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We finally get the first real mission after the opening campaign kicker… a little heist in dark space.
Going twice-a-week on the Scum and Villainy actual play podcasts to get through a game that, ultimately, was not a good match for the group in general and me in particular.
The crew finishes up downtime and decompresses at Alor’s bar.
We delve into our first Downtime, and the ship picks up some hitchhikers.
The crew escapes the confines of Warren’s gravity well… and the attentions of the 51st Legion.
Then, finally, Kei tells everyone what she thinks the Ur artifact from the case… MIGHT be.
Intro Video!
The team has a LOT of stuff going on. A LOT. So much happens, you guys.
It’s one of those sessions where the most common roll is Take a Powerful Blow.
The crew heads back to the Fast Buck to get the hell off Warren.
Monster runs into an old friend with a shiny new gun.
Drifter has a cool little urbot.
Kei is, if nothing else, better at lying to soldiers than Han.
We get our Scum and Villainy game rolling… with a dead body.
The team plays super-powered musical chairs. Amazingly, no one dies.
Many chairs were harmed in the filming of this episode.
We work out the crew and characters for our new Scum and Villainy game.
The team members each have a sort-of date… to meet their boyfriends’ parents.
Oh, and it seem like Vanquish is sneaking secret soldiers onto the planet or something. Whatever.
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