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FAQs about RPG Design Panelcast:How many episodes does RPG Design Panelcast have?The podcast currently has 412 episodes available.
March 05, 2016Episode 75 – Matters Of ScaleMatters Of Scale: Running A Small Gaming BusinessRecorded at Metatopia 2015Presented by Fred Hicks, Rob Donoghue and Steve SegedyGame publishing is a very different beast depending on how new you are to the industry and how much reach you and your game might have. Small press and independent creators will find that which printers, distributors and fulfillment channels they might use varies wildly depending on their goals and how much risk they’re willing to take.You can subscribe to us here! RSS Feed iTunes Episode 75: Matters of Scale Play Now | Play in Popup | Download (262)...more57minPlay
February 06, 2016Episode 74 – Genius LociGenius Loci: Your Setting is the CharacterRecorded at Metatopia 2014Presented by Will HindmarchPlaces, rather than protagonists, are often what RPG campaigns have in common because the characters are bespoke but the setting is shared. How does your game’s space inform its setting – and vice versa? How does setting pose and reflect theme? Settings can be characters in their own right, tuned and portrayed through your design to dramatize the themes and issues at the heart of your game. In this seminar, I’ll share some of what I set out to do and some of what I’ve learned designing Project: Dark and its play spaces.You can subscribe to us here! RSS Feed iTunes Episode 74: Genius Loci Play Now | Play in Popup | Download (300)...more56minPlay
January 18, 2016Episode 73 – Opacity and TransparencyOpacity, Transparency, and Player Incentives in Your Strategy Board GameRecorded at Metatopia 2014Presented by Gil HovaDo people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.You can subscribe to us here! RSS Feed iTunes Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download (264)...more53minPlay
December 05, 2015Episode 72 – Lovecraft WTFLovecraft WTFRecorded at Metatopia 2014Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White.H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing. Can a Lovecraft-inspired game make his work more accessible? It’s okay to like problematic things. This panel will be neither an attack nor a defense of Lovecraft’s work. In a broad sense, it will be a conversation about how designers might interpret or use source material with themes or images that are problematic.Apologies for sound quality issues.You can subscribe to us here! RSS Feed iTunes Episode 72: Lovecraft WTF Play Now | Play in Popup | Download (295)...more1hPlay
November 28, 2015Episode 71 – Explicit vs Role-Based KnowledgeExplicit vs Role-Based KnowledgeRecorded at Metatopia 2014Presented by Clark Valentine, Shane Harsch and Evan Torner.This seminar poses the question of whether it is possible to support a detailed, knowledge-rich environment for an RPG without creating a situation where the character that should know how to do something actually does not. Where is the balance between detail and role?You can subscribe to us here! RSS Feed iTunes Episode 71: Explicit vs Role-Based Knowledge Play Now | Play in Popup | Download (238)...more59minPlay
November 22, 2015Episode 70 – Editing RulebooksEditing RulebooksRecorded at Metatopia 2014Presented by Joshua Yearsley.Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Got any burning questions about rules craft? Get answers from a professional rulebook editor.Additional references and a copy of the presentation is available at http://joshuayearsley.com/case/ten-things-you-can-do-to-make-your-rulebook-awesome/ You can subscribe to us here! RSS Feed iTunes Episode 70: Editing Rulebooks Play Now | Play in Popup | Download (330) ...more50minPlay
November 14, 2015Episode 69 – Social MediaSocial Media Action StepsRecorded at Metatopia 2014Presented by Beth Rimmels.Social media is a crucial marketing step, especially for new and small businesses. Even better, it can cost you little to nothing, but can be confusing or overwhelming. This panel will explain what’s essential, where to start (and on which social media channel), free and low-cost tools that will make your life easier, and how to grow an audience organically.You can subscribe to us here! RSS Feed iTunes Episode 69: Social Media Play Now | Play in Popup | Download (220) ...more53minPlay
October 13, 2015Episode 68 – Smart Crowdfunding CampaignsExecuting a Smart Crowdfunding CampaignRecorded at Metatopia 2014Presented by Fred Hicks, Joshua A. C. Newman & Hannah ShafferHow do you plan your crowdfunding campaign? How done do you need to be before you open? How do you engage your community? How do you plan for all possible outcomes? Joshua A.C. Newman (Mobile Frame Zero: Rapid Attack and Shock: Social Science Fiction), Fred Hicks (Fate Core, Designers & Dragons, and more), and Hannah Shaffer (Questlandia) share their experiences and then ditch out on their planned talk to address your questions once they realize they can’t afford shipping. Episode 68: Smart Crowdfunding Campaigns Play Now | Play in Popup | Download (222) Special Kickstarter MentionsSig: The City Between Headspace RPG *******************You can subscribe to us here! RSS Feed iTunes ...more1h 1minPlay
September 12, 2015Episode 67 – Information Organization in Roleplaying GamesThe Best Practices for Information Organization in Tabletop RPGsRecorded at Metatopia 2014Presented by Brennan Taylor, Matt Wilson, Meredith Reitman, Krista White & John StavropolousTabletop RPGs serve as both a “let’s play!” and a reference document. RPGs designers and writers often attend to one of these goals at the expense of the other. Come to this panel to learn about professional theories of information organization, best practices for making the important information in your games findable and learn lessons from experienced game designers who have made information organization innovations and mistakes in their own games.You can subscribe to us here! RSS Feed iTunes Episode 67: Information Organization in RPGs [ 57:35 ] Play Now | Play in Popup | Download (282) ...more58minPlay
August 29, 2015Episode 66 – Learn RPG Design ReduxLearn RPG Design ReduxRecorded at Gencon 2015Presented by Jason Pitre, Caleb Stokes and Andreas Walters This panel, sponsored by the Indie Game Developer Network is a fresh new exploration of how to start roleplaying game design by focussing on mission statements, the important questions of game design, and other gems. Also an absurd number of references to games including, but not limited to: Inspectres, Headspace, Dog Eat Dog, Paranoia, Fiasco and Apocalypse World.There is a reference to cards with links to a ton of resources? All of that treasure-trove is available over here.You can subscribe to us here! RSS Feed iTunes Episode 66: Learn RPG Design Redux Play Now | Play in Popup | Download (306)...more54minPlay
FAQs about RPG Design Panelcast:How many episodes does RPG Design Panelcast have?The podcast currently has 412 episodes available.