Silicon Sasquatch

Silicon Sasquatch

By Silicon SasquatchSociety & CultureVideo Games
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Silicon Sasquatch episodes

  • GOTY 2019: The Category Awards Podcast
    GOTY 2019: The Category Awards Podcast
    Silicon Sasquatch

    With our ten Category Awards out in the open, it's time to open up the workshop doors and welcome everyone in for a guided tour. Here's the five of us talking through each of the categories and deciding which games are the best fit for our ten awards. We hope you enjoy this look inside the process and that any grievances about slighted games are forgiven in due time.

    Note: Some profanity and mild bickering are present. Don't tell our parents.

    Don't miss out on our Game of the Year coverage! Check out our full schedule to see what's coming up and follow us on Instagram, Twitter, or Facebook for instant updates. We've also got some GOTY podcasts in the pipeline, so please subscribe on iTunes, Stitcher, or Overcast. You can also subscribe to our RSS feed to get our posts delivered straight to your RSS reader.

    0 min
  • GOTY 2018: The Top 10 Games of 2018 Podcast
    GOTY 2018: The Top 10 Games of 2018
    Silicon Sasquatch

    Here it is: the debate where we determined our top 10 games of 2018. As usual, expect plenty of spoilers here. We had a great time discussing the games that resonated the most with us last year, and we hope you’ve enjoyed coming along for the ride.

    Once you’ve finished this podcast, don’t forget to check out the rest of our Game of the Year 2018 coverage for more details on these award winners!

    Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    2 hr 1 min
  • GOTY 2018: The Category Awards Podcast
    GOTY 2018: The Category Awards Podcast
    Silicon Sasquatch

    We’re back with another podcast! In this episode, you can hear the five of us debating who should win each of our Category Awards — accolades we give out to games that do something really outstanding in a specific area, such as visual art, music, or storytelling.

    Once you’ve finished this podcast, don’t forget to check out the rest of our Game of the Year 2018 coverage for more details on these award winners!

    Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    1 hr 39 min
  • GOTY 2018: Re-Litigating Ten Years of "Game of the Year" Lists
    GOTY 2018: Re-Litigating Ten Years of "Game of the Year" Lists
    Silicon Sasquatch

    To kick off our tenth Game of the Year feature, we're exhuming our prior work to look at it again as older and (ideally) wiser people. In this episode, we go year-by-year, list-by-list, and ask ourselves whether we made the right choices at the time, or if other games wound up reflecting our mission better.

    Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    1 hr 39 min
  • "The OWLs Are Not What They Seem" — The Silicon Sasquatch Podcast: Episode 62
    62 - The OWLs Are Not What They Seem
    Silicon Sasquatch
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    What do we love? Video games. What else do we love? Sports! And as the inaugural season of Blizzard's Overwatch League is getting underway, Nick, Doug and Spencer have a reason to discuss the combination of those two great topics. Nick and Spencer still actively play Overwatch at a high level, and Doug is a sucker for anything where they keep score, so it proved to be an interesting and wide-ranging chat. Find out about the nature and history of esports, what may set Overwatch League apart from other esports endeavors, and all the early opinions of OWL teams—suffice to say, we are not fans of the Dallas Fuel.

    Click on the link above or subscribe to the Silicon Sasquatch Podcast on your favorite podcast app!

    Questions for the Squatchcast crew? Send ’em to [email protected] and we’ll answer the best ones on a future episode. Nobody's done this ever; do you dare to be the first? Think of the prestige! Think of the legacy you'll create for future generations!

    Anyway. Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    0 min
  • "Of Slot Cars and Salarians" — The Silicon Sasquatch Podcast: Episode 61
    Episode 61: Of Slot Cars and Salarians
    Silicon Sasquatch
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    Well, hey there. It's been a while! And boy, have there been some games coming out this year. But who has time for all of 'em? Certainly not the hard-working grown adult humans who comprise the Silicon Sasquatch team. But if they teamed up somehow —  combined efforts, in a sense...what could they accomplish?

    As it turns out: they can record a podcast. Specifically, a two-hour-long humdinger of a podcast (hey apparently I talk like a grandpa now, so that's a thing we'll all just have to adjust to???) about this winter's unbelievable onslaught of high-quality games, from the tiniest of indie studios to the biggest of franchises.

    We've got Doug, Tyler and Nick on this week's show gabbing (see, I did it again: grandpa is me) all about:

    • The Legend of Zelda: Breath of the Wild
    • Yakuza 0
    • Night in the Woods
    • Mass Effect Andromeda

    and many, many more games we didn't get a chance to play but still felt entitled to say something about.

