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Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness. Harry Krueger is a Game Director at Housemarque best known for his work on Returnal and Nex Machina. At Housemarque, he has also been a part of the development of titles such as Resogun, Alienation, Outland, and Dead Nation.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness. Harry Krueger is a Game Director at Housemarque best known for his work on Returnal and Nex Machina. At Housemarque, he has also been a part of the development of titles such as Resogun, Alienation, Outland, and Dead Nation.

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