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The plotting and scheming ramps up as The Red Sands target Githaus again. Secret meetings and important people make a fancy party that much more exciting!
The Red Sands take on the biggest players in the city at the Netsk Ball. Perception is key in more ways than one. Perhaps the Netsk's true intentions will finally be revealed.
So much to plan! Maybe this time things will go according to it. It's finally time for the ball!
Drinking is such a great way to forget the day's embarrassing moments. Once the nighttime drinking wears off, they devise a plan for the ball.
Asar opens up old wounds with an old friend. Having a backup disguise comes in very handy for peasants. How are they going to make it out of this?
The fancy folk go investigate the Netsk palace to get to the heart of all the rumors. Calling it the lions den is an understatement.
Altan and Kiejee make some headway at the money changers. They planned to steal and oh boy did they. Arden somehow pulls off a heist of his own.
The cast asking pointed questions about their characters that may not end up being found out within the campaign.
With the Dao temporarily out of commission. The room takes it's final breath and our group prepares for the inevitable return and hopefully demise of this lamp dwelling Dao.
The feisty tortles are back in action! They face off with a Gin and all the tricks without any of the treats. How rude!
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