Random Rewards

Random Rewards

By Sabrina BruehwilerBusiness
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Random Rewards episodes

  • Ep. #14 | How can insights from Pinball improve the experience of online banking?

    A 100+ year old game that people still play. A pillar of our crumbling economic system. These subjects might not seem related, but by playing one we can learn to bolster the other. Join as we discuss how to get better (or cheat) at Pinball and why banks should get a human-focused overhaul.

    Topics covered: Sabrina’s home pinball set, strategy vs. randomness, the effect of no Onboarding process in Pinball, arcade culture in the U.S. vs Japan, Core Drives, vs. Anti-Core Drives, the first step to take to improve any experience, how to differentiate users, our experience with online banking, the difference between function-focused design and human-focused design, why incentives aren’t a good long term strategy, a vision for good banking UX, can you actually feel good using a banking app, how to shift motivation from negative to positive, how a better experience makes customers less price-sensitive, blending UX on an app and in person, how to create more feedback, the importance of teaching financial literacy, how to motivate people to pay off debt, why systems beat willpower, what’s on the horizon for the financial systems (especially after the pandemic)

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    49 min
  • Ep. #13 | How can insights from Monopoly revolutionize the experience of Airbnb?

    A classic game about owning properties. A disruptive company facing it’s own disruption. These subjects might not seem related, but by playing one, we can learn to empower the other. Join us as we discuss why we have a love/hate relationship with Monopoly, and why the experience economy is currently up for grabs (and how to position yourself to own it)

    Topics covered: The least/most expensive places in Swiss Monopoly, the downside of overemphasizing Black Hat extrinsic motivation, how creating a feeling of urgency improves strategy, why Monopoly is rated as one of the worst games ever, how to tweak the game to and improve user experience, the competitive advantage and current challenges of Airbnb, how NOT to take inspiration from games, the different ways people utilize Airbnb, the strategic addition of experiences to places to stay, the difficulty of making the experience economy virtual, the motivations that create memories, the limitations of skill-focused virtual events, how to prioritize community over economy, how to generate revenue from an intrinsically motivated business model, how to thrive with virtual experiences and prepare for the future when people will travel again.

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    56 min
  • Ep. #12 | How can insights from Final Fantasy improve interactivity in streaming services like Netflix?

    A long running beloved RPG series. A streaming giant. These subjects might not seem related, but by playing one, we can learn to empower the other. Join us as we discuss the uncanny experience of juxtaposing cup o noodles with a fantasy world, and dive into the ups and downs of interactive storytelling.

    Topics covered: Why role playing games have epic narratives, why fantasy games are so compelling, how Final Fantasy empowers strategy and exploration, why leveling is so important in a game with mostly intrinsic motivation, how increased money and technology has shifted the motivation of large game companies, how Netflix created a feeling of ownership before streaming, defining the motivations of different user types, the difference between consuming and curating, how technology affects content, the evolution of Netflix technology, the illusion of choice in interactive storytelling, why making the wrong choice can increase engagement, the limitations of input/output channels in streaming interfaces, how to solve the narrative gamification innovation problem, how to tie real-world impact to Desired Actions, and the merging of passive and interactive content.

    Chris’ article on Bandersnatch: https://octalysisgroup.com/interactive-netflix-gamification-is-here-but-will-it-get-people-hooked/

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    1 hr 5 min
  • Ep. #11 | How can Insight from Super Mario Improve Team Communication Software?

    THE classic side scroller. Remote team communication tools like Slack. These subjects might not seem related, but by playing one, we can learn to empower the other. Join us as we discuss the world of distracting red dots and how to rebuild these tools via lessons from behavioral science to improve productivity.

    Topics covered: How a short game can have such longevity, secrets in a pre-internet era, how nintendo creates the feeling of fun from a behavioral science perspective, how playing it makes you feel smart without “telling you”, why it’s so hard to measure happiness, the impacts of prioritizing happiness or productivity, do team communication platforms really want their users to be productive, the double edged sword of easy communication and notifications, how NOT to make platforms fun, how to integrate tools to increase focus, defining different types of communication, integrated platforms vs those focused on just one feature, and improving the UX of video communications, and why there will only be one Team Communication platform to rule them all.

    More about the REMOTE cultural framework https://octalysisgroup.com/the-ultimate-guide-to-remote-work-series-1-the-remote-framework/

    A review of Zoom

    https://octalysisgroup.com/how-to-use-zoom-to-implement-the-remote-work-cultural-framework-part-1/

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    1 hr 10 min
  • Ep. #10 | How can Words with Friends 2 improve online learning?

    An addictive mobile word competition game. Online education platforms. These subjects might not seem related, but by playing one, we can learn to empower the other. Join us as we discuss the bizarre choices of Words with Friends 2 and how to refine them to increase engagement in the world of online learning.

    Topics covered: When gamification goes wrong, the huge design implications of the difference between Scrabble and Words with Friends 2, why some achievements feel meaningless, the major problem with online learning, how Desired Actions lead to features, the difference between distracting/engaging features, how to customize learning approaches to different users, how to bring a feeling of connection to solo learning, when to employ scarcity to motivate users, the difference between the binge vs. appointment model of content.

