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The best proportion of coffee grounds to hot water for a single pour-over cup is roughly 1:16 by weight, or roughly two tablespoons to twelve ounces by volume. Scales are recommended for precision and large batches, but for a single cup I usually find that I'm fine just estimating and pouring the water slowly over the medium-coarse ground coffee so that it blooms and froths nicely. After that, it's just a matter of waiting a few quiet moments as the coffee drips down into the mug. It's a great time for contemplation in the morning, think back to that warm summer day a few weeks ago when you died in a horrific accident and then entered into a surreal weekly elimination tournament for the stake of your ongoing existence.
This month, and next as well, Runa and Sara are joined by returning podcast guests KT Kelly and Mari to discuss Fatal Twelve (2018), a yuri death game and visual novel focusing on twelve people who have already died. We follow Rinka, a second-year high school student at a prestigious all-girls school who hops on the train one morning only to immediately burn to death in a violent explosion. She awakens soon after as if it were a dream, but disjointed memories and the sudden appearance of mysterious books full of ornate cards aren't often kind auspices. The next week, at midnight on Sunday, she drifts back to sleep and enters a surreal space full of suspended gears and twelve podiums each arranged at the twelve numerals across the face of a massive clock. A small girl greets her and explains that she has most assuredly died, and now she's engaged in the process of Divine Selection - a contest to determine which of the twelve unfortunate souls here will get to live on, and which of those must return to the moment of their death and forgo the possibility of a future. This would all be a bit easier to navigate, perhaps, if Rinka's dear friend Miharu, a gorgeous girl who clearly has a tremendous and devastating crush on Rinka, wasn't also standing right beside her as a fellow contestant in this Death Game.
In this episode we covered the first five weeks of Fatal Twelve's story, seeing characters meet, clash, get eliminated, become racist caricatures, grow, completely miss the obvious signs that lesbianism is all around them, and learn more about the strange process of Divine Selection in which they're all entangled. As she continues learning about other contestants and trying to make headway in the game, Rinka starts to question the merit of her own life and whether she truly deserves to live if it means stealing the possibility of a future from the other contestants. Even more unsettling, there seems to be more behind this game than simply a benevolent goddess's whim to give one person another chance... Is life the dream from which death awakens us, or have we been made to dream of death to hasten its arrival?
As always, if you enjoy our episodes please give us a rating and write a brief review wherever you listen to podcasts - we don't have an advertising budget so your reviews and recommendations are one of the main ways new people find out about our show! Also if you'd like to hear more content or find out how to support us, you can visit our patreon at patreon.com/sayitinred!
Shhh... keep still. Listen closely. Between the gasps of the snowstorm and the crowding underbrush, there's something lurking. Look, just up ahead - those two shadows are moving deeper into the forest. What could they be doing there, so far from the village and so long after dusk? Where could they be going, so lightly dressed in the midst of a blizzard? And most of all, do you think... maybe, they might be... girlfriends?
This week, Sara and Runa visit the snowy mountainside village of Eysenfeld in Studio Élan's Heart of the Woods, a yuri visual novel featuring supernatural romance, mystery, and some dramatic gay action. Our story unfolds as an internet broadcasting duo, Tara and Madison, make their way to a remote village in search of persuasive paranormal proof. Just before they departed, however, Madison declared that she would be leaving the show after this trip, taking her best friend and long time collaborator Tara by surprise. Before they can discuss the winding tension between them, they arrive at Eysenfeld's only train station and meet their host, Morgan - far more subdued and deadpan than either of them expected for one of Tara's ardent fans. Eysenfeld as a whole is far from what they anticipated, between the prickly reception they received from mayor Evelyn, Morgan's mother, and the dubious glances they get from all the townsfolk. Morgan is resolute, though, and offers to show them the sort of definitive proof of paranormal activity that Tara has searched for all her life. And she does.
And now, this investigation has gone from a sleepy retreat to a fight for survival... one that Madison is about to lose.
Heart of the Woods (2019) is a delightful queer visual novel featuring not one but two romances and a cast of quickly endearing characters. While there are some loose threads and pacing issues at times, this game is the perfect thing to get you thinking about significantly cooler weather, queer community, and ghost romance this pride month.
