Seize the GM

Seize the GM

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Seize the GM episodes

  • Dog Days of Podcasting: Day 4 Maps
    Shownotes
    Mapping software

    Adobe Illustrator

    Campaign Cartographer

    Websites

    Donjon

    Inkarnate

    GM World Maps

    “Myst on the Moor”

    Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 3.0

    http://creativecommons.org/licenses/by/3.0/

    7 min
  • Dog Days of Podcasting: Episode 3 Deities part 2
    Shownotes
    Maythyr (Maiden of the Tides)

    Goddess of the Moon and the Seas

    Symbol: The Goddesses face missing her lower jaw and a waterfall pouring from her mouth.

    Home Plane: Prime Plane

    Alignment: Chaotic Good

    Worshipers: Sailors, fishermen, any that use the seas and the tides.

    Domains: Darkness, Knowledge, Travel, Water, Weather

    Subdomains: Moon, Thought, Trade, Oceans, Storms

    Favored Weapon: Monk’s Spade

    Colors: Gray and Blue

    De’thulia (The Witch Queen)

    Goddess of Magic and Death

    Symbol: A snowflake

    Home Plane: The Pillars of Light

    Alignment: Lawful Neutral

    Worshipers: Magic users and those wishing for a peaceful passing.

    Domains: Death, Law, Magic, Repose, Water

    Subdomains: Psychopomp, Legislation, Arcane, Souls, Ice

    Favored Weapon: Dagger

    Colors: Blue and White

    Thao (The Forest Princess)

    Goddess of the Hunt

    Symbol: A drawn bow with a notched arrow.

    Home Plane: The Eternal Hunting Grounds

    Alignment: Neutral

    Worshipers: Rangers, druids, and those that make a living hunting.

    Domains: Animal, Glory, Protection, Travel, Weather

    Subdomains: Fur, Heroism, Solitude, Exploration, Seasons

    Favored Weapon: Long Bow

    Colors: Green and Gray

    Aria (The Lady of the Divine House)

    Goddess of the Hearth and Civilization

    Symbol: A home

    Home Plane: Isle of the Blessed

    Alignment: Lawful Good

    Worshipers: Homemakers, Midwives, Royalty

    Domains: Community, Knowledge, Law, Nobility, Protection

    Subdomains: Home, Education, Loyalty, Aristocracy, Defense

    Favored Weapon: Dagger

    Colors: Light Blue and Purple

    Canavar (The Sanguine Lady)

    Goddess of Monsters, blood and evil

    Symbol: A drop of blood.

    Home Plane: Infinite Planes of Chaos

    Alignment: Chaotic Evil

    Worshipers: Monsters

    Domains: Charm, Destruction, Evil, Trickery, War

    Subdomains: Lust, Rage, Cannibalism, Blood, Torture

    7 min
  • Dog Days of Podcasting: Episode 2 Deities part 1
    Show Notes
    Aduin (The Reaper)

    God of Harvest and Animals

    Symbol: Bee with crossed wheat sheafs behind it. A rack of antlers with 4 wheat sheafs in the center of the rack.

    Home Plane: The Eternal Hunting Grounds

    Alignment: Neutral Good

    Worshipers: Farmers and those that make a living from the land.

    Domains: Animal, Community, Earth, Plant, Weather

    Subdomains: Fur, Cooperation, Metal, Growth, Seasons

    Favored Weapon: Sickle

    Colors: Brown and Yellow

    Sor (Lord of Light)

    God of Sun and Light

    Symbol: Golden sun with a ray of light coming from the side.

    Home Plane: Prime Plane

    Alignment: Lawful Good

    Worshipers: Anyone not evil.

    Domains: Air, Fire, Healing, Protection, Sun

    Subdomains: Cloud, Restoration, Purity, Light

    Favored Weapon:Morningstar

    Colors:White and Gold

    Fildarius (The Divine Hammer)

    God of the Forge and Beauty

    Symbol: Forge hammer with the handle wrapped in rose vines with 5 roses on it.

    Home Plane: Elemental Plane of Fire

    Alignment:Chaotic Good

    Worshipers: Smiths and artisans of all stripes.

