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Please note that I am now posting the scripts of scripted episodes like this one as exclusive bonus content on the Patreon. So if you'd rather read this episode than listen to my voice, you can get access to scripts at patreon.com/precinctomega from as little as £1 per month.
Please consider supporting the Patreon as it makes a huge different to my ability to make it through the month!
In this episode, I look at new releases from:
Wyrd Games
Westfalia Miniatures
Victrix
GCT Studios
Corvus Belli and, reluctantly,
Games Workshop
And discuss how these use (or don't use) the idea of "starter sets" to draw new players or re-engage old players with their game or games.
...manoeuvre... mobility... whatever you want to call it.
What are the options available to designers and why would you choose one over another?
And I also talk about aspects of manoeuvre that are often under-emphasized or ignored by designers.
I got to chat to Jake Thornton, renowned tabletop game designer whose credits include Lost Patrol, Dreadball, Dwarf King's Hold and many others. We discuss his career journey, experience of working inside Games Workshop and the transition to freelancer.
This episode is also available as a video on YouTube if you are compelled to see our faces.
From the publisher's feed