
Sign up to save your podcasts
Or


After a very eventful morning, the party has returned to The Tooth and Flute. Rainer gets an itch. What's going on with Sheru's armor?
Altan, Asar, and Arden plan to do a little reconnaissance around the village. A run-in with Ibilisi ends with quite a surprise.
The party splits once again. Sheru and Said head back out to speak to Kuokatua's new resident. Will the villager's sheep ever be safe?
Rainer and Asar confront each other over their families' tragically entangled history. Back at the tavern, the rest of the party tries to make sense of what the dagger and amulet really mean.
With victory on their red tongues and war on the horizon, the group make their way home. #RollFareLizard
The emissaries are found! But unfortunately they are not alone and not in great shape. Will the party make it out alive or be in the same position as their comrades. #RollFareLizard
An odd group of lizardfolk go in search for a missing emissary from their tribe. #RollFareLizard
We get more information on how Sheru became a cleric of Uzoemaar. Even more so, we learn more about Altan's patron and dagger.
Hijinks ensue when Arden and Asar decide to play a prank on the group. Altan's new dagger is stolen, can he find it?
The village has a new visitor that may or may not be friendly. Some time is spent on reconnaissance and planning.
From the publisher's feed