    Shout out to Albertine for the link to research on doodling.

    Check out Bitdegree, a gamified online learning platform: https://www.bitdegree.org/

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    48 min
  • Ep. #9 | What can we learn from Animal Crossing to improve the healthcare industry?

    A game of cute animals doing hard labor that’s taken the post-Covid-19 world by storm. An industry that’s essential to living a good life. These subjects might not seem related, but by playing one, we can learn to empower the other. Join us as we discuss the bizarre experience of playing Animal Crossing and how it holds the keys to solve one of the most fiendishly difficult societal/business problems of the modern age: Healthcare.

    Topics covered: Why Animal Crossing is so divisive, why investment is such a powerful feeling to create in any experience, how this game differs from other life simulation game, the recipes and pitfalls of creating an addictive app, the impact of changing the priorities of your business metrics, the correct methodology to employ gamification, how to determine which user types to serve, the danger of misaligned incentives, what are whale user types and how they can negatively impact a system, when NOT to take inspiration from games, the methodology to design a highly complex system, when Black-Hat design is effective, when appealing to meaning and purpose is not enough to motivate users, and balancing a virtual economy with real world actions.

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    54 min
  • Ep. #8 | How can playing Pandemic improve the design of airline travel?

    A stress-filled board game that’s too real. An industry whose revenues are plunging. These subjects might not seem related, but by playing one, we can learn to empower the other. Join us as we discuss the genius of Pandemics game mechanics and how to revolutionize the emotional experience of flying in an airplane .

    Topics covered: How tension improves cooperation, our user experiences with flying, the golden opportunity for the airline industry, the difference between a Core Drive and an Anti-Core drive, how to define different users, the problem with most loyalty programs, differentiating your business in a crowded marketplace, the ingredients to create an unforgettable experience, how to connect Core Drives to magnify motivation, how to design around existing motivation, how to bring a feeling of connection to a group of strangers, facilitating intrinsic desires through careful design.

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    42 min
  • Ep. #7 | How could defusing virtual bombs improve employee culture building at a theme park?

    A tension filled team game. Culture building at a large theme park. These subjects might not seem related, but by playing one, we can empower the other. Listen as we discuss the tension filled group quest that is Keep Talking and Nobody Explodes, and what lessons we can take from it to improve our day to day workplaces.

    Topics covered: Why listening is essential to problem solving, how to discover motivations triggered by games, what Black-hat design is and how it impacts the experience, why Keep Talking and No one Explodes benefits from being an online remote team game, how one type of motivation can magnify the feeling of another, different types of gamification, how to apply feelings of urgency to a workplace without it backfiring, how to encourage empathy between departments or between tiers of a corporate hierarchy, how to facilitate both cooperation and competition, the perils of using extrinsic rewards and how to balance this with intrinsic desires.

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    42 min
  • Ep. #6 | How could UNO improve the 3D printing industry?

    A classic card game. Auto part manufacturing. These subjects might not seem related, but by playing one, we can empower the other. Listen as we discuss the elegant game design of UNO and how it’s simplicity can supercharge an app experience as complex as 3D printing.

    Topics covered: Why UNO had no need for Onboarding and is endlessly replayable, how it allows people to add/modify rules, how a card game can have feedback mechanics, when does the feeling of unpredictability motivate and when does it demotivate, how to keep pressure on users while still giving them the hope for success, how to define different types of users, the importance of defining Desired Actions, why there are no out-of-the-box gamification solutions, what is a booster and why/how would you use it in an app, how to strategically use scarcity to motivate people to be more creative, how to drive new user sign ups with different wants/needs, how to align user types with asymmetric experiences, human-focused design in service industries.

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    48 min
  • Ep. #5 | What can we learn from Zelda: Breath of the Wild to improve the music entertainment industry?

    A bold/innovative reimagining of a beloved Nintendo property. An industry that markets music. These subjects might not seem related, but by playing one, we can empower the other. Listen as we discuss the reasons why Breath of the Wild breaks the mold and how, by uncovering its secrets, we can level up entertainment platforms.

    Topics covered: When do games give too much freedom, which Core Drives are optimum for an experience, how much structure is optimum for creativity, how to deliberately design to pique a user’s curiosity, why CDs are still popular in South Korea, how to determine Desired Actions that drive ROI, how to avoid marketing-centric puzzles that users solve too quickly, the pros and cons of building a platform for music videos vs. hosting them, how to combine online and offline events, and how does an octagon sound.

    Videos referenced

    Breath of the Wild's Exploration Cycle ~ Design Doc

    https://www.youtube.com/watch?v=X9LB68gnq2M

    Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit: https://www.youtube.com/watch?v=vmIgjAM0uh0

    Follow us on our Socials on:

    Random Rewards Twitter: @randomreward

    Chris’ Twitter: @chris_tomasso

    Sabrina’s Twitter: @useradventure

    Octalysis Group Website: octalysisgroup.com

    Octalysis Explorers Facebook: facebook.com/groups/octalysis/

    39 min

About Random Rewards

From the publisher's feed

Random Rewards hosted by Octalysis Masters Chris Tomasso and Sabrina Bruehwiler, the podcast where we discuss how to make business more fun with Gamification.