You can find more information about Heart of the Woods, along with Studio Élan's other work, on their website at vnstudioelan.com!
As always, if you enjoy our episodes please give us a rating and write a brief review wherever you listen to podcasts - we don't have an advertising budget so your reviews and recommendations are one of the main ways new people find out about our show! Also if you'd like to hear more content or find out how to support us, you can visit our patreon at patreon.com/sayitinred!
Dear Listeners,
Have you ever found yourself at the end of a tiresome day with scarcely an hour for personal leisure? Have you ever sought, to seemingly no avail, a story that can slake the particular cravings of your heart? Most importantly, do you like Visual Novels? We certainly hope, since this episode finds us talking about nearly a dozen.
It's time for our inaugural Indie Game Compilation Track episode, in which Sara, Runa, and returning guest KT Kelly discuss 11 different Indie Visual Novels (alongside a couple of RPGmaker horror entries). We want to not only showcase the amazing breadth of work coming from Indie developers but also talk about some of our favorite games, many of which touch on subjects, characters, and experiences we rarely get the chance to see in games from larger studios. You can find a list of each game we played below and we encourage you to play along with us, and go searching for other Indie visual novels as well! Our goal with these compilation track episodes, which we're hoping to do at least twice each year from hereon out, is to not only highlight some of the incredible indie VNs we've played recently but also to get people excited about the things happening in Indie Visual Novel development spaces and encourage you to go look through itch, find and follow creators, and discover small indie games that you can love with all your heart.
Most of these games are free and if not, fairly cheap (though please tip the creators if you are able), and you can read most of them inside of an hour or two. In fact, we want YOU, dear listener, to pick at least one of these games to play after you listen, and then tell us about it at sayitinredpod on twitter!
Here's the full list of games we played, alongside their timestamps and creator social pages:
Please check the content warnings for each game before playing.
Other games Mentioned during this episode:
Paris. A city full of historic architecture, beautiful filming locations, priceless art, and at least one group of high-class chaotic queer thieves. Dear Listener, if you were desperate, would you join them in the Parisian underworld? Would you risk your life each and every day to pull off bigger and bolder heists? And how many hours would you spend petting Elizabeth the Cat?
This week, Sara and Runa are joined by their friend Rawles who guides them both through the life and unfortunate death of the mobile dating sim app, Lovestruck. Having closed down in 2022, Lovestruck is no longer available to play in its original form but fortunately fans have archived and preserved all of its dozens upon dozens of romance routes. The breadth of Lovestruck is far broader than we could ever hope to cover in a single episode, and the individual stories within the app are often longer than the games we've covered on this show. Today our focus is primarily on Queen of Thieves, a delightful queer dating sim starring a fresh art school graduate who gets swept up in the high-stakes world of heists, forgeries, intrigue, and flirtation with the notorious thieving group, the Gilded Poppy. With two women and four men available for the female protagonist to date, and each route spanning several hours and containing dozens of gorgeous CG scenes, it's easy for just about anyone to find a route they might love in Queen of Thieves. To read it now in 2023, however, you have to watch a video playthrough - with the app itself closed down, there's no way currently to play any of the Lovestruck dating sims in their original form.
As we discuss Lovestruck, we also take a more detailed look at games preservation, the fate of games and creative work controlled by corporate profit motives, and the possibilities for future game preservation, marketing, and dating sim development. This episode represents something bittersweet and in more than one flavor... Lovestruck may be gone, but all of its stories and the wonderful writing and queer character relationships still exist in archival form. Even so, it's hard to feel entirely satisfied and content after seeing such rich potential and knowing how rare and fragile such opportunities are for queer dating sim developers in the current games market.
As always, if you enjoy our episodes please give us a rating and write a brief review wherever you listen to podcasts - we don't have an advertising budget so your reviews and recommendations are one of the main ways new people find out about our show! Also if you'd like to hear more content or find out how to support us, you can visit our patreon at patreon.com/sayitinred!
All of our reading this week was made possible by the LS Salvation Squad! Check them out on tumblr and youtube for a full archive of the Lovestruck App's stories!
