Seize the GM

Seize the GM

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Seize the GM episodes

  • Episode 12: Organizing for your game
    Main Topic
     
    Zendead- Both physical and electronic based on what I am running. Physically I have a notebook and printout of whatever I am running for at the table. Electronically I use a few different things. I make use of Google Docs, Box, Scriviner, a Name Generator app, Pinterest, and a Journal app I also use WorkFlowy. I have 2 new ones I haven’t played with yet called Character Planner and Quest Tracker. I want to figure out how to use Evernote at some point in the future for notes.
     
    Joules- I use a notebook. The back and the front.  Front for story notes. Turn it over and start at the back for player actions and possible consequences.  A sticky note pad for player ninja notes. Hero lab. It’s a great tool for learning how to make characters and there’s a bunch of cool ways to build NPCs. Additionally, the pdf printouts are awesome.  You can go base or super explainy
     
    Nulloperations- OneNote, mostly. I never use physical goods anymore.
     
    Stat Blocks
    Zendead- The Archivist
    The archivist is 1 part packrat, 1 part organizer and 2 parts salesmen. The archivist can find or has the actual item you are looking for or has a reasonable facsimile of it. It might seem like any old shop keep or black market op it like this but they are only parts of this person. While it make take time for someone else to get or build the thing you are looking for the archivist has it on hand when you need it.
    Her name on the street is Bookworm because she wears glasses. She has all the documents you will ever need to jump borders as well as set up that false front to make you seem like the guy that everyone trusts. The reason is she has found a stockpile of old forms that people have used and are in the processes of phasing out. As old pieces pass out of favor she adds new things to her list and keeps from becoming obsolete.
     
    Joules
     
    Justin – The Voucher
    Travel is a difficult task, regardless of location, destination, and chrono-point in the possibility stream; but now the task of arranging your transportation is gone with the purchase of The Voucher. The voucher immediately becomes the ticket, token, currency, or mark needed to identify the holder as a valid rider on a chosen method of transportation. Torn, stamped, or otherwise damaging the voucher doesn’t hinder its ability to provide convincing evidence of the rider’s right to travel. This includes royal parades, funeral barges, secret transportation jets, and more. Enjoy your trip today with a voucher.
    WARNING! The Voucher expires immediately on arrival at a destination, and its apparent false nature becomes extremely evident to all those who handled it, including knights, transportation administration, computer security systems, and secretive military agents. The Catalog does not guarantee safety for the user after use of the Voucher, nor are they responsible for criminal charges or incarcerations that may occur.
    The Voucher. Here, There, Everywhere.
    Order with caution. All purchases recorded and authorities will be notified.
     
     
    Lexicon
    Totem  
    noun  to·tem \ˈtō-təm\
    Definitions of totem
    1 a :  an object (as an animal or plant) serving as the emblem of a family or clan and often as a reminder of its ancestry; also :  a usually carved or painted representation of such an object
      b :  a family or clan identified by a common totemic object
    2 :  one that serves as an emblem or revered symbol
     
    Totem in a sentence-
    The shaman’s’ totem was Otter.
     
    Origin and Etymology of totem
    Ojibwa oto·te·man his totem
    First Known Use: circa 1776
    Totem comes to us from Ojibwa, an Algonquian language spoken by an American Indian people from the regions around Lake Superior. The most basic form of the word in Ojibwa is believed to be “ote,” but 18th-century English speakers encountered it as “ototeman” (“his totem”), which became our word totem. In its most specific sense, “totem” refers to an e
    1 hr 4 min
  • Episode 11: Sci-fi Settings
    Main Topic
    Examples of sci-fi and a few of the different versions
     
    Stat Blocks
    Derek – Sadly I did not have time this week to do one.
    Joules – All of us are born with a destiny.  Be it great or small. But there are those who steal those segments of the thread of fate.  Fraying and unraveling the tapestry of kismet. What happens to the world where the hero was smothered in their crib?  Or the divine champion embraces corruption? What are the echos of future that never was?
     
    At nexus points in the world, where events of great significance were fated to happen, lie gaping wounds in reality.  Holes in the fabric of the world. They appear as rips in the world, filled by an inky miasma. The edge where it meets reality looks like torn, frayed, fabric.  The area itself feels almost frozen. Static. There is no breeze here. No animal sounds. It’s as if time forgot to move forward. Or couldn’t.
     
