“What happens when a simple social deduction game escapes the table and takes over real life?
In this episode, Mirte (MA Play, Industrial Design) takes us deep into her large-scale, location-based Werewolf game, a two-week immersive experience that transformed the school into a living narrative of trust, betrayal, fear, and play. From secret group chats and midnight strategies to theatrical deaths and emotional intensity, we explore how game design can shape human behavior far beyond rules and cards.
Together, we unpack Mirte’s research-driven approach to play, her fascination with narration and world-building, and how this project is evolving into her master’s thesis, combining academic research, physical design, and emotional experience into one immersive system.
If you’re curious about play, participation, emotional design, or how games can blur the line between fiction and reality, this episode is for you.”