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Leaving the mayor’s house, the party begins to plan how they might take care of the creature that has been plaguing Sparrow’s Landing. The hope is to find a way to get rid of it without fighting it, given how difficult the last encounter was. Deciding the library might be the best place to start, they set off with a list of stuff to search for.
The group splits up to cover as much ground as possible. Eight peruses the books about enchantment, hoping to find something to imbue their weapons. Unfortunately, they meet a brief roadblock in the form of a rude teenager. Rou pores over books about specters and other creepy monsters, while Trix scours old newspapers for any information on the creature's origin.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
CW: Bees. Skip 7:16 to 8:17 if this would be problematic for you, your safety is important to us.
The trio heads back to Trix’s hideout so that Eight can sober up in peace. Trying to distract their companion, Rou and Trix convince Eight to count bricks, under Rou’s supervision, while Trix leaves to get supplies.
Trix heads off to a tailor to get a raincoat for Eight and then wanders the market for foodstuffs, happy to spend their hard earned money. After Eight sobers up and the group has a chance to enjoy their treats, they head off to the mayor’s house to see what they can learn about this creature.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
When the noise in the street is found to be a Bronze Bruiser poking around, Trix suggests it’s time for bed so they don't risk making noise. The next morning, Eight prepares breakfast before the group sets out for the day. They decide they’ll take care of Trix’s job before finding someone from leadership for more details on the creature.
Trix leads them to a bar by the docks and takes a seat toward the back to await their contact. As part of the secret communications that occur in the bar, Trix is served rusty water whereas Eight and Rou are provided cheap liquor. Trix is only able to warn Rou not to actually consume the beverage, as Eight drinks it too quickly. When Trix’s contact arrives, the exchange nearly fails when Eight’s drunken inquiries make the contact suspicious.
They head to the post office looking for a leadership notice, something that hangs in many of the government buildings in Baukoran towns. As they wander the streets, Eight’s muddled senses lead them to walk into a horse watering trough. While they are under the water another memory surfaces.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
Trix leads Rou and Eight to their hideout, a dilapidated building that they may be dwelling in less than legal circumstances. Upon entering the building, they remove their face mask and it is revealed that they’re an Adar-Kai.
Rou and Eight reveal they’ve come to Baukora to find a group of children they’ve been searching for, and offer some details about their travels so far. As they do so, the pair reminisce about how their approaches to traveling and adventuring have changed since they started. Trix then shares a bit about some of their past jobs, though the specific details are left vague, including one particular story of their cargo being stolen and never recovered.
Eight takes some time to heal Rou’s injuries as the conversation turns to whether or not the creatures Eight summons live in another realm or if they’re drawn from nothingness. As Rou drifts off to sleep, Eight and Trix share a cup of tea before the night’s rest is disrupted by a noise in the streets.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
Trix leads Rou and Eight over the rooftops toward their hideout. They provide vague answers to the pair’s snooping, and receive vague answers in return for their queries. As the group gets near a section of town where the guards rarely visit, they overhear a blood curdling scream. As they are wont to do, Rou and Eight rush to assist the source and manage to convince Trix to help despite their protests.
They quickly discover the source, a finely dressed individual running from a floating, spectral humanoid. A single scream from the creature leaves them paralyzed in fear, and Rou is taken out of the fight by spectral vines. When a pair of guards arrive on site, the trio decide it’s time to run and recover rather than risk further conflict.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
CW: Bees. Skip 1:57 to 2:16 if this would be problematic for you, your safety is important to us.
As Eight and Rou arrive in Sparrow’s Landing, they hear an announcement playing over a sound system instructing residents, for their safety, to remain indoors between sundown and sunrise. The pair are also surprised by someone falling off of a roof, their cape billowing dramatically. Introducing themselves as Trix, they warn that guards known as Bronze Bruisers will treat them as criminals if they’re caught.
Trix, clearly in a rush, heads back up to the rooftops with Eight and Rou in tow. Despite the inkling that Trix’s task may not be on the up and up, the pair agree to assist as they dodge the guards that are set on enforcing the curfew.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Wren @ThornyDryad and Sebastian @sebastianyue
PA Announcement produced and recorded by Quinn
Check out their podcast Clearfield
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
Trix chats with you about who they are, where they come from, and what they hope to accomplish as they explore Baukora.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Wren @ThornyDryad and Sebastian @sebastianyue
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
On the trip from Rosewall back to Liam’s manor, Rou suggests that The Dragon’s revelation about a Warforged might not be in reference to Eight. Though they have doubts as to the truth of that suggestion, they both agree that they need to remain vigilant. The conversation eventually turns to how they should handle further meetings with the cultists, since they recognize that many followers may not be evil at their core.
When they arrive at Liam’s manor, they recount their adventures over the last two months, including the meeting in Rosewall. Liam does not reveal a strong reaction to the news, and eventually leaves Eight and Rou to finish their meal and rest while he prepares the spell. When the time comes for the spell, Liam provides Eight with a small token of protection from their enemies. It is at this point that Eight notices something odd about their host.
Follow Dax @GM_Dax, Kappa @TheKappaChris and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
Pax continues the investigation during the afternoon hours while Rou and Eight rest. When it comes time to explore the secret door they discovered earlier, Pax goes first to try and scope out a safe pathway. Rou and Eight follow a short time later, doing their best to remain hidden despite the lamplight.
Heading through the door, the group finds themselves among the ruined buildings of the old city. Still scouting ahead, Pax unintentionally gives away their position and she turns into a rat to hide from the approaching guard. Not as successful, Eight is caught by a guard and escorted away, but is later rescued by Rou who pretends to be a new member of the Order.
Once reunited, the group heads to the remnants of a large amphitheater, where the meeting is being held. Pax and Eight watch from out of sight, while Rou takes advantage of his successful disguise to get a better vantage point.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Wren @ThornyDryad and Mer @archmageofdice
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
Pax leads Eight and Rou to the town of Rosewall, where a meeting of the Order of Tannyth is to be held. As they arrive, Pax shifts into the form of a cat in order to hide their identity and spy on the Order’s members. Understanding the task requires subterfuge, Eight brings out their persona “Seven”, who is an expert in covert operations.
While Pax follows a pair of merchants, Rou and Eight spy some strange markings in an alleyway. Unfortunately, Seven is much louder than they should be and begin to draw attention from the crowd. In an attempt to disrupt that attention, Pax causes some chaos near the fish stalls. Once safe, the group learns some useful information about the meeting.
Follow Dax @GM_Dax, Kappa @TheKappaChris, Wren @ThornyDryad and Mer @archmageofdice
EPISODE CREDITS:
Produced by Dax
Opening theme music, editing and mixing by Wren
Logo Artwork design by Jessie
Character Artwork design by Riyuski
Segment music and sound effects licensed through Epidemic Sound
LINKS:
Be sure to follow and tag Roads Uncharted on Bluesky!
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