninjas.” Not “10x devs.” Just humble, collaborative people who love to learn and do great work.
Dave and Travis share how they took inspiration from 37signals’ books and blog, decided to ditch the ego-heavy hiring tropes, and chose instead to build a people-first culture at Font Awesome. That meant rethinking how they assess new team members — with a focus on character over clout.
This episode unpacks lessons they've learned, mistakes they avoided, and what it means to work with folks you'd actually want to build things (and grab tacos) with.
⏱️ Timestamps
🔗 Links & Resources
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Highlights
🎯 Culture & Vision
“Basecamp for me... most of what they write to me is sense: to look at the things that are obviously just nonsense and ask, what if you ran it a different way?” — Dave“💼 Hiring & Team Fit
“Most companies will hire for skill or competency first and then fire for issues of character — and that’s completely backwards.” — Matt“🧠 Growth & Humility
“To be someone who is a learner — that implicitly requires you to know: I don’t already know everything.” — Dave“
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☕ From Junior High Principal to Pixels: Trevor “The Real Human Technical Support™ Guy” Chase Talks Career Pivots, Debugging Joy & Coffee Obsession
In this Podcast Awesome episode, host Matt Johnson chats with Trevor Chase, Font Awesome’s Real Human Technical Support™ Guy. Once a junior high assistant principal, Trevor made the leap from school hallways to tech tickets — and along the way, discovered a love for debugging... and roasting the perfect cup of Ethiopian coffee.
Trevor opens up about:
This one’s got 🔧 troubleshooting tips, ☕ artisan-level coffee takes, and ❤️ all the warm fuzzies of working on a remote team that actually gets along.
⏱️ Timestamps
🎙️ Highlights
"If I’m ever bored in this job, it’s my own fault — there’s always something to learn." – Trevor Chase“🔗 Links & Credits
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🧩 Shoelace & Web Components: Building Better UI with Cory LaViska
In this Nerd Show and Tell episode, we lace things up with Cory LaViska, creator of Shoelace — a modern component library that makes it stupid-easy to build snappy, accessible, mobile-first websites using CSS grids and Web Components.
Matt joins Travis Chase and Cory for a jam-packed convo on:
Cory also reveals his favorite culinary-themed icon, drops wisdom on open source generosity, and reminds us all why boring ol’ PHP was a gateway drug to building cool things on the web.
⏱️ Episode Timestamps
🧠 Highlights
“Shoelace gives you fully accessible components with zero framework lock-in — it just works in the browser.”“Open source is how I give back. If it helps someone build something better, then it’s worth it.”“Weirdly, my favorite icon might be… the hamburger. The food one. Not the menu one.”🔗 Links & Credits
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🛸 Dungeons, Dragons, and the Oregon Trail… in Space?!
On this episode of Nerd Show and Tell, we beam up with Ed Emanuel, Senior Developer at Font Awesome, to chat about his lifelong nerdery, dev adventures, and a galactically nostalgic side project called Space Awesome — a text-based, icon-powered space game inspired by the Oregon Trail.
Ed shares how creating Space Awesome helped him learn Vue.js, how he mashed up 8-bit style game logic with Font Awesome’s space-themed icons, and why it’s a quick, secret-filled trip through the stars (no microtransactions, we promise).
We also talk 3D printing, Dungeons & Dragons, and the magic behind Icon Wizard, the tool Ed and fellow FA-er Mike Wilkerson built to help customize icons on the fly.
If you love dev rabbit holes, retro gaming, or rolling D20s, this ep's got your name on it.
⏱️ Episode Timestamps
🧠 Highlights
“I designed Space Awesome to respect your time. You can sit down and play for 5–10 minutes. No timers. Just secrets to discover and paths to explore.”“We’ve got the sword, the wizard hat, the 20-sided die… But we could definitely use a slime monster. Maybe a gelatinous cube? Just… not called a beholder.”“We homebrewed our own D&D rules as kids. We didn’t have the books, but we had imagination.”🔗 Links & Credits
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Highlights
Well, I think I can thank my brother in law for that one as well. When he started dating my sister, my older sister, they played DND and kind of introduced me and my other siblings to it. So I played Advanced Dungeons and Dragons back in the late eighty s a little bit. And then we didn't have any of the books. So we kind of homebrewed our own game for a while, just like everyone else. We kind of stepped away from it for a while and then, let's see, it's been five or six years ago actually.
It went well. We had lots of traffic the first couple of weeks. Not as much since then, but when I designed the game, I wanted to kind of respect people's time. It does not require a huge investment in your time. You can sit down and play it for five to ten minutes, and while there are a lot of secrets to discover and things that you probably won't encounter your first time through. There's no timers. There's no anything that requires that you come back and play it every day.
