Have you ever thought to yourself ‘Is it possible to import my friends into this game and harvest their skin for the leather of my chairs?’ Then you’ve tuned to the right episode! In an accidentally relevant-to-spooky-season selection, we turn to Rimworld! But wait, that’s not a roguelike, you’ll inevitably shout at your podcast feed. We decided to pull some editorial leeway this time with the defense of ‘well if Dwarf Fortress did it…’ Join our starving colonists as they try to figure out how to grow potatoes and fight off insectoid invasions and mind pulse machines as they dig too deep and unleash the terrors of internet connectivity issues.
Thanks again for the gracious hosts of this year’s Roguelike Celebration, in which Scott was able to present his talk ‘The Data Science of Roguelikes’. You can find it on youtube here!
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Transcript
1:47 - Welcome new listeners from the 2023 Roguelike Celebration!
3:20 - Game stats
5:09 - One sentence description
7:19 - Comparison with other colony sims and Dwarf Fortress
13:39 - Tutorial quality discussion and new player experience
18:34 - AI storytellers and difficulty selection advice
21:40 - Randy Random vs Cassandra Classic storyteller comparison
27:12 - Victory conditions and different player goal approaches
32:25 - Optimal drug production strategy and economic gameplay
36:17 - Cannibalism and organ harvesting meme discussion
41:03 - Food production confusion and learning curve challenges
54:00 - World map exploration and caravan system
56:48 - DLC content overview (Royalty, Ideology, Biotech)
1:05:30 - Rankings and final thoughts
1:18:27 - Similar games
Next episode: AK-xolotl
https://grogpod.zone
Intro music: Kenny Burrell - Out of This World
Outro music: Alistair Lindsay - Alpaca