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Producing 3D films, games and simulations is a complex process, often involving multiple teams and tools. At Pixar, pipeline engineers needed to write lots of glue code to integrate different workflows and file formats, which was a big challenge, and led them to create the Universal Scene Description, or OpenUSD. OpenUSD implements abstract data models for producing 3D worlds, and is now an open-source project.
Making full use of OpenUSD required a software framework. This motivated NVIDIA to create Omniverse, which is a modular development platform that enables individuals and teams to develop OpenUSD-based 3D workflows and applications.
Aaron Luk is the Director of Product Management for Omniverse, and was previously a software engineer at Pixar where he helped create OpenUSD. Aaron joins the show to talk about the origins of the technology, how it works, digital twins, industry impacts, and more.
To learn more about OpenUSD, check out the resources below:
OpenUSD Day at NVIDIA GTC: https://nvda.ws/3wsFJMg
Alliance for OpenUSD: https://nvda.ws/47Ro26n
Full Disclosure: NVIDIA is a sponsor of Software Engineering Daily
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer .
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post NVIDIA and the Future of 3D Development with Aaron Luk appeared first on Software Engineering Daily.
SimpleWebAuthn is an open source TypeScript-centric pair of libraries – frontend and backend – that make it easier for devs to implement WebAuthn on the web.
Matthew Miller started the project in 2019 and it has grown in tandem with the popularization of WebAuthn. He joins the podcast today to talk about the history of the project starting from the first commit, the problems it solves, its design, and more.
Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post SimpleWebAuthn with Matthew Miller appeared first on Software Engineering Daily.
There is a revolution unfolding in biotech. The confluence of new biological methods like CRISPR, virtually unlimited computational capacity, and machine learning has fundamentally transformed our ability to engineer biology for wide-ranging applications.
Andreessen Horowitz, or a16z, is a venture capital firm that was founded by Marc Andreessen and Ben Horowitz.
Vijay Pande is a Founding General Partner at a16z, where he leads the firm’s investments focused on the cross section of biology and computer science, including areas such as digital therapeutics, cloud biology, and computational medicine.
He joins the podcast to talk about innovation in biotech and healthcare, the biotech startup landscape, the impact of AI, and much more.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer .
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post Biotech Special: a16z and the Biotech Revolution with Vijay Pande appeared first on Software Engineering Daily.
oneAPI is an open standard for a unified API to be used across different computing accelerator architectures. This including GPUs, AI accelerators, and FPGAs.
The goal of oneAPI is to eliminate the need for developers to maintain separate code bases, multiple programming languages, tools, and workflows for each architecture.
James Reinders is an engineer at Intel and has experience with parallel computing spanning four decades. He joins the show today to talk about oneAPI.
This episode is hosted by Lee Atchison. Lee Atchison is a software architect, author, and thought leader on cloud computing and application modernization. His best-selling book, Architecting for Scale (O’Reilly Media), is an essential resource for technical teams looking to maintain high availability and manage risk in their cloud environments.
Lee is the host of his podcast, Modern Digital Business, an engaging and informative podcast produced for people looking to build and grow their digital business with the help of modern applications and processes developed for today’s fast-moving business environment. Listen at mdb.fm. Follow Lee at softwarearchitectureinsights.com, and see all his content at leeatchison.com.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Building a Unified Hardware API at Intel with James Reinders appeared first on Software Engineering Daily.
A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting.
Godot is an open source and free to use game engine, which makes it unusual. Its first release was in 2014 and its features and user base have grown steadily since then.
Emilio Coppola is the Executive Director at the Godot Foundation and he joins the show to talk about the design of Godot, its scripting language, open source in game development, and more.
To learn about the new features in the Godot 4.2 release check out this blog post.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post The Godot Game Engine with Emilio Coppola appeared first on Software Engineering Daily.
Starburst is a data lake analytics platform. It’s designed to help users work with structured data at scale, and is built on the open source platform, Trino.
Adam Ferrari is the SVP of Engineering at Starburst. He joins the show to talk about Starburst, data engineering, and what it takes to build a data lake.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer .
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post Building a Data Lake with Adam Ferrari appeared first on Software Engineering Daily.
Chess.com started in 2007 and grew steadily in the years following. The platform exploded in popularity during the pandemic, to the point that their servers struggled with the traffic. It was a great problem to have. Chess.com was instrumental in helping to elevate chess to its current height of mainstream popularity.
But how did Chess.com come to be, and how was the platform created?
Our guest today is Jay Severson who co-founded Chess.com and was its CTO. He joins the podcast to talk about the origins of the site, its development, scaling the platform, and what he’s working on today.
This episode is hosted by Lee Atchison. Lee Atchison is a software architect, author, and thought leader on cloud computing and application modernization. His best-selling book, Architecting for Scale (O’Reilly Media), is an essential resource for technical teams looking to maintain high availability and manage risk in their cloud environments.
Lee is the host of his podcast, Modern Digital Business, an engaging and informative podcast produced for people looking to build and grow their digital business with the help of modern applications and processes developed for today’s fast-moving business environment. Listen at mdb.fm. Follow Lee at softwarearchitectureinsights.com, and see all his content at leeatchison.com.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Building Chess.com with Jay Severson appeared first on Software Engineering Daily.
Mastodon is an open source, decentralized social network. Eugen Rochko started building Mastodon in response to his dissatisfaction with centralized social networks like Facebook and Twitter. In the Mastodon model, users can run their own nodes, and other users can connect to them. You can follow users whose accounts reside in other nodes.
Eugen joins the show today to talk about the engineering behind the project, and more.
Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Mastodon with Eugen Rochko appeared first on Software Engineering Daily.
Vercel provides a cloud platform to rapidly deploy web projects, and they develop the highly successful Next.js framework. The company recently made headlines when they announced v0 which is a generative AI tool to create React code from text prompts. The generated code uses open-source tools like Tailwind CSS and shadcn/ui.
Lee Robinson is the VP of Product at Vercel. He helps lead the product teams and focuses on developer experience on the platform. He joins the show to talk about Vercel, their AI SDK to easily connect frontend code with LLMs, the v0 AI tool, and more.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer .
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post Vercel AI with Lee Robinson appeared first on Software Engineering Daily.
Sybren Stüvel is a Senior Software Developer at Blender. He joins the show today to talk about the history of Blender, its path tracing renderer, managing large scale render farms, the Blender data structure, Python scripting in Blender, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Check out Blender’s Resources here:
Flamenco in 5 minutes
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post Blender with Sybren Stüvel appeared first on Software Engineering Daily.
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