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Zephyr Workshop COO Sarah Como talks about breaking out of college and into the game business, bringing board games & digital games to PAX and BostonFIG.
Sociology Ph.D candidate Elisa Meléndez discusses racial diversity, virtual avatars, the FragDolls, GamerGate, gaming within a relationship, and much more.
Charles Battersby discusses his successful PAX East panel, "The End Boss Doesn't Exist: Atheism in Video Games", and how religion is represented in games.
Jandy Hardesty of Row Three, The Frame, and Not At Odds discusses how to juggle being a film critic, blogger, podcaster, gamer, reader, producer, and parent.
Fiona Cherbak discusses her upcoming GDC panel on hiring and retaining women in gaming and co-founding the Boston Festival of Indie Games, or BostonFIG.
Zoe Quinn & Alex Lifschitz discuss why they founded an online anti-harassment task force and why gaming culture allowed GamerGate to happen.
Avida Michaud, Chris Hart, Amanda Warner, Caleb Garner, and Scott Macmillan discuss juggling the dual roles of game developer and parent at WIG Boston.
Lorien Green discusses making the gaming documentaries Going Cardboard and Shoot Again while being a gamer, parent, and introvert.
I found four gamers who had never heard of GamerGate. After introducing them to the concept, I recorded their reactions.
Ryan Green & Josh Larson discuss That Dragon, Cancer, an game that represents caring for Ryan's son Joel, who was diagnosed with cancer at 1 year old.
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