Dear listeners, do you remember your high school years? Do you ever think back on those days, in the 9th inning of Summer as school was just waiting for you at home plate? Were you ever caught up in the rush of young love and the discovery of your sexuality, wondering if you dared try to steal second base? Have you ever wondered what would happen if you asked a podcaster who knows less than nothing about baseball to write not one, but two separate opening gags for a baseball-themed episode?
This week, Sara and Runa tackle (which i don' t think is a thing you do in baseball) the absolutely delightful Butterfly Soup 2 (2022), a sequel to the Butterfly Soup visual novel we covered in our 25th episode. We return to Oakland, California, primarily in 2008 and 2009, to follow our four young queer teens as they struggle through high school, navigate their difficult family lives, process the overwhelming world around them, and get up to a lot of baseball and baseball-adjacent shenanigans. Once again, we follow Diya, Min, Akarsha, and Noelle through their days as they play Mario Golf, film group project skits, play elaborate games of gay chicken, discover useful tips and tricks to confront their internal biases and think about gender, and think about the cataclysmic gulf between their lives and the lives of their parents and families. We left these kids last time after Diya and Min had reunited after many years apart, finally confronted their feelings for one another, started dating, and got all four of the main characters banned for life from the ice cream and snow cone shop near campus. In this direct sequel, we begin by following Akarsha's rapid descent into distraught gay turmoil as she realizes she's falling hard for Noelle, who might even be straight for all she knows! What's more, Akarsha adamantly refuses to put herself at risk and expose any vulnerability, which makes her plans to seduce Noelle... a bit obtuse. Meanwhile, Diya and Min are dating happily and spending every day together in gay joy, apart from the moments when Diya tries, and fails, to connect with her own mother in even simple ways and struggles to even conceive of a day when she might come out to her. Min, on the other hand, still struggles with the abuse of her father, fears that she might fall into similar patterns of outrage and anger, and the difficulty of confronting intracommunity racism and bigotry. Noelle takes a trip to Taiwan for her grandmother's funeral and, while there, confronts the distance between herself, her parents, the rest of her family, and a culture she struggles to grasp even when she's reaching for it with both arms. Then, to make matters worse, it seems that Akarsha has saddled her with some...unnecessary feelings. How will any of this go, and most importantly: Will they win their no stakes baseball game against another high school club!?
As always, if you enjoy our episodes please give us a rating and write a brief review wherever you listen to podcasts - we don't have an advertising budget so your reviews and recommendations are one of the main ways new people find out about our show! Also if you'd like to hear more content or find out how to support us, you can visit our patreon at patreon.com/sayitinred!
Content Warnings for this Episode:
General content warnings for homophobia, parental and familial trauma, and some very rough stuff surrounding relationships with ones parents.
00:34:20 to 00:35:30 - Discussion of racism and racist harassment
Don't we all need a vacation sometime? Isn't now the perfect moment to take a week off, get away from our busy lives, and go deep down beneath the surface of the ocean? Isn't is relaxing to spend time, trapped in a collapsing underwater amusement park, eating fried tuna and harboring mysterious 4th-dimensional beings in the back of our consciousness? LeMu vacation packages are now available, and don't worry - despite the imminent collapse of the facility, you'll have plenty of time to unwind.
Note: Please check this week's content warnings at the end of this description.
This week, Sara and Runa dive deep underwater and hang out in a subaquatic theme park in one of Uchikoshi's previous works, Ever17: The Out of Infinity (2002). in May of 2017, a group of strangers all become trapped within the deep sea amusement park LeMu as an unknown disaster causes catastrophic pressure leaks and widespread system failures. Despite their dire circumstances, the park's geothermal generators remain online and the system's AI is able to keep everything running smoothly for now. In seven days, the entire facility will collapse to the ocean floor... but until then, they've got plenty of time to play around this abandoned amusement park. Naturally, the threat of not one but two mysterious viruses is a slight cause for concern. There's also the matter of the suspicious pharmaceutical corporation that funds the theme park, as well as its top secret ocean floor research laboratory titled "HIMMEL" or Heaven, but really it's not too bad! We've got seven whole days! Surely, someone will rescue us in that time. Surely, nothing bad will happen before then. Surely, we won't intentionally lure an extra-dimensional entity who is capable of hopping between perspectives and influencing the people he attaches to.