    When someone approaches the area, the stillness is unsettling.  The individual feels like they’re treading on sacred ground. Or at least otherworldly.  The alien stillness makes the area feel almost sterile. Those who are curious or who know the stories feel drawn to the tears.  As if reality itself was reaching out, desperately wanting to tell the player of the days that never came. Of destiny denied.
     
    When the player approaches the tear, tendrils reach out and grab them.  Instantly the player’s mind is filled with memories of a future that never happened.  All of it. All the joys and sorrows. All the pleasure and pain. All the triumphs and failures.  Every moment denied. It floods the player’s psyche, rendering them unconscious.
     
    When the player regains consciousness, the weight of the experience frays their composure.  They may become obsessed with the futile attempt of restoring what was once denied. Spending all their time and energy at a futile quest.  Or have trouble separating the memories of what is and what could have been. For some, the experience is so great that they eventually become catatonic.  But know this, no matter what the player does, his ending is fixed. When the player eventually falls, another tear is created.
     
    You see, the holes cannot be filled.  The past can not be undone. But the tear wants to be filled. Needs to be filled.  It’s singular purpose is to be made whole. So it steals the destiny of those that approach it in a desperate attempt to stitch itself back together.  Ripping other’s threads of fate to suture itself, creating another tear in the process. And It will keep tugging at threads, stealing the future, till the whole world unravels.
     
    Justin
     
    Lexicon
    Rhapsody  
    noun  rhap·so·dy \ˈrap-sə-dē\
    Definition of rhapsody
    1:  a portion of an epic poem adapted for recitation
    2: archaic :  a miscellaneous collection
    3a (1) :  a highly emotional utterance (2) :  a highly emotional literary work (3) :  effusively rapturous or extravagant discourseb :  rapture, ecstasy
    4:  a musical composition of irregular form having an improvisatory character
     
    Examples of rhapsody in a sentence
    The mayor launched into a long rhapsody about his plans for the city.
    Origin and Etymology of rhapsody
    Latin rhapsodia, from Greek rhapsōidia recitation of selections from epic poetry, rhapsody, from rhapsōidos rhapsodist, from rhaptein to sew, stitch together.
    First Known Use: 1542
     
    Closing remarks
    Derek – Pirate Power on iTunes store and on Android
    Joules – R.O.M. Read Only Memories
    Justin – Nevermine 4 – Minecraft mod.
     
    WE OUT
     
    Music is courtesy of The Enigma TNG you can find his music on YouTube or on Bandcamp
     
    Find us
    Show- Email, Twitter, Facebook
    Zendead- Email, Twitter, Facebook
    Joules- Email, Twitter, Facebook
    Nulloperations-Email, Twitter, Facebook
     
    Find us on Patreon
    52 min
  • Episode 10: Fantasy Settings
    Main Topic
    Fantasy Settings- Timeframe as well as general tropes.
     
    Stat Blocks
    Zendead-
    Maps that are going to go up as a separate PDF
    Joules-I was sick today…
    Nulloperations-
    The Catalog
    A cryptic folded over piece of paper reveals a page of the notorious catalog. On it you find the listing for…
    The Doom Tent
    The apocalypse is typically seen as a once in a lifetime event, mostly because people don’t survive their first go around. But not anymore because the party is not outfitted with their own Doom Tent. This sleek ash grey tent pleasantly houses six to eight individuals with enough food, sundries, breathable air, and potable water to survive in the wilderness for 3-4 weeks. Rain proof, fire retardant, and wind resistant, the Doom Tent is the ideal camping tool, but these pleasant features aside the tent has the unique property of also being Apocalypse avoidant. If properly setup (a process taking 2d12 rounds and requiring a moderate strength and intelligence check, +8 if you kept the manual) prior to an apocalyptic event, the tent will be immune from the outcome of any local or global catastrophic event. Occupants will not contract horrible radiation damage, zombie infestations, or anti-rapturing style activities. Even if the entire planet is atomized the Doom tent will still stay in one piece, as will the surrounding 30 ft. radius of earth, rock, or other material it was pitched on. The tent itself provides a double flap air lock like system for exiting and entering the tent thus ensuring a detoxification or atmosphere returning effect for those coming and going. The Doom tent cannot guarantee survival for those who step away from the tent, and the tent does not protect against moderate level dangerous events. Low level dangers are only afforded a moderate level of protection no more effective than heavy burlap.
    The Doom Tent. It’s all or nothing.
    Order with caution. All purchases recorded and authorities will be notified.
     
