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Bill and Kaz return to the mic with a discussion of how people find out about new games these days. How does a designer/publisher stand out and reach that audience?
Then the guys go over the games that just don't shine as brightly as they used to. Some of them may surprise you and some may make you nod your head silently in agreement. Write to us and tell us which was which!
Bill and Kaz remember when they used to be terrible human beings and were shipwrecked on a mysterious island for jerks. They did escape but while sailing home to the quaint little town of Amity, New York, they were attacked by a giant shark named Mandibles. Close the beach!
Then it's off to game night for some game group interviews and shenanigans.
Also, Kaz can't stop saying 'love' at the end of the episode. Weird.
Bill and Kaz spend a minute trying to figure out just how you explain the hobby to the non-initiated. Kaz goes down a rabbit hole obsessing over a game he just can't figure out, which spurs the guys to talk about what to do with games that just don't measure up.
Plus a rundown of some top drawer co-op choices. It's so much fun when we put aside our differences and work together, am I right?
Bill and Kaz reach out to designers Corey Andalora and Donnie Coleman to discuss their current Kickstarter project, Capital Vices. The get into design team dynamics, individual design approaches, gaming preferences, and some exciting upcoming projects, OF THE FUTURE!
Also, the guys talk about Wasteland Express TWICE in one episode, so you know, it's probably pretty good.
From the publisher's feed