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Asar decrees that Sheru is to take up the amulet but must remove his cursed armor. Malaika assists in helping The Red Sands decide their path as well as how to help the goblins.
Altan and Sheru ask Malaika their questions. After hearing what their destinies may hold, they take a moment to figure out what it all means. Next, the party plays a round of the "Let's try on an evil amulet" game.
Malaika gives the party an opportunity to use her skills in divination to answer questions they really want answered. Mossy, Asar, and Rainer take advantage and get vague answers.
Our friends sit and talk to Malaika, a messenger of Juanabbi. Things get a little heated when discussing how they first met her and why the gods aren't doing more.
Altan reveals to Rainer that he found a new patron. Hopefully this time he won't have to stab this one.
The Red Sands decide to travel to Malaika for some help and encounter something dangerous.
After discovering the true nature of the goblins, the party discusses how they can best help them. They must now call upon their past bard friend to help change the perception of people.
The Red Sands decide to enter the cave system with Balgrum and talk to the goblins that have been wreaking havoc on the area. They learn some startling facts about the group.
Altan uses the new mirror he finds to try and learn more about his past patron, but learns about a new powerful being. The party prepares to meet the goblins that have been attacking them.
Sheru picks up another stray as the party searches through the Manticores' lair. Check out our friends at www.darkwingindustries.com
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