     
    Lexicon
    éclat
    noun \ā-ˈklä, ˈā-ˌ\
     
    Definition
    1:  ostentatious display :  publicity
    2:  dazzling effect :  brilliance
    3a :  brilliant or conspicuous success
     
    Used in a sentence: “ The bard was received with great  éclat
     
    Origin and Etymology
    French, splinter, burst, éclat
    First Known Use: 1672
     
    Closing remarks –
    Derek  Thundarr the Barbarian
    Joules – google feud
    Justin – Hogfather Quote
     
    Music is courtesy of The Enigma TNG you can find his music on YouTube or on Bandcamp
     
    Find us
    Show- Email, Twitter, Facebook
    Zendead- Email, Twitter, Facebook
    Joules- Email, Twitter, Facebook
    Nulloperations-Email, Twitter, Facebook
     
    Find us also on Patreon
    48 min
  • Episode 9: Modern Settings
    Main Topic –
    Modern settings and how different times effect systems.
     
    Stat Blocks –
    Zendead-
    The Hermit’s Shack- On your travels between locations in the adventure you stumble across this old but sturdy shack out in the woods. Upon first inspection the front of the home appears to be run down but not ruined. Looking around reveals a body or the remains of a body. (Just depending on what you want there to be.) Checking over you see that the person has died in a nonviolent way. Once they start investigating the house they find a well stocked pantry and several common items that could fill in any missing items the characters need. This can also be a place where you can drop clues about things to come in the game at a later point. The Hermit could be a scholar of a topic that the characters are looking into. And now they have his library and journals that they can go through.
     
    Joules
    The Dark Muses – Way back in the day, the muses inspired many great things.  Paintings, music, poetry, and stories. But the bards are long gone, the canvases destroyed, and white noise has all but silenced the music.
     
    Muses once lived on the energy generated by inspiration.  The energy of artistic creation and the energy of the patrons.  The performance of a new symphony could sustain them for months.  So to survive, the muses would inspire chosen people to create. In the dreams and hallucinations of man, the muses would plant the seeds for great and inspiring artistic works.
     
    But man has stopped dreaming.  The artists are as calcified shells; deaf and blind to the muses suggestion.  As time passed, muses could no longer feed on the energy generated by great inspirational works.  And the muses started to die.
     
    Finally in desperation the muses searched for a way to sustain themselves.  And once again in man, they found a solution. Now the muses feed on man’s almost limitless capacity for hatred and conflict.  They inspire the rantings of the zealot to his followers. They guide the pen of the mad prophet. They carefully tend the feelings of insecurity and unease between neighbors; guaranteeing the muses several generations of hatred and conflict.  They drive scientists to abandon nobler pursuits in favor of developing greater and more deadly tools of war.
     
    So the next time you start to feel, from out of nowhere, an irrational dislike or a drive to do something destructive, the feeling might not be yours.
     
    Justin – The Admirer
     
    Heroism has many rewards; prestige, gold, treasure. Adoration is often an additional boon to those who bring peace and wonder to the realm. The following a hero may garner range from fans, lovers, and those who would seek to apprentice under the hero. These allies represent the worth the heroes have presented to the world and often scale in ability based on the power shown from the deeds of the protagonists. Today, we’re talking about one of these loyalists; the admirer.
     
    Admirers are fans, through and through. They want to be around the hero; to watch them commit new and wondrous acts of heroism and be a part of the legend made real. Their idea of the hero is perhaps far beyond that of the true nature of a player controlled protagonist, and the very act of trying to live up to this ideal might be beyond the scope of what an rpg might permit. But these are the allies that end up chanting the name of the hero into the ears of bards and scholars; who help place the legends into stone for future generations to aspire to.
     
    As much as they aid the hero, they can be burdensome as well. These fans may not be built for survival on the road of adventure. They might lack provisions, clothing, or other sundries that a normal adventure takes for granted. They need their own food, shelter, and other aspects for life but do not mistake them for a pet. The hero who does may find themselves betrayed by the admirer so mistreated. As a fan, they may know the st
    51 min
  • Episode 8: GM Library Appendix
    Main Topic
    Today we talked about books that need to be in a GM’s Library that are not gaming related but can be used to draw more inspiration from.
     
