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The Red Sands are pushed back to the sanctum. As they prepare to escape through a teleportation circle, the enemy breaks down the gates. Will they escape in time?
Voting day arrives. Since the plan was created by Kembish, everything should go well finally right?
As the vote approaches, the Red Sands make preparations for the coming conflict. How far do they trust Kembish?
After regrouping, the party is exhausted but ready for the next adventure. It might be nice to stay in one place for a while.
Future plans of political restructuring cause everyone to move quickly to keep that from happening. Hopefully they can move fast with their plans.
After all their non-planning, the party splits to cover more ground in the night. Freeing slaves isn't that hard. How many could there be?
The speed of the party's Tortle is questioned as he's chased by the local guard. Stealth and speed may not be on his side. It seems crashing a party is the ultimate crime.
Now that the party understands the gravity of the situation of what the Netsk's plan is for the city, it's time to leave the ball with grace and dignity.
A secret meeting, clever disguises, and hidden magic. This ball could be just the thing that puts The Red Sands on the map! At least in their own minds.
Rumors abound with more talk about what the vote could possibly be for. Curiosity may kill the tortle this time.
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