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PushingUpRoses (Sarah Wilson) talks with Khadeja Merenkov about being a YouTube personality, video producer, Let's Player, and body modification enthusiast.
Duane de Four of HowManly.com discusses depictions of men in gaming, toxic masculinity, and what men can do to make game culture more inclusive for women.
Chris Barney, game developer and sociologist, examines video games as a tool of social capital and change and how they can reinforce or influence social values.
An interview with Susan Arendt and Russ Pitts of Take This, a non-profit that promotes awareness of mental health issues and resources in the gaming community.
Alexa Ray Corriea, Brianna Wu, Tifa Robles, Susan Arendt, and Andrea Rene discuss feminism in this PAX Prime 2014 panel.
Voice actor and ethnographer Khadeja Merenkov speaks about the need to represent culture accurately in gaming and use white privilege responsibly.
Sheri Graner Ray, author of Gender Inclusive Game Design: Expanding the Market, discusses how games and the industry can and have evolved to include women.
Shawn Allen of NuChallenger is developing Treachery in Beatdown City, featuring a diverse cast of characters; could that impact the game's commercial viability?
Keisha Howard is the founder of Chicago's Sugar Gamers, a female-oriented gaming group that encourages young women to enter the hobby and industry.
Why does gaming need a separate convention for the LGBTQ community? Matt Conn, founder GaymerX, addresses these issues in the premiere episode of Polygamer.
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