    Zendead-
    Frankenstein by Mary Shelley- How it created the genre of Sci-Fi,
     
    Far Eastern Myth helping to be more inclusive in your games,
     
    Dune by Frank Herbert- How to take existing Cultures and change them into something new that doesn’t look like its Inspiration
     
    Nulloperations-
    The writing of Stephen King – King shows you the importance of sub-characters to make a rich world
     
    Hitchhiker’s Guide to the Galaxy by Douglas Adams – Twisting a genre and the importance of relaxation and jokes in the gaming group
     
    The Big Sleep by Raymond Chandler – building a mystery, which helps in countless genres
     
    Joules-
    YouTube Show – Extra Credits (They go into almost a bajillion subjects in creating video games.  Lots can be used for creating your game.)
    Fables by Bill Willingham – Characters with existing backstory don’t have to be static.
    Books of Fables  (Rudyard Kiplings “Just So” Stories, Aesop’s Fables) – Actions have consequences.  And they don’t need to be huge and drawn out
    Stat Blocks
    Zendead
    The Unspoken- The Unspoken are a group of highly trained and specialized warriors for the Queen. They are never seen unless the Queen is threatened and then they appear from the shadows of the throne room. Since the Queen is a widow and has no champion she needed a way to protect herself so so spoke with her spymaster. The result is the Unspoken. They were taken from the finest guard and then trained in a secret location known only to the spymaster. Their membership is secret and very small. They train as a unit of five. There are three units in total that rotate duty. The head of each unit reports to the spymaster and the Queen only. No one has ever seen any of them speak aside from head of a unit. The truth is they has been muted so that they can never speak  They have created a unique system of hand gestures as well as faces to convey everything that a normal language can. There is at least one of them that can do spellcasting as well.
    Joules
    In Little Fears, kids use “stuff” to fight monsters and help save the world.
    One of the items is “the all seeing camera.”  All the powers aren’t known to the child yet. But they’ll find them
     
    This camera used to belong to the child’s dad.  It was a big part of their life from their first breath.  It took baby pictures, pictures on vacation, family photos.  It held the memories of the family.
    The one day, coming home from a wonderful vacation everything changed.
    It was dark and it had been raining.  Dad couldn’t maintain control of the car.
    The child doesn’t remember much after that.  
    The child went to live with Auntie and Uncle while Mom and Dad were recovering in the hospital.  In suburban Massachusetts.
    But since they were away from all that they knew, they were allowed to take the camera with them.  Taking a piece of home and the happy memories.
     
    It is now fall.  And things aren’t feeling right.  A whisp in the corner of the eye. A cold breeze.  A strange noise.
    Well, while doing the “Fall Tour” of the local historic sites with Auntie and Uncle, the kid decides to “be like daddy” and take pictures.  Putting the camera up to their eye, getting ready to take a picture of the statue, the child sees something thru the viewer. A skeletal form overlaying the statue.  It disappears when they stop looking thru the viewer. Putting it back up to their eye, it reappears. The apparition overlaying the statue notices that the kid is looking at it and disappears.
     
    That’s the initial power of the All Seeing Camera. Seeing the invisible.
     
    The more the child uses it, the more powers that are discovered.  The ability to blind monsters with the flash. The ability to have others experience everything the child experienced when they took the picture.
     
    57 min
  • Episode 7: Gaming Library
    Episode 7: Gaming Library
     
    Main Topic
    What games we feel should be in a GM’s library once you have started to run games.
    D&D, Pathfinder  (Or D20 Modern, depending)
    Tri-stat (BESM)
    WoD
     
    Stat Blocks –
    Derek – Drabbles
     
    Shots plowed into the concrete above Daniel’s head. What had I gotten myself into he thought as he crawled behind cover. Pulling out the gun was a weird feeling for him as he had never done this before. He squeezed off 4 rounds in rapid succession. Then he opened his eyes to see if he had hit anything. As expected not a single hit. The tactically masked people peered out then fired another volley. Then as if he had done this a thousand times he rolled out  from cover and fired off several shots that pinned them as he ran.
     
