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This week, Illuminous gives us an overview of the Chromatic Cube project, a mono-colored (and colorless) exploration of color-focused cubes. We discuss singleton breaks, striving for an ideal goal, building on cube clones, and more.
Illuminous is @tobyknight2013 on Discord
Illuminous on CubeCobra - https://cubecobra.com/user/view/62bd188b9ed2640f77bbdf3c
The Red Cube on CubeCobra - https://cubecobra.com/cube/overview/The%20Red%20Cube
Email the show at [email protected]
A G.O.A.T. by any other name would still be a sweet draft! This week, Dave guides us through his synergy-driven peasant environment. We discuss designing for synergy in an increasingly powerful game, "the Box," inspiration for your own cube invitational, and more.
Dave is dnolan08 on Discord
Dave on CubeCobra https://www.cubecobra.com/user/view/5d8e33c43b499239566b7c91
The G.O.A.T. Peasant Cube on CubeCobra https://www.cubecobra.com/cube/overview/GOAT_peasant
Dave on Bsky https://bsky.app/profile/dnolan08.bsky.social
Email the show at [email protected]
In this conversation, Alex and I talk about cube and not about cube. We explore Upkeep, Alex's zine about cube as an outlet for other creativity, community, and chaos. Buckle up and enjoy the ride through unintentional therapy, a probably-stolen binder, heartache about foil stamps, and much more.
Alex on CubeCobra - https://cubecobra.com/user/view/5f1f15788b0b670fce74a752
Alatta - https://cubecobra.com/cube/overview/alatta
Alex is Alveric on Discord
Email the show at [email protected]
Enjoy a brief archival recording this week! Jake, Joe, Bones, and I talk about feedback on a quick car ride.
Midwinter: https://cubecobra.com/cube/overview/midwinter
World War of the Spark: https://cubecobra.com/cube/overview/wwrav
"Garden as though you will live forever" - William Kent
In this episode, Scott (the mind behind Upkeep New York and Cube for a Cause) shares his insight on The Garden, a context-shifting cube where players start with a Lotus Field in play. We discuss stretch goals, Type 1 cubes, the value of aesthetics in cube design, and much more.
The Garden on CubeCobra
Scott on CubeCobra
C4AC - Cube for a Cause
Scott on BlueSky
Email the show at [email protected]
May (also known as Myagic) unpacks finding the fun through May's Fae Cube! In this conversation we discuss aesthetics vs. gameplay, objective subjectivity, cube being like an ant farm, and much more.
May on CubeCobra
May's Fae Cube on CubeCobra
May on BlueSky
May is on the Uber Cube podcast!
Email the show at [email protected]
On this episode, Danny guides us through the graveyard-focused Soskube: the Second Hand. We also explore Cogwork Librarian, a tool he developed for advanced cube-building queries and creation. We discuss building toward target gameplay goals, reinventing projects that have lost their spark, using resources to go from idea to table more quickly, and more.
Dive into Cogwork Librarian at: https://coglib.sosk.watch/
Find Danny's personal projects at: https://danielsoskey.com/
Danny (soskube) on CubeCobra
Soskube: the Second Hand on CubeCobra
Danny is .jawnsnow on Discord
Email the show at [email protected]
"Creature spells? Where we're going, we don't need Creature spells!" - Ollie, probably
On this episode, Ollie guides us through The Creatureless Cube and - spoiler alert - there may be some creatures along the way. We discuss building with packages, cube as shared game design, serving your players, and more.
The Creatureless Cube on CubeCobra
Ollie on CubeCobra
Ollie on BlueSky
Ollie is @beeksy on Discord
Boston Cube Party official website
Boston Cube Party on BlueSky
Email the show at [email protected]
Join us in the Junderdome! In this episode, Tyler - the tyrant of The Jund Cube - guides us through this accessibly harsh tri-color environment. We discuss curating for an ethos, pitfalls and opportunities of color-restricted environments, ease-of-brain, and more.
The Jund Cube on CubeCobra
Tyler on CubeCobra
Tyler on BlueSky
Tyler is tylerpug on Discord
Email the show at [email protected]
Me: Can we draft Ikoria?
Mike: We have Ikoria at Home.
This week, Mike guides us through the 'big three' pillars of the Ikoria at Home cube - the iconic cycling archetype, kindred humans, and mutating monsters - and many of the design decisions that impact its ongoing curation. We discuss finding and building cohesion, balancing humility and intentionality, and more.
Mike (BigTears) on CubeCobra
Ikoria at Home on CubeCobra
Email the show at [email protected]
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