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Horror games, movies, inspiration and goldfish fighting parakeets, that and more on this week's episode.
What style of adventures do you like? Let's look at adventures by size from one shots to campaigns to see if we can discover the pros and cons and which ones we prefer.
Jimmy confesses to Stevicide, Frank references a classic Christmas movie, John wonders about the necessities of keeping track of what's what, and Steven... talks.
Is keeping track of encumbrance necessary? How many bullets does a space marine fighting aliens need, anyway? Should gold really weigh as much as it does?
Where does the gaming talk wander when the Steves go missing? Tune in to find out!
We look to our literary roots to discover the source of game ideas and we still don't know why it is Stevo feels the need to kill everyone.
This week's show is about magic items; how they can make or break adventures, how they can be abused, and whether or not they're overused.
This week we explore how rich character backgrounds can elevate your games and story telling.
Players start fighting, somebody decides to ignore an adventure hook, a bad roll leads to an unexpected character's demise, what is a game master to do? This week we discuss various solutions to some of the problems that make games go sideways.
When do you roll for something to happen versus when do you just roleplay it. We have Chris back to weigh in along with the rest of the geeks to see if we can find the sweet spot between the two approaches.
We are well into the pandemic and each of us are dealing with it in different ways. One aspect of our life that has changed quite a bit is how we game. Staying social and keeping safe at the same time has required adjustments many other gamers have adopted. Lets look at the pros and cons of gaming in the virtual world vs the material world.
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