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Moralis
Gateway of Barakon
Type: Large City (pop. 15000)
Alignment: Lawful Neutral
Rulers: The Gray Chair, The Red Chair, The White Chair
Government: Triumvirate
Notable NPC’s: Sandival, Keliva Borgola, Feldon Magivona
Notable Locations: Market Square, Guild Row, Nobles Garden
Adventure Hooks/ Rumors: Someone has stolen the chairs (seats) and is holding them ransom.
A group of dissidence has started to make inroads in the government.
While no one knows who The Chairs are it is certain that two have recently been replaced, why is the question. Rumor has it that the two prior Chairs were assassinated.
Moralis is the westernmost city of Barakon. It sits where the Trade road splits into the northern road, southern road, and the central road. Overland trade goods coming from the west have to pass through Moralis. Being the second largest city in the country has its advantages. The number of troops here is actually small since it borders on the edge of an empirical state as well. Things here are busy but given that trade here only slows down when the northern road which is also called The Pass Road is snowed in at the pass. Guilds play a large part in the day to day running of the city. The market in town is the largest in the country and only one other is bigger in the empire. While things are prosperous the empire’s taxes are a bit much for some people here.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Hallion
Collegiate center
Type: Large Town (pop. 5000)
Alignment: Neutral Good
Ruler: Dean of Schools Deliana Revelia
Government: Pedocracy
Notable NPC’s: Savion (street beggar), Felio Cativa, President Regulis Campalia
Notable Locations: Blackstar (Bards college), Fodelia’s Stage, Copper University
Adventure Hooks/ Rumors: The Dean of Blackstar has died and can not be brought back or spoken to because he has become something other in the the afterlife.
The Archaeologist’s of one school are planning a trip to Bay Guard Island and need guards from the local things there.
Something is going on with the South Trade Road one in three shipments are getting to the town. Where is everything else going?
Hallion is a strange town in that there are 4 universities all in town. The whole town has grown to be what the schools need. Presently the four universities are Blackstar, Magicanus, Fodelia’s Stage, and Hallion. There is another area near the market that is called Copper University. While Hallion is a general establishment for higher learning the other three are specialized schools. While copper university is called a university it is not one. It is actually a close grouping of coffee shops that cater to intellectuals that can sit around and talk about various topics. Sitting out on the arm of the bay on the ocean side makes it open to trade also from ships coming along the south edge of the continent. While it is not a trading hub some trade passes through here.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Kavala
Edge of the frontier
Type: Large Town (pop. 3,000)
Alignment: Lawful Neutral
Ruler: Councilwoman Sevial Rodea
Government: Republic
Notable NPC’s: Councilman Welea Basovia, Soothsayer, Hediona Cevia
Notable Locations: Council Hall, Cemetery, Tomb-hunter Guildhall
Adventure Hooks: Soothsayer has gone missing and has been for two weeks, This has never happened before. She was last seen near the cemetery.
The Tomb-Hunters have found a possible tomb near town.
With all the new troops in town tensions are growing between the people and the military.
The town of Kavala was one of the first populated places in the country before the Empire came in. Kavala is sitting on the point where the river splits into two that feeds the forest to the south and east which helped to make it a hub of commerce. Once that happened the influx of ideas from other places has lead to it being a place ruled as a true republic which the empire is not a fan of. Seeing how it had worked here for so long they figured why mess with a thing that works. The troops pouring into town thou have gotten the populace nervous. News of other towns does travel fast especially when garrisons leave a border town in droves.
The Tomb-hunters are a guild of treasure seekers with branches throughout the empire. The have been given the mandate to find treasures and map the areas of those treasures.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Dath
“Lumberyard to Das”
Type: Small Town (Pop. 500)
Alignment: Chaotic Good
Ruler: Mayor Candius
Government: Elected Official
Notable NPC’s: Sevion- Master Shipwright, Estevea, Kalvin- Bowyer of The Broken Arrow
Notable Locations: The new Shipyards, The Horny Harpy- Tavern, The Broken Arrow-
Bowyer/Fletcher
Adventure Hooks: Help to clear out a section of the woods from a strange monster that is living there. Rumor has it that a dark cult has taken up residence to the south of town.
The town of Dath was the lumberyard of Das before the border issues. It sits on the river that runs to the capital. This river also flows to Das, which is how the lumber got to Das in the first place. Now most of the ship building has started to get done here. Dath has only been settled for about five years which is why it is still small, but is now growing fast from the influx of refugees.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Das
Type: Small Town (Pop. 500)
Alignment: Chaotic Good
Rulers: Captain Daloron and Mayor Tiver
Government: Dyarchy
Notable NPC’s: Kavion- Smith, Lt. Stevia- Quartermaster, Bal- Inn Keeper
Notable Locations: The Ruins, The Blasted Mug
Adventure Hooks: Someone wants to hire a PC to guard them as they go into the Ruins to find a lost Family Heirloom. Looking for spies to infiltrate the military forces massing on the other side of the border. Rumor has it that the old tin mine has strange music coming out of it on the night of full moons.