    Domains: Artifice, Chaos, Fire, Liberation, Strength

    Subdomains: Toil, Whimsy, Ash, Freedom, Resolve

    Favored Weapon: Hammer

    Colors: Gold and Red

    Cruc (The Dark Fury)

    God of Battle and Strength

    Symbol: Mailed fist holding a sword

    Home Plane: The Swirling Chaos

    Alignment: Chaotic Neutral

    Worshipers: Warriors and mercenaries

    Domains: Chaos, Destruction, Protection, Strength, War

    Subdomains: Demodand, Rage, Defense, Ferocity, Tactics

    Favored Weapon: Bastard Sword

    Colors: Red and Black

    Rezoo (The Whispering Death)

    God of Disease and Secrets

    Symbol: Lips with a rotting finger pressed to them.

    Home Plane: Hel

    Alignment: Lawful Evil

    Worshipers: Assassin’s, thieves, and healers

    Domains: Death, Evil, Knowledge, Plant, Rune

    Subdomains: Undead, Plague, Espionage, Decay, Language

    Favored Weapon: Dagger

    Colors: Dark Green and Da

    7 min
  • Dog Days of Podcasting Intro Day 1
    Dog Days Of Podcasting

    Well I am doing this after so many years so here we go.

    Music is “Myst on the Moor”

    Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 3.0

    http://creativecommons.org/licenses/by/3.0/

    4 min
  • Episode 2: First Games and Systems
    Main Topic

    Zendead

    AD&D 1est Edition- Greyhawk/homebrew is the first thing I played in and first thing I ran was Original Red Box D&D in the stock setting of Mystra.

    Nulloperations

    AD&D Second Edition- Homebrew Played in

    Dragon Strike Link

    AD&D Second edition- Homebrew Ran in

    Joules

    D6 StarWars

    Little Fears

    Stat Blocks

    Joules-

    “The Fun Uncle/Big Brother”

    This NPC Archetype can be a real boon to those new to a game, and they can fit into almost any setting.  The Fun Uncle/Big Brother kind of character serves a “guide” to the party without being the GM’s NPC babysitter or that annoying, pushy, quest giver NPC. They can be used to give advice on a quest or help to reinforce the atmosphere of a setting. It allows the GM to give hints to the players without being obvious.

    Additionally there’s another boon to the Fun Uncle/Big Brother NPC. They can change the tone of your game.  Have players that are starting to get cocky and overconfident, have the Fun Uncle/Big Brother regale a tale of dread or horror. Have the PCs just experienced a real emotionally draining scene? He’s there to listen and give context to the experience. Heck, this kind of character can even bring “closure” to a PC’s death, through a touching eulogy or conducting a ceremony where the PC’s name is inscribed on the stone of heros.

    The one thing the Fun Uncle/Big Brother is not is a steamroller. He’s not there to push the PCs to do what you want them to do. He’s there to ask a question to get the PCs thinking.

    These type of NPCs are in almost any genre:

    The retired Shadowrunner turned fixer, dispensing history and advice. (and ideas for weapons) The arcane librarian who knows the stories of the realm and its histories. (Does she know of an underground tunnel to get into the Necromancer’s tower) The babysitter whose stories not only that show that monsters are real, but that they can be defeated. The Mech Mechanic who was always known for pulling wild and crazy stunts, passing that knowledge off to the newer pilots.

    Zendead-

    Salifondus-   He is a down on his luck elven guy. He dresses nicely but all of his clothing has seen better days. Sali as he is known in the darker part of town is a male “escort” that can be found plying his trade in taverns and inns that cater to the adventuring types. While lots of people in his line of work do things of a questionable nature he has never taken advantage of a “john”.

    Nulloperations- Here is a link to his Allied Trickery post.

    Lexicon

    Polyglot

    Shout outs

    Zendead-

    1 hr 7 min
  • Episode 1: Get up and Do it
    Quickstart Rules Links

    Shadowrun, Eclipse Phase, Little Fears Sadly there are no Quickstart rules for this game, Pathfinder Beginner Box, Dragon Age, Traveller, White Wolf- Vampire, Werewolf, Mage, Changling, Geist, DC Adventures, TriStat

    Lexicon

    Vapid

    Rime

    Cad

    Punic

    Eldritch

    Closing Remarks

    Nulloperations- Isaac Avimov- Foundation

    Joules- Yahtzee Crowshaw- Mogworld

    Zendead- D.P. Pryor- Legends of the Nameless Dwarf

    56 min

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