Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

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Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts episodes

  • Dead Suns 023: The Mysteries of Lootboxing

    Things are finally looking up for the Roll For Combat crew, they even manage to find some mysterious loot that might just be their savior … or their destruction. Plus somehow the boys managed to live long enough to make it to level 3. And Hirogi makes a new life-long friend. Also this week, GM …

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    1 hr 19 min
  • Dead Suns 022: Boots On The Ground

    The team finishes off the remaining zombified Arceon crew, and finish exploring the caverns before turning their attention to the mysterious door. Inside, they discover interesting new surroundings, but the most welcome find is their old friend… gravity. Also this week, GM Stephen discusses RPG play styles and which is good for you and your …

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    1 hr 26 min
  • Dead Suns 021: Screw You, Isaac Newton!

    The party learns the hard way that combat gets unpredictable when people start running into each other in zero-gravity. We also bid farewell to one of our goblin friends, and unravel the fate of the remaining Drift Rock crew. Also this week, GM Stephen discusses when a GM should simply skip content or a big …

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    1 hr 38 min
  • Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian

    Our ever-growing party of adventurers explores even deeper into the Drift Rock. After making short work of a warm-up fight, the team has to face a challenge of a hard-to-navigate part of the caverns. Mo and Tuttle improvise a solution that resembles deep-sea fishing. It turns out ysoki makes good bait, but it’s not fish …

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    1 hr 37 min
  • Dead Suns 019: The Darkness Strikes Back

    “Attacking the darkness” stops being funny when the darkness hits back, as the team crosses paths with an old adversary. The boys get their first taste of zero-G combat, Hirogi is torn between loyalty to the team and professional courtesy, while Mo suffers a bit of a nervous breakdown. Meanwhile, the goblins continue to have …

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    1 hr 21 min
  • Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang

    We start our episode with a partial look at the official character sheet for John Compton’s FrankenCHDRR rebuild. Chainsaw wings? Junk cannon? Tactical razor-bat? Yes, please! Getting back to the game, the team follows the trail of clues out to the Drift Rock, but their plans hit an unforeseen snag. Once on the Drift Rock, …

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    1 hr 24 min
  • Dead Suns 017: He’s Only Mostly Dead

    SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us again this week and unleashes to the Starfinder Universe the Combat Drone/Goblin monstrosity CHDRR Mk 3! (Nothing will ever be the same again.) John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details! Also …

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    1 hr 14 min
  • Dead Suns 016: Straight Outta (John) Compton

    SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how …

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    1 hr 6 min
  • Dead Suns 015: Take It To The Bridge

    The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows. Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted …

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    1 hr 47 min
  • Dead Suns 014: Crate Expectations

    The team discusses the pros and cons of opening a huge box on a quarantined spaceship filled with rabid space dogs, they slowly explore the rest of the Acreon, and somebody learns a painful lesson on checking for traps. Also this week, GM Stephen discusses the awesome responsibility of a GM and how their power as the …

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    1 hr 16 min

About Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

From the publisher's feed

Roll For Combat is a Paizo Licensed Partner Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Currently, we are playing through the…