Ever17 is, in some ways, a traditional dating sim that allows you to choose between one of two protagonists (Takeshi and The Kid/Shonen) and it utilizes a simple point-based affection system to determine your route and ending. The trappings of a dating sim conceal an intricate puzzle box, however, and by the end you'll be hopping back and forth between characters rapidly, trying to discover the truth behind The Kid's missing memories, figuring out what year it really is, and learning why there's always still one life sign remaining in the facility even after everyone has seemingly evacuated. Ever17's themes, structure, and plot elements also connect to the most recent Uchikoshi work we've covered - AI: Nirvana Initiative, so we recommend listeners check that out before listening to this episode as well!
As always, if you enjoy our episodes please give us a rating and write a brief review wherever you listen to podcasts - we don't have an advertising budget so your reviews and recommendations are one of the main ways new people find out about our show! Also if you'd like to hear more content or find out how to support us, you can visit our patreon at patreon.com/sayitinred!
Content Warnings for this Episode:
Discussions of Sexual Assault, Victim Blaming, Sexual Violence, Coercion: 00:53:30 to 1:03:00
Major Spoilers for the game Remember11: 02:50:45 to 02:35:15
What answers lie at the end of our dreams? Who is the culprit behind the HB Serial Murder case? Can Mizuki stop the Nirvana Initiative? And, by the way, Dear listener...
Are you a Frayer?
This week, Sara and Runa run headlong through the second half of AI: The Somnium Files - Nirvana Initiative (2022) and finally unravel (Or perhaps re-tangle?) the twist of this story. We pick up on the right side of the flowchart this time, following Mizuki as she hears about the details of the case from 6 years ago and also sees Ryuki muttering the name "Dahlia Boat" to himself in a highly distressed version of his Somnium. What follows is a winding and perplexing investigation as Mizuki stumbles upon the right half of each corpse we saw in Ryuki's path previously, encounters Tearer - the culprit - and... hold on, that scene felt a bit strange, didn't it?
Have you noticed, by now, that some of the transitions between these scenes... they don't seem quite right, do they? The flow of night into day, the actions character's take, Mizuki's rapport with Aiba - These aren't very consistent in her side of the game, are they?
What's really going on here? What's hiding in the corner of our vision, just out of sight. Who really killed Tokiko... and who killed Tearer, the culprit of the Half Body Serial Murders?
Although AI: Nirvana Initiative is a sequel to AI: The Somnium Files, the game is designed to give new players an easy entry into the series and you don't necessarily need to have played the first game in order to keep up with Nirvana Initiative. That being said, as we've covered the first game previously on our show, this episode will contain multiple spoilers for AI: The Somnium Files including some mentions of the true culprit of that game and several key plot points there. Please be advised and definitely go check out our AI:tSF episode before listening to this one if you're curious about that game as well!
Thank you for your support of Say it in Red and as always, you can find both more information about the show as well as bonus content at patreon.com/sayitinred. You can also follow the hosts at dollsncrafts on twitter and youtube, cacklemancy on twitter and cohost, and find games made by Runa at runa-liore.itch.io as well as on steam.
Content Warnings for this episode:
General content warning for Dismemberment, mutilation, and body horror
Discussion of Ableism and Ableist trope
What secrets lie in the corners of our dreams? What shape would our pain and trauma take if someone were to peer inside our most vulnerable thoughts and nightmares? How do you feel about cops doing magical girl poses in order to read your mind and judge you for it?