    Give it a listen wherever fine podcasts are distributed and let us know how you're finding 2017's game offerings so far.

    Questions for the Squatchcast crew? Send ’em to [email protected] and we’ll answer the best ones on a future episode. Nobody's done this ever; do you dare to be the first? Think of the prestige! Think of the legacy you'll create for future generations!

    Anyway. Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    1 hr 52 min
  • Interview: Wick Perry
    Episode 61 - Interview with Wick Perry
    Silicon Sasquatch
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    I had a chance last weekend to chat with Joseph "Wick" Perry, an independent game developer who's working on Crescent Loom, a game he describes as "Kerbal Space Program crossed with the cell stage of Spore." We talked about all kinds of stuff: Portland's game-development community, how frog brains work, supporting independent artists, and more.

    Questions for the Squatchcast crew? Send ’em to [email protected] and we’ll answer the best ones on a future episode.

    Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    0 min
  • "The Duke Abides" — The Silicon Sasquatch Podcast: Episode 60
    Ep. 60 - The Duke Abides
    Silicon Sasquatch
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    As a nice end-cap to Doug's study of the original Xbox's legacy, we close out the 15-year anniversary of the lumbering giant's release with a new podcast. Doug and I discussed our earliest memories of the console, from its unusual unveiling, through its many highs and lows, and to the launch of the Xbox 360 just four years into its life cycle.

    Questions for the Squatchcast crew? Send ’em to [email protected] and we’ll answer the best ones on a future episode.

    Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

    1 hr 1 min
  • "Picking Up the Pieces" — The Silicon Sasquatch Podcast: Episode 59
    Ep. 59 - Picking up the Pieces
    Silicon Sasquatch
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    My wife and I started Westworld last week, before the election. As a couple we're fairly slow TV binge-watchers; balance is achieved between my all-you-can-eat buffet style and her properly portioned consumption. Historically, and if I don't jump ahead out of impatience (a cardinal sin, I know), we watch just an episode or two of a new show each week. However, Westworld's cowboys and androids thriller glued our eyes to the television: we're four episodes in after just a few days--a rarity for us.

    But something else about the show stuck to my ribs. In the days since the election, as I'm piecing together my own shattered perceptions, a show about the power of perceived reality and the battle for freedom within the human soul offered surprisingly vital context to my feelings of shock and disappointment. Fear, as Westworld tells it, is a powerful motivator for humans both real and constructed. The powerful--the elite--need but ignore the despair of their subjects to expedite their brutal undoing.

    Though we don't get into Westworld in this episode, our first in almost two years*, Nick, Doug and I pick through the rubble of politics and media within the smoking crater left by last Tuesday. You'll hear us grapple with how liberal white guys raised on the west coast and running a games blog can contribute to rebuilding America's shaken confidence.

    Spoiler alert: part of that answer comes from an effort by Silicon Sasquatch to prod, push and demand inclusion and diversification within the industry.

    Show notes:

    • "Video Games are Boring" by Brie Code.
    • *On our recording we introduce this as episode 58, but it's actually our 59th. (Yup: we're professionals!)
    • Header: Original image, "Trump" by João Martinho. Edited by Aaron Thayer. Used under the Creative Commons CC-BY 2.0 license.
    • Questions for the Squatchcast crew? Send ’em to [email protected] and we’ll answer the best ones on a future episode.

      Thanks for listening, and please don’t forget to subscribe on iTunes or Stitcher!

      1 hr 5 min
    • "Chasing the Dragon Age" -- The Silicon Sasquatch Podcast: Episode 58
      Ep. 58 - Chasing the Dragon Age
      Silicon Sasquatch
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      We're of several minds on BioWare's sprawling third entry in the Dragon Age series. On the one hand, the core of the experience -- the characters, the scope of the world and the depth of the choices you make -- are all compelling and well-developed. On the other hand, 80-hour RPGs just aren't what they used to be, and it shows in the repetitive nature of the game's innumerable side quests and diversions from the critical path.

      Modern developers like Telltale (The Walking Dead), Fullbright (Gone Home) and Simogo (Device 6) have demonstrated that you can tell a compelling, deep and complex story in a short amount of time. But what does that mean for the age-old staple of the ridiculously long role-playing experience? Is it still possible to make a compelling game at that length?

      Questions for the Squatchcast crew? Send 'em to [email protected] and we'll answer the best ones on a future episode.

      Thanks for listening, and please don't forget to subscribe on iTunes or Stitcher!

      37 min

    About Silicon Sasquatch

    From the publisher's feed

    An independent podcast covering the cultural significance of games.