In this gripping episode of Some Would Play, the party finds themselves in a perilous confrontation with the Sun God, Apollo. Our heroes navigate the obsidian pathways of the volcano, bypassing lava golems with Ari’s Pass Without Trace. As they delve deeper, they discover a stable and a chariot of fire, hinting at Apollo’s presence. The group stumbles upon Apollo napping on his throne, flanked by six fiery horses. Ari deftly removes Apollo’s helmet, rendering him vulnerable but triggering a fierce battle. Neith’s attempt to strike fails, awakening Apollo, who retaliates with his Dreadlord aura, leaving Neith stunned, frightened, blinded, and prone. Gelsira morphs into a water elemental, while Ari and Neith face off against Apollo. Despite their efforts, the Sun God’s formidable powers begin to take their toll. Neith finds herself in the underworld, conversing with Hades, who helps her attune to Apollo’s helmet, granting her immunity to magic and half physical damage .Back in the fray, Ari, now blind, continues to fight valiantly with Zatoichi, while Gelsira transforms into a fire elemental to withstand the onslaught. The battle intensifies as Apollo and his horses unleash devastating attacks. Neith returns to the battlefield, determined to reclaim her scythe and aid her companions. As the episode concludes, the party faces overwhelming odds against Apollo’s might. Will they overcome the Sun God’s wrath, or will they fall in this epic showdown? Tune in to find out!