Das was a once prospering town, with some of the best shipwrights, that feel on hard times those being a border dispute. Whole sections of town have been torn down. With over half of the town’s residents gone, and more than half the garrison of military troops having been pulled out, things look grim indeed. Das is a key port town because it has some of the deepest water in the whole region. For the last month fights have been growing more lopsided not in the town’s favor. Over half the town’s population is military forces the next few battles will determine the state of this town and many along the bay.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Candoron
“The Spires of the Protectorate”
Type: Metropolis (50,000)
Alignment: Neutral Good
Ruler: Lady Regent Protector Galianus of House Thada beholden to the Empire of
Davius
Government: Colonialist Hegemony
Notable NPC’s: Lady Galianus, Sir Dofani, Katina Weshia, Captain Nalius,
Notable Locations: Temples of Drafus and Aldren, Spire of House Thada, The Spinning
Dervish, The Pits, Dockside
Rumors: Under the foundations of the city are ways into Night Below. House Thada contains a
portal to the Imperial city and to the emperors bedchambers. Lady Galianus is in league
with the local Resistance to the empire.
Candoron is a strange city in that it is built on top of three islands in the middle of the Fordalian River. There is also a major trade road that crosses the river here. The city has the ability to pull the bridges up that cross the river on both sides of town. It is also possible to pull up the major through fares between islands as well. Therefore the city itself does not have the ability to truly spread out. Once it filled the islands it had to grow up. With that being the case there are bridges and walkways that spread around. The closer to the ground you are the poorer you tend to be. There is no magic holding these spires up it is almost entirely the work of dwarves. Most building are stone that have a strong foundation. These islands that the city sits on are granite. The Lady Regent had been sent here to help hold this portion of the empire over 10 years ago with little to no contact with the empire other than troops.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Barakon
“Edge of the Empire”
Alignment: Neutral Good
Capital: Candoron (50,000)
Notable Settlements: Moralis (15,000), Hallion (5,000), Kavala (3,000), Das (500),
Dath (500)
Ruler:Lady Regent Protector Galianus of House Thada beholden to the Empire of
Davius
Government: Colonialist Hegemony
Languages: Common (Trade), Davi (Empirical)
Religion: Aldren, Aria, Aduin, Drafus, Maythyr, Sor
Barakon sits on the southern edge of the empire of Davius which is the southern coastline. They are in border disputes with the other kingdom along the coast to the north and east of the deep water bay known as Still Waves along the Torrent Sea. The Lady Regent has been in a stalemate with the country of Vandium for this bay. Of late the emperor has been slowly pulling troop back and out of the region with no explanation. The small town of Das sits on the edge of the disputed region with the port town of Dath being a day’s ride from there. A large garrison of Imperial soldiers were stationed outside Das but half of the troops have pulled back to help fortify Kavala. As for what is truly going on with the emperor’s choice in moving troops, as he has, it is anyone’s guess.
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
God of Slaughter and Tyranny
Symbol: Armored fist dripping blood
Home Plane: Hel
Alignment: Lawful Evil
Worshipers: Evil warriors, tyrants, warlords, and slavers
Domains: Destruction, Law, Strength, War
Subdomains: Hatred, Tyranny, Ferocity, Tactics
Favored Weapon: Great Sword
Colors: Gray and Red
God of the Undeath and Magic
Symbol: A mummified hand
Home Plane: The Howling Night
Alignment: Neutral Evil
Worshipers: Necromancers and evil wizards
Domains: Death, Evil, Luck, Magic, Repose
Subdomains: Undead, Fear, Curse, Arcane, Souls
Favored Weapon: Dagger
Colors: White and gray
Goddess of All Gladiators
Symbol: A casting net behind a galerus
Home Plane: The Infinite Planes of Chaos
Alignment: Chaotic Evil
Worshipers: Gladiators
Domains: Animal, Glory, Protection, Strength, Trickery
Subdomains: Fur, Honor, Solitude, Competition, Deception
Favored Weapon: Spiked Gauntlet
Colors: Bronze and White
“Myst on the Moor”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0
God of Night Below and Darkness
Symbol: A black disk
Home Plane: The Howling Night
Alignment: Neutral Evil
Worshipers: Those from Night Below
Domains: Darkness, Evil, Earth, Fire, Void
Subdomains: Night, Corruption, Caves, Ash, Isolation
Favored Weapon: Blowgun
Colors: Black
God of Travel, Rouges, and Merchants
Symbol: Gold coin with an X cut into one side.
Home Plane: The Crossroads
Alignment: Neutral
Worshipers: Merchants, travelers, and rouges
Domains: Charm, Liberation, Luck, Travel, Trickery
Subdomains: Lust, Freedom, Imagination, Trade, Thievery
Favored Weapon: Short sword
Colors: Gold and Black
Goddess of Honor, Chivalry, and Nobility
Symbol: A shield with a heraldic symbol of a crown, a sword, and an oak leaf on a blue and purple field.
Home Plane: Elysium Fields
Alignment: Neutral Good
Worshipers: Nobility and knights
Domains: Glory, Good, Nobility, Protection, Rune
Subdomains: Honor, Angel, Leadership, Fortifications, Legislation
Favored Weapon: Long Sword
Colors: White and Red
God of Life and Death
Symbol: Jawless skull
Home Plane: The Crossroads
Alignment: Neutral
Worshipers: Anyone and everyone
Domains: Darkness, Death, Healing, Knowledge, Repose
Subdomains: Loss, Psychopomp, Resurrection, Memory, Souls
Favored Weapon: Scythe
Colors: Black or Gray
God of Ill, Luck, Misfortune, Insanity and Chance
Symbol: A hand with a missing finger
Home Plane: The Swirling Nightmare
Alignment: Chaotic Neutral
Worshipers: Those wishing to harm others and gamblers
Domains: Chaos, Death, Fire, Luck, Madness
Subdomains: Entropy, Murder, Arson, Fate, Insanity
Favored Weapon: Dagger
Colors: Green and Yellow
“Myst on the Moor”
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