We have a 20 sided dice that belongs in there. We have some swords, axe, the wizards hats. We have a bunch of icons, the cloak, the skull, stuff like that. I think there's definitely a few icons we could add. Some more DnD themed things. Oh, we have a dragon icon already, but I think there's some other monsters that would be cool to add some kind of slime or gelatinous cube or a beholder, but I suppose we couldn't call it a beholder.
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💥 How Font Awesome’s Kickstarter Became a Record-Breaking Success
What happens when a tiny team with an awesome idea turns to crowdfunding? You get the most-backed tech Kickstarter of all time. In this episode of Podcast Awesome, Matt and the Font Awesome team take you behind the scenes of their 2017 Kickstarter campaign for Font Awesome 5.
Hear how a failed campaign turned into a historic win, how a bakery became the perfect metaphor for icon design, and how humor (plus a 12-hour filming session) helped their story resonate with backers worldwide. Oh, and how it caught the attention of Y Combinator, too.
🚀 In this episode, we explore:
If you're a designer, founder, or just love a good origin story, this episode is packed with laughs, lessons, and bakery metaphors you won’t forget.
⏱️ Episode Timestamps
🔗 Links & Credits
🎵 Theme by Ronnie Martin
🎛️ Audio mastering by Chris Enns at Lemon Productions
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HIGHLIGHTS
We have no idea how this is going to hit. But we think this is hysterical. We thought it was funny, so we launched the video. We did a few things right with it. We did a lot of things right. And we still got an article out there somewhere about all of the we think are good ways to run a Kickstarter. And it's a few years old, but most of it's going to be evergreen with that. And we set a goal for ourselves for $30,000.
If Brian hasn't shared his nerd about baking, that would yeah, we should do that. The parallel we come up with [for the video] is a bakery. Because a bakery is we think of Font Awesome as this intersection of art and technology. We think of it as how do we make these Awesome assets. You get your icons. How do you make these real? How do you get these where they need to be in the way people want to use them so that everything can be better?
As a company, we like humor. This is actually a core piece of who the company has become. Is that we value this so much, and so we're like, okay, so humor seems a clear way that we can try to make this more interesting. But also, what if we have nothing overtly digital in this? What if we tell this in the real world? What if we tell the story of Font Awesome 5, what we want to build? What if we tell this story in the real world? And so what's the biggest parallel, right?
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🛡️ Sword Fights, Security & Memes: Meet Alex “Yellow Dart” Poiry
In this wonderfully offbeat episode of Nerd Show and Tell, Matt chats with Alex Poiry, Head of Security at Font Awesome. But don't let the job title fool you — this isn’t just firewalls and protocols.
Alex dives into how a background in history and German led him to a career in tech, how a classic Homestar Runner video gave him the nickname “Yellow Dart,” and how swinging a longsword in VR gave him tennis elbow.
Yep. It's that kind of episode.
🧠 In this episode, we explore:
If you love cybersecurity, weird tech journeys, or just want to hear a security lead talk about Klingon, this one’s for you.
⏱️ Episode Timestamps
🔗 Links & Credits
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HIGHLIGHTS
"At what point in time when you get to a certain age, how do you tell if it's you getting old or if some things actually are worse? Because there's a definitive period in American cinema that's not as good as some of the other periods. There's a fantastic storytelling section of American cinema that starts in the 1970s and kind of goes into the it goes into the then you start to hit that era of the blockbuster.
The MCU is great. It's fun, and it's nice to see all this expansive stuff. But I wonder, are we going to look down the line in, like, 30 or 40 years and we're going to be like, these movies were fantastic storytelling, or if it's just going to just kind of be, like, fluffy."
"What is your form like when it comes to historic European martial arts? And then you could do like a super hot thing where you just put a character up in front of it and just like whack him with a sword and he breaks and falls down or he blocks and you can try that stuff. So then you can actually work on your form without getting sword elbow."
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NOTES
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☕ Poo Storms, Pixels & Perfect Curves: Designing Font Awesome 6 with Jory Raphael
In this iconic episode of Podcast Awesome, Matt is joined by Font Awesome’s Senior Icon Designer Jory Raphael and Co-founder Travis Chase to explore what made Font Awesome 6 not just a major update — but a major upgrade.
From adopting Figma as a design tool to refining styles across the entire icon set, Jory shares how a more cohesive design system (and a few poop jokes) helped shape the boldest, nerdiest, most delightful version of Font Awesome yet.
🎨 In this episode, we cover:
If you're a designer, icon enthusiast, or curious nerd who loves the blend of polish and playfulness, this one’s a must-listen.
⏱️ Episode Timestamps
🔗 Links & Credits
Highlights
"..Noah Jacobus is one of those icon designers who his work just constantly has made me jealous. He posts things that I wish I had designed and his skill and detail and creativity I find amazing. We actually got him to work a little bit on some contract work for us a little while ago as kind of sneakily, get him excited working with us at Font. Awesome. He finally popped the question and he is here working with us. And I'm so excited because I'm excited because he's a better icon designer than I am. And so that means that our stuff is just going to get better, and it also means that I can focus on some other things as well at Font awesome."
