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The team gets ready for homecoming, deals with adults being adults, faces off against Ember’s mom and, FINALLY, make it to the dance.
Kim can’t make the regular Friday game, so Kate and Amanda and I play For the Queen!
The team faces off against Alias and his crew, INSIDE their base.
Also, Palancine pretends to be Ember. It’s goes SUPER.
Our schedule is crazy, so rather than our regular campaign, we do a one-shot of For the Queen!
The team figures out Alias’s diversion and block his access to the computer servers at their (previously, his) base.
Palacine’s Jamie is out of town, so we can’t play Masks. Instead Kaylee, Ember-Jamie, and I blast through a one-shot session of Psi-Run, by Meguey Baker. It delivers.
Serran and January backtrack to the old war museum, run into a ranger from another settlement on the way, find a shiny, and realize they’re in a trap.
Guthrie gets mugged by the maelstrom and looses track of Linelle.
Kaiwei (and posse) goes after Linelle, and runs into some trouble of the Big Bad kind.
Sil catches up with Maria, and gets told.
Ember gets lectured by AEGIS a bit.
Palacine gets some advice from Collin and… kisses him? Unexpectedly? What?
The team meets up in the base and give Patrol a call.
After talking with Patrol, the team splits up.
Ember has a date with Riptide.
Sil has a date with Jack?
Palacine is figuring out an tracker that will help them locate Alias.
Palacine USES the tracker and realizes Alias is waiting for Sil where Jack was supposed to be.
We end on a cliffhanger. There are protests.
Our first session!
Serran faces down Kreider and takes January’s shiny new gun back to Grand Central with her.
Kreider is not happy. Buck tells Kai there will be repercussions from Kreider… then he tells everyone else in the settlement and gets them all riled up.
Guthrie gets a Visitor, catches up on Family Gossip, and gives Serran some (slightly insulting) advice (and maybe some useful help).
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