Software Engineering Daily

Software Engineering Daily

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Software Engineering Daily episodes

  • The Challenge of API Design with Lauren Long

    A common challenge for developers of SaaS products is integrating with existing services, including services that customers might already be using. For example, a SaaS product might need to integrate with customers using Salesforce, HubSpot, or another CRM system. However, this can be demanding for developers when 3rd party APIs are poorly documented or inconsistent.

    Lauren Long is a co-founder at Ampersand which is a developer platform for SaaS integrations. She joins the show to talk about smoothing out API connectivity to make SaaS interoperable.

    Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer.

     

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

     

    The post The Challenge of API Design with Lauren Long appeared first on Software Engineering Daily.

    43 min
  • Shopify’s Hydrogen Framework with Ben Sehl

    A headless software architecture decouples the frontend, or the “head”, from the backend. This separation allows developers to manage the UI layer independently of the backend logic and data management.

    Hydrogen is Shopify’s open-source headless framework for building custom storefronts. It’s React-based and is focused on performance and flexible UI components.

    Ben Sehl is a Senior Product Lead at Shopify where he works on Hydrogen and the storefront developer experience. He joins the show to talk about his engineering background, the motivation for creating Hydrogen, Hydrogen versus the Liquid templating language, and much more.

    Be sure to check out the 2024 Shopify Editions Dev Newsroom and Brochure.

    Full Disclosure: This episode is sponsored by Shopify

    Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post Shopify’s Hydrogen Framework with Ben Sehl appeared first on Software Engineering Daily.

    45 min
  • Celeste and Platform Game Engineering with Noel Berry

    Celeste is a critically acclaimed action platformer developed by Extremely OK Games. They recently released Celeste 64 which is an open source project to commemorate the 6th anniversary of the original Celeste, and development of their next major game, Earthblade, is underway.

    Noel Berry is a programmer at Extremely OK Games and he joins the show to talk about developing Celeste and Earthblade, gameplay engineering, the state of C# versus C++ for game development, and more.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post Celeste and Platform Game Engineering with Noel Berry appeared first on Software Engineering Daily.

    51 min
  • DataStax with Ed Anuff

    DataStax is a generative AI data company that provides tools and services to build AI and other data-intensive applications.

    Ed Anuff is the Chief Product Officer at DataStax. He joins the show to talk about making Apache Cassandra accessible, adding vector support at DataStax, envisioning the future application stack for AI, and more.

    Full Disclosure: This episode is sponsored by DataStax

    Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer .

     

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post DataStax with Ed Anuff appeared first on Software Engineering Daily.

    0 min
  • It’s APIs All the Way Down with Marco Palladino

    Kong is a software company that provides open-source platforms and cloud services for managing, monitoring, and scaling APIs and microservices.

    Marco Palladino is the CTO of Kong, and he joins the podcast to talk about the platform and APIs as the building blocks of the digital world.

    This episode is hosted by Lee Atchison. Lee Atchison is a software architect, author, and thought leader on cloud computing and application modernization. His best-selling book, Architecting for Scale (O’Reilly Media), is an essential resource for technical teams looking to maintain high availability and manage risk in their cloud environments.

    Lee is the host of his podcast, Modern Digital Business, an engaging and informative podcast produced for people looking to build and grow their digital business with the help of modern applications and processes developed for today’s fast-moving business environment. Listen at mdb.fm. Follow Lee at softwarearchitectureinsights.com, and see all his content at leeatchison.com.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post It’s APIs All the Way Down with Marco Palladino appeared first on Software Engineering Daily.

    44 min
  • Bitwarden with Matt Bishop

    Bitwarden is an open-source password management service that securely stores passwords, passkeys, website credentials, and other sensitive information

    Matt Bishop is the Principal Architect at Bitwarden. He joins the show to talk about the platform and his work there.

    Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk.

     

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post Bitwarden with Matt Bishop appeared first on Software Engineering Daily.

    55 min
  • Codecademy with Zoe Bachman

    Codecademy is an online platform that offers classes on languages including Python, Go, JavaScript, C++, and many others.

    Zoe Bachman is the Senior Curriculum Director at Codecademy and designs courses for the platform. She joins the podcast to talk about her work there.

    Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post Codecademy with Zoe Bachman appeared first on Software Engineering Daily.

    0 min
  • A Decentralized Compute Marketplace with Greg Osuri

    Akash Network is a decentralized cloud computing platform that leverages unused compute capacity around the world. It makes this capacity available to others, and provides a decentralized peer-to-peer model for managing and paying for these resources in an online marketplace.

    Greg Osuri is the CEO for OverClock Labs which created Akash Network. He joins the show to talk about Akash.

    This episode is hosted by Lee Atchison. Lee Atchison is a software architect, author, and thought leader on cloud computing and application modernization. His best-selling book, Architecting for Scale (O’Reilly Media), is an essential resource for technical teams looking to maintain high availability and manage risk in their cloud environments.

    Lee is the host of his podcast, Modern Digital Business, an engaging and informative podcast produced for people looking to build and grow their digital business with the help of modern applications and processes developed for today’s fast-moving business environment. Listen at mdb.fm. Follow Lee at softwarearchitectureinsights.com, and see all his content at leeatchison.com.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post A Decentralized Compute Marketplace with Greg Osuri appeared first on Software Engineering Daily.

    54 min
  • Ruff and Next-Generation Python Tooling with Charlie Marsh

    Linting is the process of checking source code for programmatic as well as stylistic errors. Ruff is a highly popular Python linter written in Rust. It was developed by Charlie Marsh, who also founded Astral, which is focused on next-generation Python tooling.

    Charlie joins the podcast to talk about open source development, Ruff, the UV package installer, and much more.

    Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post Ruff and Next-Generation Python Tooling with Charlie Marsh appeared first on Software Engineering Daily.

    0 min
  • Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta

    Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.

    Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsorship inquiries: [email protected]

    The post Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta appeared first on Software Engineering Daily.

    1 hr 10 min

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