This week, Sara and Runa set off on the pulse-pounding adventure of AI: The Somnium Files - Nirvana Initiatives (2022) and reunite with some of their favorite, and less favorite, characters from the original AI game. The sequel opens 6 years after the events of the first game, following an 18-year-old Mizuki with Aiba embedded in her left eye as she investigates a mysterious corpse... the right half of a victim's body, laid out cleanly across a stadium green. Not only is this freshly dead corpse alarming, it triggers a memory in Mizuki of another incident - six years ago, when the left half of this same victim appeared before her in a studio while filming a quiz show. Both halves of the same victim were cut cleanly at the molecular level, and both halves, despite being found over six years apart, were given a time of death less than a few days before their discovery. To find the culprit behind these Half Body Serial Murders, and perhaps to find the missing Kaname Date in the process, Mizuki tracks down the ABIS investigator who took charge of the original HB case investigation 6 years ago - Ryuki. A fresh recruit to ABIS who voluntarily gave up his left eye to make space for his AI-ball companion, Tama, Ryuki then recounts the details of his investigation to Mizuki and tells her everything he found, learned, and went through six years ago...
Although AI: Nirvana Initiative is a sequel to AI: The Somnium Files, the game is designed to give new players an easy entry into the series and you don't necessarily need to have played the first game in order to keep up with Nirvana Initiative. That being said, as we've covered the first game previously on our show, this episode will contain multiple spoilers for AI: The Somnium Files including some mentions of the true culprit of that game and several key plot points there. Please be advised and definitely go check out our AI:tSF episode before listening to this one if you're curious about that game as well!
Thank you for your support of Say it in Red and as always, you can find both more information about the show as well as bonus content at patreon.com/sayitinred. You can also follow the hosts at dollsncrafts on twitter and youtube, cacklemancy on twitter and cohost, and find games made by Runa at runa-liore.itch.io as well as on steam.
Content Warnings for this Episode:
General content warning for Dismemberment, mutilation, and body horror
02:24:00 to 02:25:20 - Discussion of Eye Trauma and injury
Have you ever felt the prickling sense of a pair of eyes gazing at you from a place unseen? Are you able to instantly locate the sound of a cellphone ringing anywhere in your room? Do you sometimes see faces in the patterns of woodgrain or on a popcorn ceiling? And, most importantly, has a pink haired girl every broken your arm or hurled you from a building? If so, you may be entitled to damages.
This month, to close out 2022 and our coverage of Chaos;Head Noah, Sara, Runa, and returning guest Meowgon dig deep to excavate the remainder of the main story, play through the alternate endings, and experience the true horror of the Noah experience: The Girls' routes. After following Taku's growing paranoia and increasing entanglement in the NewGen murder cases and the vast conspiracy surrounding di-swords and their wielders, we arrive with him at the top of a skyscraper overlooking the scramble crossing as he finally lays eyes on his own sword. A mild earthquake has somehow caused a record number of casualties, Nanami has been kidnapped, and Rimi has vanished as Taku stands above a crowd of thousands, looks out across the crossing, and reaches for the outline of a di-sword. Unfortunately for him, it will be almost four more chapters until he claims it.
Chaos;Head Noah is a remake and update of the original Chaos;Head, originally released in 2008 and only now available in 2022 with an official English version. In this half of our coverage, we'll cover the last five chapters of the core game of Chaos;Head Noah, the additional Crying Sky ending, all of the Girls' Routes and their associated endings, and then the "Blue Sky" ending added to the Noah version, unlocked once you complete every other available ending in the game. After the earthquake that closed out Chapter 5, reports pour in of massive casualties with over 300 injured and over 100 dead, all from a simple 5.6 earthquake which centralized most of its damage exclusively within Shibuya. Taku, however, has far more dire things to worry about as Shogun has sent him a "present" - Nanami's severed right hand, still clutching her cell phone, and wrapped up carefully in a cardboard box. From there, things only get worse for Taku: A mysterious caller tries to force him to manifest his di-sword, his classmates sneer at him after he's humiliated on a live nationwide broadcast, more NewGen murders occur, Sena tries to kill him for inadvertently creating the formula that allows a mind control device to function, and worst of all he tries to go back home. In the end, no matter what path you take through the story, Shibuya lies in ruins.
As a note to listeners who want to read along with us, Chaos;Head Noah is a horror game with a long list of graphic, disturbing, and potentially anxiety-inducing topics. While we mention a few of them in our episode, because of the wide variety of delusions present in the game and the breadth of content included, it's impossible for us to list all of the things that come up in even just these first 5 chapters. We encourage you to seek out a list of content warnings before playing.
