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The guys slowly make their way around to the entrance at the feet of the elf-statue where Mo’s imaginary friend decides to make friends with the rest of the gang by killing them all slowly and horribly. Meanwhile, Hirogi finds out the hard way that the sniper isn’t working alone. Also this week, Stephen talks about …
Continue reading "Dead Suns 038: Meet And Greet At The Feet"
The post Dead Suns 038: Meet And Greet At The Feet appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
The gang has reached 4th level and have a whole new bag of tricks up their sleeves. However, their impressive progress comes to a halt by a massive elf statue and a hidden enemy. Will our heroes reach 5th level? Probably not… Also this week, Stephen talks about his experience at PaizoCon 2018 and his …
Continue reading "Dead Suns 037: Where We’re Going We Don’t Need Roads"
The post Dead Suns 037: Where We’re Going We Don’t Need Roads appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
What happens when the Starfinder crew from Roll For Combat run into the Pathfinder Iconics from Order of the Amber Die? Pure insanity with a side of craziness! Recorded live at the Roll For Combat & Order of the Amber Die talk from PaizoCon 2018, this Pathfinder/Starfinder crossover was the first of its kind and created specifically for PaizoCon. …
Continue reading "PaizoCon 2018: AbsalomWorld (Pathfinder/Starfinder Crossover)"
The post PaizoCon 2018: AbsalomWorld (Pathfinder/Starfinder Crossover) appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
After successfully riding our last week’s moldstorm, the gang continues their trek through the jungle. However, some of the creatures in the jungle have succumbed to mold madness and the gang needs to fend them off. Also this week, Stephen details what you should do when you make a big mistake during an RPG combat session. …
Continue reading "Dead Suns 036: Clever Girl"
The post Dead Suns 036: Clever Girl appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
After Rusty and Hirogi survive a day in the Ukalam jungle wearing no armor, others decide to go the clothing-optional route as well. Of course, the Ukulam jungle has other ideas in mind and the gang ends up in a bit of a blow. For this week’s GM tip, Stephen explains why you should be using …
Continue reading "Dead Suns 035: Do You Want to Build a Sporeman"
The post Dead Suns 035: Do You Want to Build a Sporeman appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
The Roll For Combat Starfinder Society concludes their playthrough of Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets. In the final episode, our heroes attempt to negotiate with the manufacturers of the defective biotech augmentations, but it sounds like they won’t go down without a fight! For this adventure, we have Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, Bob …
Continue reading "SFS01.4: #1-10 The Half-Alive Streets, Part 4"
The post SFS01.4: #1-10 The Half-Alive Streets, Part 4 appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
As the team goes deeper into the jungle, Rusty and Hirogi go to clothing-optional lengths to conserve resources. Needless to say, the jungle creatures of Ukulam aren’t big sticklers for modesty, and the team is soon under attack and under-dressed. Also for those of you who are interested in how you can setup and play …
Continue reading "Dead Suns 034: Undressed For Success"
The post Dead Suns 034: Undressed For Success appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
The Roll For Combat Starfinder Society continues their adventure through Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets. In part 3 of the adventure, our heroes arrive on a strange scene and somehow manage to make it worse. Much worse. For this adventure, we have Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, Bob Markee, Rob Trimarco and …
Continue reading "SFS01.3: #1-10 The Half-Alive Streets, Part 3"
The post SFS01.3: #1-10 The Half-Alive Streets, Part 3 appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
After facing a dinosaur stampede, scorpion-bat-monkeys, and a 10-ton, mind-controlling, paralysis-inducing plant-creature, the crew attempts to decipher the mysteries of the ancient elvish obelisk. The team then continues their journey deeper into the jungle, with the nagging feeling that someone, or something, may be following them. Plus, today is the big day! We are giving …
Continue reading "Dead Suns 033: Runes With A View"
The post Dead Suns 033: Runes With A View appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
The Roll For Combat Starfinder Society continues their adventure through Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets. In part 2 of the adventure, the gang follows up with their lead… and ends up relying on dumb luck to save them all from certain death! We also provide details on how you can perhaps join us on …
Continue reading "SFS01.2: #1-10 The Half-Alive Streets, Part 2"
The post SFS01.2: #1-10 The Half-Alive Streets, Part 2 appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
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