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We're joined by the amazing trio of Fun and Games podcast friends Matt, Gen, and Sarah for our big 100th episode!
Just days before the Switch 2 Ocarina of Time remake is in people's hands, we revisit the original and break down what it means to us today, how it felt playing back in the day, and how we interpret the weight of the story and characters nearly 30 years later.
You can also watch this episode here: https://youtu.be/KyORI4FQXk4
Be sure to tune into Fun and Games on your podcast feed from more of that awesome show!
(0:00) Intro
(5:10) Our experience with the LoZ franchise & early thoughts on Ocarina of Time
(35:10) Hearing from you and your favourite Zelda games
(45:15) The expert design of the game
(55:57) Experiencing retro games and Zelda games decades later
(1:09:22) The designs of Ocarina of Time
(1:16:57) What could modernize the game and what changes we may want from the remake
(1:33:15) The music and using the Ocarina
(1:46:15) Final thoughts and outros
What if Link was split into FOUR? And what if you could play a MULTIPLAYER Zelda game? Oh and what about a level-based game instead of open world!?
All this in Four Swords Adventures for the GameCube! We play and chat about the game in our final episode before we tackle LoZ: Ocarina of Time!
Leave us a voicemail or text and enter to win one of two indie game giveaways:
https://voicecast.app/remember64
Check out Dave's new retro series as he heads back to 2001: https://www.youtube.com/watch?v=j5Da8Mj69IE
(0:00) Intro & contest details
(7:53) Early thoughts on the game and history with it
(17:40) Playing Nintendo games in multiplayer
(22:07) Some weird puzzle decisions
(26:00) The graphical style and art design
(30:14) Combat and 4 Sword mechanics
(45:58) Items and collecting
(47:05) Level design and structure of the game
(1:04:15) Nintendo Power Official Guides
(1:13:14) Extro and what's next!
One of the best selling GameCube games of all time started as a concept on the N64.Let's take a look back at Luigi's Mansion: how it was made, why, and what the end result feels like in 2026.
Theme music: aluminumCompuSiege (Mizar's Palace)
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Website: https://www.consolecreatures.com/
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We're heading to a remote island of giant eggs, Yoshi toys, Chomps, potentially evil owls, oh and a certain hero named Link!
Luigi's Apartment from Hair of the Dogcast and former co-host of this show is BACK to chat Link's Awakening! As we head towards episode 100 and Ocarina of Time, how does this wacky handheld LoZ adventure hold up?
Check out Dave's new retro series as he heads back to 2001: https://www.youtube.com/watch?v=j5Da8Mj69IE
(0:00) Intro & welcome back Luigi!!!
(12:00) Opening thoughts on Link's Awakening
(17:15) Items and weird ideas during development
(26:56) Overworld map and story
(38:11) Dungeons and 2D platforming areas
(56:25) Is this game that weird or am I?
(1:05:10) The optional Color Dungeon in DX
(1:12:15) What's up next!
Can you pull off an ULTRA COMBO? What about a COMBO BREAKER?
Ya us either. But we still had a pretty good time with the somewhat forgotten Rare fighter on the N64: Killer Instinct Gold.
PLUS: Dave got some cool retro magazines and Jiggylookback recalls the hottest thing he's ever eaten in his life!
Check out Dave's new retro series as he heads back to 2001: https://youtu.be/z9GQc9VR3ns
Send a text or voicemail to the show completely free at: voicecast.app/remember64
(0:00) Intro
(3:30) Dave's new retro magazines
(10:32) Early thoughts on Killer Instinct
(15:33) Jiggylookback's super hot food and Killer Instinct adventure
(29:50) Our favourite characters and their backgrounds
(47:28) KI: Gold development
(55:12) How it compares to other fighters
(1:05:03) Nintendo VHS teases & extro
Retro Runback is heading into the world of espionage and the wild story-telling mind of Hideo Kojima.
Does the MGS sequel hold up and is it still fun 25 years later? Let's take a look at how it was made, why, and what the end result feels like in 2026.
Theme music: aluminumCompuSiege (Mizar's Palace)
Join our Discord(https://discord.gg/tkKhDzUW)
Website: https://www.consolecreatures.com/
Like and follow us on Social Media:
Bluesky: (https://bsky.app/profile/consolecreatures.com)
YouTube: @ConsoleCreatures
Tiktok: (https://www.tiktok.com/@consolecreatures)
Twitter: (https://twitter.com/ConsoleCreature)
Facebook: (https://www.facebook.com/RealConsoleCreatures)
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We're jumping into dimensional portals and firing nail guns in one of the most influential 3D franchises of all time!
But first, our thoughts on the two big Nintendo Directs form September 2026.
Check out Dave's new retro series as he heads back to 2001: https://www.youtube.com/watch?v=j5Da8Mj69IE
Send a text or voicemail to the show completely free at: voicecast.app/remember64
(0:00) Intro
(8:35) Zelda 40th Nintendo Direct
(26:22) The other Nintendo Direct
(39:50) Opening thoughts on Quake
(45:43) Comparing Quake to other shooters on the N64
(50:42) Vibes and graphics
(1:06:50) Quake 2 thoughts
(1:14:05) Which one did we like better?
(1:28:00) What's up next on the podcast
We're welcoming Brian Riggsbee to the show to chat not only about a classic N64 farm sim, but his work with Retro Game Books, and tangents about the best years of the WWF!
Be sure to check out Brian's great work we discussed at Retro Game Books!
Check out Dave's new retro series as he heads back to 2001: https://www.youtube.com/watch?v=j5Da8Mj69IE
(0:00) Intro with Brian from Retro Game Books
(11:06) N64 historiy with Brian and the WWF Attitude Era
(19:10) Thoughts on Harvest Moon 64
(29:02) Gameplay elements that do and don't work for us
(39:57) Game easter eggs and secrets
(42:05) This game is stressful
(51:52) Development of Harvest Moon 64
(59:32) Final thoughts on the game & what's up next
We head to Blockbuster with Jake from Press B to Cancel to rent (not buy) this wild fighter in Transformers: Beast Wars Transmetals.
Does it make us feel like robots in disguise or is it a missed opportunity with a classic property?
PLUS: Dave tries out a Family Feud-like quiz show!
Check out Dave's new retro series as he heads back to 2001: https://www.youtube.com/watch?v=j5Da8Mj69IE
(0:00) Intro & Transformers talk
(16:30) Core game mechanics and thoughts
(20:35) Difficulty and transforming options
(33:17) But... what is this game trying to do?
(43:50) The extra modes
(57:30) Let's play the N64 Family Feud
(1:14:00) More to come from Press B to Cancel & Jiggylookback
(1:25:30) Outro
This time on Retro Runback we're entering Bullet Time in the shoes of Remedy Entertainment's Max Payne.
The noir shooter is iconic in a number of ways, but does it hold up and does it need its upcoming remake?
You can WATCH this episode and series on the Console Creatures Youtube page: https://youtu.be/rdfP3LpJAxQ
Theme music: aluminumCompuSiege (Mizar's Palace)
Website: https://www.consolecreatures.com/
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