As always, if you enjoy our episodes, please rate and review us wherever you listen to podcasts! You can also find bonus episodes at our patreon at patreon.com/sayitinred and follow us on twitter at sayitinredpod.
Content Warnings for this Episode:
General warning for murder, death, stabbing, unreality, mind control, discussion of assorted weird ableism, and gore.
00:36:20: Body Horror, Corpse Mutilation
00:53:30 to 01:00:00: Mind Control, Unreality, Vomiting, Infant Death, Mutilation, Suicide
01:09:00: Suicide Attempts
01:36:00 to 01:40:00: Body Horror, Mutilation, Graphic Violence, Suicide
01:50:30 to 01:52:45: Sexual Assault
01:53:00: Body Horror/Impalement
02:20:40 to 02:31:00: Discussion of the Incest romance route
Have you ever felt the prickling sense of a pair of eyes gazing at you from a place unseen? Have you ever had daydreams so vivid and visceral you could remember the touch and smell of them afterwards? While sleeping, do you sometimes dream in full color? Do you believe in the existence of God? Do you live in a small shipping container repurposed into a cluttered room filled with fast food trash and pristine anime waifu figurines?
This week, Sara and Runa welcome special guest Meowgon to help them navigate the first five chapters of Chaos;Head Noah. In this horror visual novel, we inhabit the perspective of a truly repulsive and pathetic teenage otaku boy who fills his daily life with MMO powergaming, 2chan trawling, and fantasizing about his favorite 2D girls. Takumi does go to school, however, according to a strict schedule he's set out for himself to ensure that he achieves the exact minimum number of attendance days in order to graduate. He also goes out into public, to netcafes or manga shops or a game store to pre-order new Seira-tan figures. If only he had simply never gone outside, maybe he wouldn't now be pursued by the police or know quite so much about the recent series of brutal, horrifying murders taking place throughout Shibuya.
Chaos;Head Noah is a remake and update of the original Chaos;Head, originally released in 2008 and only now available in 2022 with an official English version. The game is part of Nitro Plus's Science Adventure series, which also includes Chaos;Child and Steins;Gate, though Chaos;Head stands on its own as an individual and unrelated work to the other two in continuity. The game follows the events of a series of bizarre and shocking murders taking place in Shibuya, dubbed the New Generation Madness by popular media and quickly taking hold as a prime topic of discussion on message boards such as 2chan (called @chan in the game). Takumi, a shut-in with tremendous social anxiety and a rancid view of the world (and women in particular), finds himself caught up in the mystery of the NewGen murders as he witnesses the third victim's body just after they've been killed... and, as it happens, he also received images of that murder from a mysterious chatroom lurker a full day before the killing took place. From there, Takumi's mental state, physical health, and grasp on reality begin to decline. The situation isn't helped when he realizes that the person who sent those images of the murder, images that couldn't have possibly existed a full 24 hours before the murder took place, sent them from the exact terminal Takumi uses at the netcafe and at the exact time he was there the day before the murder took place.
Things go downhill for Taku from there.
As a note to listeners who want to read along with us, Chaos;Head Noah is a horror game with a long list of graphic, disturbing, and potentially anxiety-inducing topics. While we mention a few of them in our episode, because of the wide variety of delusions present in the game and the breadth of content included, it's impossible for us to list all of the things that come up in even just these first 5 chapters. We encourage you to seek out a list of content warnings before playing.
As always, if you enjoy our episodes, please rate and review us wherever you listen to podcasts! You can also find bonus episodes at our patreon at patreon.com/sayitinred and follow us on twitter at sayitinredpod.
Content Warnings for this Episode:
General warning for murder, death, stabbing, unreality, discussion of assorted weird ableism, and gore
00:45:30, 01:49:30 to 01:52:00: Group Suicide, discussion of moments prior to group suicide/murder
00:46:30 to 00:48:00: Transphobia, body horror, murdered newborns, and mutilation
00:42:20: Body Horror
From the publisher's feed