Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...
Prompt players to choose between a more diverse set of weapons
Inspire new rivalries between different types of spellcasters
Help you to present more varied loot and rewards to your players.Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.
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