We recap the Clash Royale creator controversy and CEO apology, dig into what’s broken with evolutions, heroes, and pay-to-win, and debate whether streamers can actually drive a comeback. We also cover Savvy’s rumored MoonTon deal, Blizzard’s updates across Overwatch, Diablo, and WoW, the slowdown in mobile games, the frozen state of M&A, and a reality check on AI in games - from hype to hard limits.
00:25 Welcome & Episode Lineup (No More Car Talk)
01:52 Rumor Mill + Why We’re Skipping Matthew Ball (For Now)
03:10 GDC Plans, Events, and Content Plug Roundup
06:00 Ad Break: Sensor Tower Pitch
06:20 Clash Royale Creator Controversy Recap + CEO Apology
09:44 What’s Actually Broken in Clash Royale: Evolutions, Heroes & Pay-to-Win
11:45 Do Streamers Drive the Revival? Twitch Data, Correlation vs Causation
13:02 PR Playbook Debate: Groveling vs Proactive Creator Celebration
21:53 Savvy’s Buying Spree: $6–7B MoonTon Rumor (Mobile Legends)
27:15 Overwatch Drops the “2”: DAU Surge, Live Ops, and Monetization Revamp
32:43 Blizzard’s comeback tour: Diablo drops, WoW housing & Overwatch’s 10-year arc
35:49 Mobile check-in: Habi’s 2026 slump and the post-Survivor.io reality
38:16 The real engine behind Habi: Gorilla Games and the “publisher outgrown” problem
40:36 M&A hypotheticals: Scopely, Savvy, and why deals feel frozen right now
42:36 AI in games debate: calling out the hype and what actually changes the medium
44:50 Why AI won’t make games cheaper: IP moats, attention scarcity, and AI-native platforms
49:17 East vs West AI reality check: layoffs, pipeline bottlenecks, and player backlash risk
57:03 Embark as an AI efficiency poster child? The smoke, mirrors, and AAA cost skepticism
01:01:43 Closing thoughts: mobile growth is over, share-of-time wars, and next week’s plug