Precinct Omega

Precinct Omega

By Robey JenkinsLeisureGamesHobbies
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Precinct Omega episodes

  • Precinct Omega Podcast - Design #13 - Armour
    I take apart the question of armour - both personal and vehicle armour, and with a look at both historical and futuristic warfare - and how game designers frequently miss opportunities to embed the realities of armour into their game designs.
     
    This week, I have attempted to record a video version of the podcast, which will be posted on YouTube. This is just the audio and you will lose very little from just listening to the audio, but I do refer sporadically to to the fact that I'm now speaking to a camera. Just FYI.
    34 min
  • Precinct Omega Podcast - News #39 - Crowdfunding
    When a microenterprise wants to create something new, how do they do it? In the modern age, crowdfunding has become a core part of the business plan of any small creative business, and in the tabletop industry, Kickstarter is the colossus.
     
    I use this episode to try to take apart the alternative options, look at what kinds of businesses are going to want to use what kind of approach and, ultimately, try to decide whether Kickstarter is right for Precinct Omega.
    35 min
  • Precinct Omega Podcast - Design #12 - Close Quarter Battle
    Another unscripted ramble through my brain, as I talk about my personal experience of CQB (spoiler: none) and how my understanding of it is informed by my studies and training. I have a bit of a go at mostly Warhammer 40,000 but also Infinity the Game for how they handle CQB, and obviously talk about how my games do it better (YMMV).
     
    But seriously, I articulate four take-aways for anyone wanting to write CQB into a miniatures wargame which I think are important and which I think most miniatures wargames overlook.
    1 hr 11 min
  • Precinct Omega Podcast - News #38 - One Year of Podcasting!
    A short episode, this week, because I'm taking it a bit easy.  Back to normal service next week. But as (a) I'm taking it easy, and (b) it's 12 months since I started this series of weekly podcasting, I thought it would be a good opportunity to review the stats of the last 12 months and talk about my hopes and plans for the next year.
    There's still news, though, with new releases from:
    Brigade Games 
    Wargames Atlantic 
    Rubicon Models 
    Great Escape Games 
    Atomic Mass Games 
    TTCombat 
    Black Site Studio
    16 min
  • Precinct Omega Podcast - News #37 - Cursed City
    This week I look at some interesting news from:
     
    Minitaur Gaming 
    Mantic Games 
    Privateer Press 
    Battlefront Miniatures 
    Games Workshop (Not a link to GW, btw)
     
    I take a look at the events surrounding the release and recent news regarding their Warhammer Quest: Cursed City boxed game, and then - as ever - turn it back on the industry to look at how different business models affect how companies communicate with their customers... And how customers "communicate" with the companies.
    25 min
  • Precinct Omega Podcast - Design #10 - Shooting & Ranged Weapons

    Shooting is a critical part of most tabletop miniatures wargames, but it is frequently given woefully little consideration by designers who think in narrow terms about the experiences of the soldiers they represent. Players, too, often think purely in terms of "hit" or "miss", without engaging creatively with the imaginative space of the tabletop.

    In this episode, I think about what designers can do to more effectively communicate the experience of shooting and range combat, be it with historical, modern or science fiction weapons.

    58 min
  • Precinct Omega Podcast - News #36 - Recovering Business Models

    I take at look at:

    Bad Squiddo Games 

    North Star Military Figures 

    Wyrd Games 

    Avatars of War 

    Antenociti's Workshop 

    DGS Games 

    All of these business have faced or are facing challenges to their market relevance, either through personal circumstances, shifts in the market, technological drift or commercial miscalculation. And each has addressed or is addressing these challenges in different ways. I take a look at different approaches small businesses have taken and consider what Precinct Omega and other businesses in the industry can learn from their example.

    28 min
  • Precinct Omega Podcast - Design #9 - Spaceship Combat Games
    A couple of weeks ago, I got to meet up virtually with patron Andy Strauss, whose input into the development of Horizon Wars: Infinite Dark was really insightful and informed from a lifelong obsession with spaceship combat games.
    We had a chat about the culture of wargaming in Brazil, and walked through the evolution of spaceship combat games over the last few decades or so.
    1 hr 7 min

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