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When game projects start slipping with missed milestones, scope creep, and fading morale, how do you get things back on track? This session presents a production first aid kit with tools to diagnose problems, triage scope, rebuild schedules, and communicate changes clearly to your teams.
Key takeaways: Spot early warning signs, apply a lightweight triage framework, and stabilize delivery without burning out your team.
By Jay Powell4
88 ratings
When game projects start slipping with missed milestones, scope creep, and fading morale, how do you get things back on track? This session presents a production first aid kit with tools to diagnose problems, triage scope, rebuild schedules, and communicate changes clearly to your teams.
Key takeaways: Spot early warning signs, apply a lightweight triage framework, and stabilize delivery without burning out your team.

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