"... Part of the core of Font Awesome is to have fun with things. It makes it so much more interesting to include an icon like the Poo storm icon. That was a joke. I was designing a set of weather icons and a cloud icon has some very similar curves to an icon of Poop. And I was designing a cloud icon and it had a little lightning bolt. And so I just took the Poop icon and added a lightning bolt and it's resonated with a lot more people than I thought it would."
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🧑💻 Reuniting Remote Teams with Heart, Humor, and Cookies: Inside Font Awesome’s Biannual Snuggle
In this wholesome (and slightly nerdy) episode of Podcast Awesome, host Matt Johnson is joined by Font Awesome co-founders and longtime team members — Dave Gandy, Travis Chase, Rob Madole, and Mike Wilkerson — to share the origin story and magic behind The Snuggle, Font Awesome’s biannual in-person team meetup.
Why does a fully remote company with async workflows and nerdy Slack threads still prioritize gathering face-to-face? Turns out, good software starts with great relationships — and a well-timed inside joke.
🧵 In this episode, we explore:
If you’re building or working on a remote team, this one’s your cozy, cookie-filled blueprint for staying connected (no matter how async your GitHub repo is).
⏱️ Episode Timestamps
🔗 Links & Credits
🎯 Learn about Font Awesome’s culture
🎵 Theme by Ronnie Martin
🎶 Music segues by Zach Malm
🎛️ Audio mastering by Chris Enns at Lemon Productions
Remote Work: How We Snuggle Our Way to a Healthy Company Culture
Meet the Font Awesome Team Through Our Nerd Show and Tell
Highlights
“So clearly, the Snuggle is about as serious as its name, and yet the effect is that it helps build goodwill and trust among the Font Awesome team so we can work together better. While the remote work versus in office work debate will likely continue, Font Awesome has found a way to make the best of both worlds. And once you start working remote, you may never want to go back to the office again.”
“ So people come in on Sunday. So Sunday is a travel day, and then they fly back out on Friday. That's a travel day. So we've got four days in the middle there for the actual Snuggle. Two of the nights we have where we expect everybody to be there hanging out two of the nights, and we've got two nights that are in some ways, kind of like recovery nights.”
“We make up for a lot of the water cooler stuff that we miss. We make up for those shared experiences on a daily basis. We try to make up for that a lot of that here and compare it. I'm so excited that we got together, that we got to get together right now.”
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🎧 Exploring Sharp Icons, Retro Gaming & Design Rhythms with Noah Jacobus
In the inaugural episode of Nerd Show and Tell, Matt Johnson chats with Font Awesome icon designer Noah Jacobus about the creative crossover between music, icon design, and visual rhythm.
Noah shares how his background in music education unexpectedly shaped his approach to visual design, leading to his work designing the Font Awesome Sharp icon family — a bold reimagining of one of the web’s most iconic tools.
They dive into:
Whether you're into SVG design, retro game consoles, or just love seeing how seemingly unrelated disciplines collide — this one’s for you.
⏱️ Episode Timestamps
🔗 Links & Credits
🎯 Add a Touch of Class with Font Awesome Sharp Icons
🎙️ Meet Noah Jacobus, Icon Designer Extraordinaire
🕹️ Playdate – retro-style handheld game
🎵 Theme by Ronnie Martin
🎶 Music segues by Zach Malm
🎸 Outro track “Man is He Mega - GLBML” by Geoffrey Burch
🎛️ Audio mastering by Chris Enns at Lemon Productions
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Highlights
"It can only do some specific things very well. And so there's some very creative solutions for how to make interesting games for that. That's the same kind of thing that interests me a lot about iconography in that way is that emphasis on working within constraints. And I think that's kind of what drew me to retro gaming and kind of the resurrection of it as well and kind of the preservation of it, too, is like a kind of focus on that, working with what they had and really making cool stuff."
"... The Playdate by Panic has been really cool to see in development and I was finally able to get one earlier this year. And kind of the emphasis that goes into especially when you're creating a new handheld like this. It's kind of inspired by the Game Boy and a lot of old things and kind of choosing which design constraints you want to embrace to kind of set it apart because the playdate is kind of a weird form factor and it has a black and white screen that doesn't have a backlight and it's got some very unique inputs on it. It has some of the stuff you might expect with buttons and stuff, but it also has an accelerometer in it and it has a crank on the side of it and other things like that that are really interesting of like these are some new innovative things. But there's still cool ways to foster creativity because it's not a little wonder handheld that can do everything."
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From the publisher's feed
On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.
🎙️ Podcast Awesome is your all-access pass into the…
From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software — with a healthy dose of 80s references and tech dad jokes.
🎧 Perfect for:
🧠 Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.

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