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The team finds their way to the first waypoint mentioned in Halukeem Zan’s journal, a giant obelisk in the middle of the jungle. And as Zan’s journal also warned, it’s guarded by flying scorpion-bat-monkey critters. The monkeys don’t seem like they’re going to pose much of a challenge until the party runs into a surprise …
Continue reading "Dead Suns 032: Shock The Monkey!"
The post Dead Suns 032: Shock The Monkey! appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
After spending days in the world of academia, tracking down leads, shopping, and packing the boys finally head out into Ukalam! Of course, the RFC boys land right into a big heap o’ trouble and might not make it out this time around. Next, we sit down for part two of our interview with the Order …
Continue reading "Dead Suns 031: Welcome to Ukalam Park!"
The post Dead Suns 031: Welcome to Ukalam Park! appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
We are proud to announce our new show, Roll For Combat Starfinder Society! This is our first foray into Starfinder Society and everyone has a new character. We have the original five Roll For Combat Crew — Stephen Glicker, John Staats, Jason McDonald, Chris Beemer, and Bob Markee — playing on the show. However, since Society works …
Continue reading "SFS01.1: #1-10 The Half-Alive Streets, Part 1"
The post SFS01.1: #1-10 The Half-Alive Streets, Part 1 appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
Huge show this week. First, the boys finally make it out to the jungle … only be faced with a packing dilemma. With no hope for rescue, the boys need to make some tough decisions on what to bring on their safari adventure. Next, we sit down with the Order of the Amber Die! The …
Continue reading "Dead Suns 030: Fort Nite"
The post Dead Suns 030: Fort Nite appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
It’s another shopping spree on this week’s show, but this one presents a different sort of challenge. This time they’re headed out to an inhospitable jungle, and they have no idea how long they’ll be out there; therefore, resource management presents a thornier dilemma than your average “stock up on serums and grenades grocery run”. …
Continue reading "Dead Suns 029: Besides, You Know What A Cautious Fellow I Am"
The post Dead Suns 029: Besides, You Know What A Cautious Fellow I Am appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
Nothing ever comes easy for our heroes, as it turns out Halkueem Zan’s documents are missing from the university archives. Even more worrisome, so is Doctor Solstarni, the leading authority on Zan’s work. Since Solstarni’s office shows evidence of foul play, Muhali calls in the local constabulary to help. Said constabulary played by this week’s …
Continue reading "Dead Suns 028: Six Degrees of Investigation"
The post Dead Suns 028: Six Degrees of Investigation appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
This week, the party flexes their diplomatic muscles as they have to untangle a dispute between Qabarat’s academics. The team zeroes in on the scholar they need to see to get access to Halukeem Zan’s original writings, but he’s currently in hot water with the university and not very cooperative as a result. (There’s also …
Continue reading "Dead Suns 027: Meeting Of The Minds"
The post Dead Suns 027: Meeting Of The Minds appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
The boys return to Starfinder HQ for a debriefing and to get their next mission – investigate the strange alien writing they found on the Drift Rock. The trail leads to Hirogi’s home planet of Castrovel, and specifically to Qabarat University. Hirogi is happy to be on his home turf, Rusty is unnerved by a …
Continue reading "Dead Suns 026: Back To School"
The post Dead Suns 026: Back To School appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so …
Continue reading "Dead Suns 025: Keeping Up with the Combatians"
The post Dead Suns 025: Keeping Up with the Combatians appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
The crew returns to the Drift Rock and the crew finally finds a way home. Unfortunately, it’s being guarded by… something. Something with lots and lots of teeth. And the time has finally come… THE BUTTON gets pushed! Also this week, GM Stephen discusses how to recognize and prevent players from playing other people’s PCs. Also, …
Continue reading "Dead Suns 024: Exit Through the Drift Shop"
The post Dead Suns 024: Exit Through the Drift Shop appeared first on Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts.
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