So Very Important
Welcome to this week’s podcast, my friends! Sorry for the lateness of the post, the July 4th holiday totally threw me off. This week, Jim, Spaz, Hunter and I talk about space games with good, mediocre and poor economies. There are a ton of space games in which the economy is supposed to matter, and we talk about how well they do or don’t pull them off. It’s a fun talk.
On next week’s show, we’ll talk about post-release support in games. Not just DLC/expansions, but patches, modding and so forth. As always, if you have any questions or comments, please drop them in the comments below, email us at [email protected] or hit us up on the forums. Thanks for listening, and we hope you enjoy the show!
Show Notes
Games Mentioned
Games with Good Economies
* EVE Online* Jumpgate* Beyond Sol* Space Rangers Series* The X Series* Unending Galaxy* Vendetta Online* Space Bucks* Interstellar Transport Company* Helium Rain* Star Traders Series* Evochron Series* Star Ruler Series* Distant Worlds* Hardwar* Offworld Trading Company* Star Nomad Series
Games with Economies that Didn’t Go Far Enough
* Independence War 2* Objects in Space* Starpoint Gemini Series* 3030 Deathwar Redux* Star Wolves Series* Terminus
Games with Lacking Economies
* Elite Dangerous* Freelancer* Wing Commander: Privateer* Rebel Galaxy* Parkan II
Other Games Mentioned
* Railroad Tycoon* Euro Truck Sim 2* Stellaris* StarDrive 2* Warhammer 40000 Gladius* Sins of a Solar Empire Series* Kenshi* Warhammer 40000 Inquisitor Martyr* Warhammer Chaosbane