    The silence was not deafening, it was unnerving. The dark, now that was creepy. You know the feeling you get when you are certain someone or something is right next to you. Not that you can see or hear them. The unknown that is the true killer. That thing that makes you imagine things a million times more terrifying than the reality. If only it were that simple. Time seems to stretch in this place. Where is this place? Wait. Is that a pinprick of light? Yes it must be because it is getting larger. The fold in space-time unfurls.
     
    Leaping up I catch the slightest breeze and grab hold letting it drag me into the sky. There are a few like me that have “powers”. I don’t like to think about it like that. I am not a human anymore, I am something else. Yes I feel like a human, but on another level. I can not be human anymore since I can do amazing things. Flight is just one of my talents. I can pick up a car with some minor effort. There are some that can teleport and other things too. We are the next phase of mankind.
     
    Justin – The Outsider
    Lexicon –
     
    metier  noun \ˈme-ˌtyā, me-ˈ\
    Definition of MÉTIER
    1  : vocation, trade
    2  : an area of activity in which one excels : forte
    Variants of MÉTIER
    mé·tier also me·tier
    Examples of MÉTIER
     
    After trying several careers, she found her true métier in computer science.
     
    Origin of MÉTIER
    French, from Old French mestier, from Vulgar Latin*misterium, alteration of Latin ministerium work, ministry
    First Known Use: 1792
     
    Closing remarks –
    Derek – Syrinscape
    Joules – Joseph Conrad’s Heart of Darkness and Joseph Campbell Hero of 1000 Faces
    Justin – Skyrim SE
     
    Music is courtesy of Magnatune
    Artist is Numa from the album Numa
    Find us
    Show- Email, Twitter, Facebook
    Zendead- Email, Twitter, Facebook
    Joules- Email, Twitter, Facebook
    Nulloperations-Email, Twitter, Facebook
    1 hr 16 min
  • Episode 6: Inspiration

    Main topic – Inspiration where to get it and where to steal it from.

     

    Stat blocks –

    The Broken Arrow-

    This bowyer/fletcher shop is a one stop shop for all your archery needs. The open flow of the shop feels almost like a quiet forest glen. The barrels of Arrows and bolts plus all the bits for bows and fletching around show you that this place is a shop that knows how to make all types of bows. Hanging from the framing around the counter are the bodies of crossbows and regular bows. The area behind the counter can be opened up to show the archery range behind the shop. The man if he can be called such looks as old and gnarled as some of the wood pieces in here. He goes by Sandral he is a half-elf with larger than normal ears. He might be mistaken for an elf but no elf has ever looked this old. His hands look crooked like they had been broken several times, but they move with a dexterity and strength that their appearance belie. He has a quiet and gentle nature that helps to but people at ease.

     

    The Interesting McGuffin

    Ok there’s the standard idea for starting a quest.  An old man says that the wicked necromancer is kidnapping the locals to use in his experiments. Your contact in cyberpunk tells you that Gideon, who runs the local pawn shop, sells info on his clients to the corps.  Local preacher says that there’s a powerful manitou that lurks in the abandoned mine shaft. These ways of giving quests are straightforward. There’s a problem and your players can go to resolve it, usually with a final result in mind.  But how about a quest with no “final result.” Just a vague question that sits in the back of players minds.

     

    Enter the “Interesting Mcguffin.”  This kind of item can usually be introduced underhanded, almost as an afterthought.  For instance, your posse from Deadlands just killed a Harrowed gunslinger. You’re rifling through his pockets to see if you can get any identification of who he was or how he became harrowed.  In the breast pocket of his shirt you find a bullet, jet black. There’s no makers mark on it. And your huckster gets a bad feeling when he’s holding it. So what is the bullet, why was it made, what was its purpose, and how did this Harrowed get a hold of it?  That’s your Interesting Mcguffin.

     

    You need to make the Mcguffin puzzling enough so that between the “linear missions” your players want to spend time unravel the mysteries of the Mcguffin.  It can be anything depending on your setting. A broken piece of an ancient tablet with weird writing on it. An encrypted piece of data that sticks behind in your datalock.  A flower that never wilts but changes colour for some reason. You as the GM know all about it and what it does, but your players don’t.

     

    There’s an upside and a downside to these kind of items.  Downside is that some players just chuck it in with the rest of the loot and forget about it.  Or they may, inadvertently, find a way to get all mysteries resolved with no issues. Don’t worry if that happens. Just run with it and don’t try to force things with your players.  The trick as a GM is not to be “invested.” Just make sure that you remember what your players did with it, even if they forgot. Like when your players are stopped by security and ordered to turn our their pockets.  Now they have to think on their feet and explain the “interesting Mcguffin” to their captors.

    The up side?  It gets your characters thinking.  Not just Out of character, but in character as well.  Yo

    1 hr 3 min
  • Episode 5: Player Types

    Main topic – Player types

     

    Stat blocks –

    Zendead 

    Sand men

    A race of beings that feed on the souls and joy of people.

      The phrase of “Sleep with one eye open.” Is actually a reference to a way to keep them at bay when they are out and hunting. As long as you keep an eye out then they can not appear with they must do to feed. In just a blink of the eye they can disappear. If you do catch one they look like a marionette moving that has had its strings cut. And the limbs are not quite connected “right”. But the most disquieting thing about them is that they have a blank face i.e. not a single feature aside from the green glowing eyes that are looking out from under the brim of the hat they all seem to be wearing.

    Joules weapon of adaptation

     

    Justin Allied Trickery : The Anti-Knight

     

    Lexicon –

     

    Churl  noun \ˈchər(-ə)l\

    Definition of CHURL

    1  : ceorl

    2  : a medieval peasant

    3  : rustic, countryman

    4  a : a rude ill-bred person

       b : a stingy morose person

    Examples of CHURL

     

    • churl>
    •  

      Origin of CHURL

      Middle English, from Old English ceorl man, ceorl; akin to Old Norse karl man, husband

      First Known Use: before 12th century

       

      Closing remarks/Shout outs

      Derek Rat Queens by Image

      Joules What if?

      Justin Final Fantasy Brave Exvius

       

      Closing remarks/Shout outs

      Derek Rat Queens b

      1 hr 2 min
    • Episode 4:Conventions

      Main topic – Conventions.

       

      So for this show we talked about our time at Origins this year and conventions in general.

       

      Closing remarks/Shout outs

      Derek Garbage day, Haba games

      Joules Rick and Morty Mr Meeseeks box o fun  Total Rickall Shadowrun Crossfire

       

      Justin the village crone

       

      Music is courtesy of Magnatune

      Artist is Numa from the album Numa

      Find us

      Show- Email, Twitter, Facebook

      Zendead- Email, Twitter, Facebook

      Joules- Email, Twitter, Facebook

      Nulloperations-Email, Twitter, Facebook

      1 hr 44 min
    • Episode 3: Finding Players
      Main Topic

       

      6 degrees of Kevin Bacon, Facebook groups, Forums,

                        

       

      Lexicon–

       

      Factotum  noun fac·to·tum \fak-ˈtō-təm\

       Full Definition of factotum

      • 1:  a person having many diverse activities or responsibilities
      • 2:  a general servant
      • Did You Know?

        “Do everything!” That’s a tall order, but it is exactly what a factotum is expected to do. It’s also a literal translation of the New Latin term factotum, which in turn traces to the Latin words facere(“to do”) and totum (“everything”). In the 16th century, factotum was used in English much like a surname, paired with first names to create personalities such as “Johannes Factotum” (literally “John Do-everything”). Back then, it wasn’t necessarily desirable to be called a factotum; the term was a synonym of “meddler” or “busybody.” Now the word is more often used for a handy, versatile individual responsible for many different tasks.

                   Origin and Etymology of factotum

                 New Latin, literally, do everything, from Latin fac (imperative of facere do) + totum everything   First Known Use: 1566

         

        Stat Blocks

         

        The Outsider

        When we look at the people that populate a RPG world, we often think of them as part of the cultural context our characters are a part of. Aspects of tradition, community standards, practices and policies that make society work. Such behavior is how we usually judge new people we meet and if they are known to us or if they are an “other.” But the real world, especially for travelers, explorers, and adventures, often brings groups of people together who don’t share the same default states, and conflict, although unintentional occurs on a regular basis. The Outsider is one of these others, and their approach to the players may put them off at first, because understanding cultural boundaries and pushing past them isn’t something a player may initially be willing to do.

        The NPC Outsider has a great potential within a game setting. They offer a chance to break the mental short cuts players will use with NPCs. Whether it’s the treatment of diplomatic customs, respect for religious or political iconography, or just normal manners, the chance to experience the world through another view point is the heart of role-playing, and the

        49 min

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